OsrsNeedsF2P

joined 5 years ago
[–] OsrsNeedsF2P@lemmy.ml 2 points 7 months ago (3 children)

Third parties represent the poor better

[–] OsrsNeedsF2P@lemmy.ml 5 points 7 months ago

I predicted you wanted to multiply your answer by 1.2x. No need to thank me!!

[–] OsrsNeedsF2P@lemmy.ml -2 points 7 months ago (1 children)

Good, AI is the trojan horse to copyright.

[–] OsrsNeedsF2P@lemmy.ml -2 points 7 months ago

Unpopular candidate? Yeah, her rallies were ghost towns.

Lmao

Crawl under the covers and scream into your pillow about Palestine or whatever unforgivable issue made you let the country down by not supporting Harris

Lmaoo

IT. WAS. YOU. Fuck y'all.

Lmaooo

The Trump campaign should pay you for all the covert advertising you do for them.

[–] OsrsNeedsF2P@lemmy.ml 1 points 7 months ago

Lmao liberals downvoting you for daring to think sums up the 2024 election pretty good

[–] OsrsNeedsF2P@lemmy.ml -1 points 7 months ago

People keep saying this, but misunderstand why people didn't vote for Harris over Gaza.

It doesn't matter if Trump is worse. People don't want the Democrats to think this behavior is OK.

[–] OsrsNeedsF2P@lemmy.ml 0 points 7 months ago

Nah they wouldn't shut up about him til the point it got numb. Maybe they should have focused on Kamala instead.

[–] OsrsNeedsF2P@lemmy.ml 0 points 7 months ago

I would assume the answer to your question is "this data sucks"

[–] OsrsNeedsF2P@lemmy.ml 6 points 7 months ago

Imagine still not getting it.

We didn't vote for Trump. Harris knew (or should have known) we wouldn't support her genocide. Now she lost.

Yes, a Trump win is bad. But I would rather a Trump win than to let Democrats think I will vote for them no matter what.

Third party until they completely reform their shenanigans.

[–] OsrsNeedsF2P@lemmy.ml 50 points 7 months ago (1 children)

Ding ding ding! Trump went further right and got more support. DNC should go further left. People want radical change in 2024

[–] OsrsNeedsF2P@lemmy.ml -4 points 7 months ago* (last edited 7 months ago) (1 children)

Liberals: Post meme outlining why current system doesn't work

so anyways, I kept voting Dems....

[–] OsrsNeedsF2P@lemmy.ml 4 points 7 months ago (1 children)

Are you even federated with Lemmygrad and Hexbear? Because they're not celebrating. You're like the Republicans who blame immigrants because you want an easy excuse to hide the fact the party is dogshit.

 

Finally got around to it and been playing Godot for an hour. I've been following Brackey's How to make a Video Game - Godot Beginner Tutorial and I'm about ~40 minutes in.

First impressions:

  • Jesus christ that downloaded fast
  • Holy crap that opened fast
  • I love right out the gate it let me pick what renderer I want to use (alongside the pros and cons)

UI:

  • The UI is a little bit confusing. Having the Script and 2D window be something at the top, but to the right of your traditional window dropdowns - is very jarring
  • Mousewheel is a weird default: Control-scroll moves up and down, while regular scroll zooms in and out. I believe this is the opposite of most programs
  • Modifying the collision points on TileSets was weird - I would modify one, then any new tile I click would get the new collision points, so I kept accidentally overwriting the collision points on tiles when I just wanted to select. But then I also couldn't copy a previous collision point.. so I had to like carefully plan out which tiles would have the same collision points because I couldn't copy them... I didn't want to get too specific on something minor, but that was frustrating.
  • Overall, the UI is still less cluttered than Unity, so despite being a bit unintuitive and having some frustrations, it's worse but not a showstopper

"Let me make a game!" vibe:

  • For reference, my base point here is Flash, with ActionScript. The dead simplicity of that framework let developers pump out awesome games in under a week
  • Godot seems to have better support for 2D games than Unity. 2D feels "first class", and I'm not getting weird collider issues on corners like Unity does
  • When following a tutorial (that is only 4 months old), I already ran into cases of UI changes and deprecated features. That's a big issue with Unity, and not something I look forwards to in Godot
  • As far as vibe check goes, this one is also on par or slightly better than Unity

Overall Rating: Good enough

My world has not been shaken - but I'll use Godot for my next game. First impressions have Godot's editor on-par with Unity, but the real win is it comes without the clown show that is Unity Technologies itself. For the first time in a while I'm excited to get back into making games, I just need to make the time 🙃

 

Been trying to play Factorio with my gf and cousin, who both use ARM Macbooks. Via bitsearch I was able to find a couple Factorio torrents that include MacOS, but despite allegedly having seeders, I wasn't able to get the download to work (even with DHT enabled).

