"If the answer is yes, you should be incredibly proud of yourself." (My guess)
ShortFuse
I decompiled Echoes of Wisdom. It uses the pretty horrible Hejl Dawson tonemapper. Pretty sure the HDR is going to be fake inverse tonemapping.
DidYouKnowGaming knows me so well they've started titling their videos: 3 hours of GameCube facts to fall asleep to.
Lan ports have been standard, thankfully, since the Switch OLED.
Had this exact thought. But number must go up. Hell, for the suits, addiction and dependence on AI just guarantees the ability to charge more.
The first sentence of my comment?
Not all projects needs VC money to get off the ground. I'm not going to hire somebody for a pet project because CMake's syntax is foreign to me, or a pain in the ass to write. Or I'm not interested in spending 2 hours clicking through their documentation.
Or if you ever used DirectX the insane "code by committee" way it works. Documentation is ass and at best you need code samples. Hell, I had to ask CoPilot to tell me how something in DXCompiler worked and it told me it worked because the 5000 line cpp file had it somewhere in there. It was right, and to this day, I have no idea how it came up with the correct answer.
There is no money in most FOSS. Maybe you'll find somebody who's interested in your project, but it's extremely rare somebody latches on. At best, you both have your own unique, personal projects and they overlap. But sitting and waiting for somebody come along and having your project grind to halt is just not a thing if an AI can help write the stuff you're not familiar with.
I know "AI bad" and I agree with the sentiment most of the time. But I'm personally okay with the contract of, I feed GitHub my FOSS code and GitHub will host my repo, run my actions, and host my content. I get the AI assistance to write more code. Repeat.
Helm Dawson tonemapper is a filmic tonemapper built by EA years ago. It's very contrasty, similar to ACES (What Unreal mimics in SDR and uses for HDR).
The problem is, it completely crushes black detail.
https://www.desmos.com/calculator/nrxjolb4fc
Here's it compared to the other common Uncharted2 tonemapper:
Everything under 0 is crushed.
To note, it's exclusively an SDR tonemapper.
I've found this tonemapper in Sleeping Dogs as well and when modding that game for HDR, it was very noticeable there how much it crushed. Nintendo would need to change the tonemapper to an HDR one or, what I think they'll do, fake the HDR by just scaling up the SDR image.
To note, I've replaced the tonemapper in Echoes of Wisdom with a custom HDR tonemapper via Ryujinx and it's entirely something Nintendo can do. I just doubt they will.