It ends up being complex, but it doesn't start that way.
These games are very long and the mechanics are slowly added in tutorialised fights spread out over the story.
In practice this means the battles are dead simple for the first ten hours of gameplay, you'll be 40 hours into the game and still get tutorials.
It'd be great if they truly believed this, but that's just the image they like to project, the truth is that this has them deathly afraid.
You've got mainstream media covering it, folks like digital foundry openly talking about how Windows is the worst part of Windows handhelds. They can't let this stand, so they're actively working against it.
Just like the faster zombies blog post in 2012 scared them into boosting d3d development and eventually led to the release of d3d12, this will make them actually invest in gaming for a change.
All the chatter about xbox branded handhelds is an easy tell, but like the blog post we might not discover the true extent until years later.