Does anyone know where I can find a working download link? To be clear, every torrent I found didn't actually have seeders when I put it into the torrent client. At least a few years ago, I was able to a cracked Factorio MacOS version.

(Windows version via Wine works on Linux, but not MacOS (even via Whisky). Installing Asahi is not an option, but an idea I entertained).

 

Stolen from 2009scape Discord uwu

 
 

Btw for those who don't know, this app is called Blind. It's where tech workers go to anonymously post. Also 700k TC is basically their yearly take-home pay, and it's a real number (see levels.fyi)

Part 1 Part 2 Part 3 Part 4 Part 5

These people are disgusting, contributing nothing to society, not realizing how privileged they are, while the Lemmy devs live in poverty

238
Wine 9.9 Released (gitlab.winehq.org)
 

Release notes

The Wine development release 9.9 is now available.

What's new in this release:

Support for new Wow64 mode in ODBC.
Improved CPU detection on ARM platforms.
Removal of a number of obsolete features in WineD3D.
Various bug fixes.

The source is available at https://dl.winehq.org/wine/source/9.x/wine-9.9.tar.xz

Binary packages for various distributions will be available from https://www.winehq.org/download

You will find documentation on https://www.winehq.org/documentation

Wine is available thanks to the work of many people. See the file AUTHORS for the complete list. Bugs fixed in 9.9 (total 38):

#25009 Password Memory 2010 - Titlebar color rendering error
#26407 Shadowgrounds Survivor crashes after viewing the map
#26545 Crysis2: Red color on highlights of Bumpmap/Specular Highlights
#27745 Racer is unplayable
#28192 regedit: The usage message arrives too late in the wine console
#29417 Mouse pointer laggy/slow in Dweebs and Dweebs 2 when virtual desktop mode is enabled
#31665 Femap unexpected crash on rebuild database (or any command that involves it i.e. import)
#32346 Window is too large with Batman and Head Over Heels remakes
#39532 Assassin's Creed Unity doesn't run
#40248 Some .NET applications throw unhandled exception: System.NotImplementedException: 'System.Management.ManagementObjectSearcher.Get' when using Wine-Mono
#44009 Syberia Gog version: crash after cinematics
#44625 Cybernoid 2 exits but x window drawing updates are frozen
#44863 Performance regression in Prince of Persia 3D
#45358 Assassin's Creed Syndicate (AC Unity; AC Odyssey) broken graphics
#49674 Feature Request: Restoring previous resolution upon an app crashing
#51200 High repaint label volume causes freezing
#53197 Total War: Shogun 2 crashes on unimplemented function d3dx11_42.dll.D3DX11LoadTextureFromTexture
#55513 Paint.NET 3.5.11 runs unstable on Wine 8.x (and later) because of a bug in Mono
#55939 Moorhuhn Director's Cut crashes after going in-game
#56000 Window title is not set with winewayland
#56422 Exact Audio Copy installer crashes
#56429 Applications crash with BadWindow X error
#56483 ShellExecute changes in Wine 9.5 broke 64-bit Winelib loading in WoW64 builds
#56485 Visual novel RE:D Cherish! displays white screen instead of logo video
#56492 Opentrack/TrackIR head tracking broken
#56498 Incorrect substring expansion for magic variables
#56506 strmbase TRACEs occasionally fail to print floats
#56527 Final Fantasy XI Online: Opening movie triggers a 'GStreamer-Video-CRITICAL'.
#56579 Setupapi fails to read correct class GUID and name from INF file containing %strkey% tokens
#56588 FlatOut 1 display resolution options limited to current desktop resolution using old wow64
#56595 Fallout 3 is slow
#56607 steam: no tray icon starting with wine 9.2
#56615 Spelunky won't start (GLSL version 1.20 is too low; 1.20 is required)
#56653 GetLogicalProcessorInformation can be missing Cache information
#56655 X11 Driver fails to load
#56661 Project Diablo 2 crashes
#56671 Disney Ratatouille demo renders upside down on Intel graphics
#56682 msvcrt:locale prevents the msvcrt:* tests from running on Windows 7
120
Wine 9.7 released (gitlab.winehq.org)
 

The Wine development release 9.7 is now available.

