I would assume that it helps casual players by removing confusing options ans reducing choice paralysis. There's already a lot to choose and think about with one class - multi classing makes it even more complex and scary.
Shush
There would probably be mods that do that.
I honestly have no idea what you mean, and I played DOS 1 and 2.
Once I finish my normal run I'm already planning a second modded run with Tactician Plus, Better AI, more spells and Party Limits Begone mods. I'm gonna go all out here.
Really?! That's amazing. A little gem that probably almost everyone missed.
Are there others like this in the EULA?
Eh, that's just balance. They had many iterations since, especially in AOE2.
That is why we banned abortion, no? Because we care about babies?
No, we banned abortion to keep controlling women and make sure they keep their head low and their financial situation lower. And it works so well that they have to shoplift, in which case we can justify killing them. Mission accomplished!
Honestly, fuck humanity.
To eat in a bakery? Sure.
Yep. That's what I do when I don't want to answer. Works great.
What we do is, we decide who leads - usually it the one who knows the recipe at heart.
The leader assigns tasks and the other does them. Can be stuff like cutting onions, making a sauce and so on. Then the other gets his own corner where they simply do tasks.
We put music we both like as well.
I think it's varied based on classes. A Barbarian or a Rouge play very straightforward - hit things, then hit them again.
For classes like wizards, you suddenly have a ton of options in your disposal, and they all use the same resource (spell slots)
I think it's easier when you have a lot of abilities that simply go into a cooldown (usually Short or Long cooldowns). That means using one doesn't come at the expense of the other abilities that you have.