I watched the features trailer and it gives me the vibes of an attempt towards a weird Kenshi in a wuxia world, which is not bad per se, but there are really not a lot of info on how the grind (the meat of this type of games) really works.
For now it seems mostly a map based sandbox with lofty ambitions... but the graphic style is lovely!
I'll try to keep an eye on it, even if it probably will not find the light of release for a couple of years more (IMHO)
Good find!

I've never used oobabooga but if you use llama.cpp directly you can specify the number of layers that you want to run on the GPU with the -ngl flag, followed by the number.
So, as an example, a command (on linux) from the directory you have the binary, to run its server would look something like:
./llama-server -m "/path/to/model.gguf" -ngl 10Another important flag that could interest you is -c for the context size.
This will put 10 layers of the model on the GPU, the rest will be on RAM for the CPU.
I would be surprised if you can't just connect to the llama.cpp server or just set text-generation-webui to do the same with some setting.
At worst you can consider using ollama, which is a llama.cpp wrapper.
But probably you would want to invest the time to understand how to use llama.cpp directly and put a UI in front of it, Sillytavern is a good one for many usecases, OpenWebUI can be another but - in my experience - it tends to have more half baked features and the development jumps around a lot.
As a more general answer, no, the safetensor format doesn't directly support quantization, as far as I know