Natanael

joined 7 months ago
[โ€“] Natanael 1 points 2 months ago* (last edited 2 months ago)

I'm told sentiment analysis with LLM is a whole thing, but maybe this clever new technology doesn't do what it's promised to do? ๐Ÿค”

Tldr make it discourage unhealthy use, or else at least be honest in marketing and tell people this tech is a crapshot which probably is lying to you

[โ€“] Natanael 1 points 2 months ago

Excel has conditional logic, HTML does not

[โ€“] Natanael 8 points 2 months ago* (last edited 2 months ago)

*stares at chatgpt* all language is now machine language

[โ€“] Natanael 4 points 2 months ago

With a saving throw?

[โ€“] Natanael 3 points 2 months ago

Probably the only game to be made better by chatgpt

[โ€“] Natanael 1 points 2 months ago

Depends on the rendering engine architecture. If it processes stuff in layers already you can work with that more easily, same if you can insert rules for stuff like different shaders for different object types.

If you're dealing with a game where the rendering engine can't do that it will be very complex regardless of how much source code you have.

[โ€“] Natanael 1 points 2 months ago (2 children)

You can have multiple layers of detection mechanisms, not just within the LLM the user is talking to

[โ€“] Natanael 5 points 2 months ago

It seems to think you have headphones in, not a speaker

If you're in EU I think you need root to bypass it

[โ€“] Natanael 1 points 2 months ago

Newspapers depends on being corporations with free speech rights. IMHO the limits should rather be around stuff like lobbying and stricter overall requirements on truthfulness.

[โ€“] Natanael 3 points 2 months ago (4 children)

All you need to argue is that its operators have responsibility for its actions and should filter / moderate out the worst.

[โ€“] Natanael 4 points 2 months ago* (last edited 2 months ago)

We're a collection of soups (see the insides of every cell)

[โ€“] Natanael 2 points 2 months ago

95% of those issues would disappear if there was a rendering hint layer for the games to use to mark which details needs to be rendered in higher quality, so the game engine would ensure that important details doesn't disappear.

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