What's new in this release:

  • Build system support for ARM64X.
  • Some restructuration of the Vulkan driver interface.
  • WIDL improvements for ARM support as well as SLTG typelibs.
  • Various bug fixes.

Bugs fixed in 9.7 (total 18):

#37246 Old C&C titles freeze after the map is loaded.

#44699 Clang 6.0 fails to run under wine

#44812 Multiple applications need NtQueryInformationProcess 'ProcessQuotaLimits' class support (MSYS2, ProcessHacker 2.x)

#48080 Oregon Trail II will not start in 32-bit mode

#50111 osu! crashes since 20201110 version with wine-mono (needs native -> managed byref array marshalling)

#54759 Notepad++: slider of vertical scrollbar is too small for long files

#54901 Medieval II Total War some units partly invisible with d3dx9_30 as builtin

#55765 The 32-bit d2d1:d2d1 frequently crashes on the GitLab CI

#56133 explorer.exe: Font leak when painting

#56361 Geovision Parashara's Light (PL9.exe) still crashes in wine

#56369 Advanced IP Scanner crashes on unimplemented function netapi32.dll.NetRemoteTOD

#56442 Totem Arts Launcher.exe garbled text

#56491 Videos in BURIKO visual novel engine

#56493 PresentationFontCache.exe crashes during .Net 3.51 SP1 installation

#56536 UI: Applications using ModernWPF crash, Windows.Ui.ViewManagment.InputPane.TryShow not implemented

#56538 Mspaint from Windows XP needs imm32.CtfImmIsCiceroEnabled

#56551 HP System Diagnostics crashes when clicking the Devices tab

#56554 ON1 photo raw installs but wont run the application

 
The Wine development release 9.6 is now available.
What's new in this release:

Support for advanced AVX features in register contexts.
More Direct2D effects work.
Support for RSA OAEP padding in BCrypt.
Interpreted mode fixes in WIDL.
Various bug fixes.

Bugs fixed in 9.6 (total 18):

#20694 Mozart 10/11: Cannot save gif jpg or tiff, png + bmp are empty, emf only partial.

#26372 TI-83 Plus Flash Debugger buttons are not visible

#28170 "Text Service and Input Languages" needs unimplemented function USER32.dll.LoadKeyboardLayoutEx called

#41650 SolidWorks 2016 crashes on launch

#43052 ChessBase 14 - crashes right after start

#46030 Trackmania Unlimiter 1.3.x for TrackMania United Forever 2.11.26 crashes at account selection screen (heap manager differences, incorrect assumptions of mod on internal game engine data structures)

#47170 nProtect GameGuard Personal/Anti-Virus/Spyware 3.x/4.x kernel drivers crash due to 'winedevice' PE module having no export table

#49089 nProtect Anti-Virus/Spyware 4.0 'tkpl2k64.sys' crashes on unimplemented function 'fltmgr.sys.FltBuildDefaultSecurityDescriptor'

#50296 Multiple 32-bit applications fail due to incorrect handling of 'HKLM\Software\Classes' key in 64-bit WINEPREFIX (shared key under Windows 7+ WOW64)(Autocad 2005)

#53810 [Regression] Visual Novel Shin Koihime Eiyuutan crashes after opening movie plays

#54378 VrtuleTree calls unimplemented function ntoskrnl.exe.ExGetPreviousMode

#56188 d2d1:d2d1 frequently fails on the GitLab CI

#56376 Nerf Arena Blast Demo only displays a black screen

#56394 Final Fantasy XI Online: Mouse/pointer cursor activates at unintended times.

#56438 Multiple games have texture glitches (Iron Harvest, The Hong Kong Massacre)

#56469 configure incorrectly setting ac_cv_lib_soname_vulkan value on macOS

#56487 wshom tests timeout on Wine

#56503 CryptStringToBinary doesn't adds CR before pad bytes in some cases

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