I really love Mouse Guards simple skill progression where skills advance when you have succeeded AND failed with them enough times.
Trumble
I was part of some exploration guilds in World of Warcraft with the aim to explore every inch of the Azeroth, get beyond every instance border and just climb hard terrain even if there was an easier way up.
Juurikin näin ja tätä eroa valitettavan vähän korostetaan uutisoinnissa.
Kyse on juurikin uskon asiasta koska ei nyt tiedetä mitä tapahtui joilla eri todennäköisyyksiä. Siispä ei voida tietenkään uutisoida siitä mitä tapahtui, ainoastaan uskomuksista siihen liittyen.
Kyse on juurikin uskon asiasta, tässä uutisoidaan asiaan liittyvistä uskomuksista, ei siitä että mitä tapahtui.
Noin muuten tän aiheen ympärillä olevasta uutisoinnista tuntuu jotenkin aina jäävän täsmentämättä se että laboratoriosta leviäminen ja luonnollinen alkuperä eivät ole toisiaan poissulkevia ja vastaavasti että jos alkuperänä olisikin laboratorio ei se tarkoita suoraan että virus olisi siellä tarkoituksella kehitetty tai muokattu.
Noita tietoja käytetään onnellisuuserojen selittämiseen.
Itse onnellisuus kuitenkin mitataan vain pyytämällä vastaajia asettamaan itsensä asteikolle 0-10, jossa 0 on huonoin mahdollinen elämä ja 10 paras mahdollinen.
Yeah, it was really a challenge to do that at first but when everyone agreed that our planning took too long and we decided to do this, it has become quite routine for us to notice when planning triggers the information gathering phase.
And as players are getting more familiar with this, their planning has changed as well. The focus of planning is now more about coming up with relevant sources of information than trying to anticipate the future.
Use every opportunity to turn planning into information gathering.
I try to use every opportunity to stop the planning "phase" of the game and go to the information gathering before continuing the planning. This can be pretty much any unknown that the characters bring up, like some if -statement in their plan, some fact they are unsure about etc.
The information gathering might be anything from a simple skill check to a full adventure and after that we go right back to the planning.
This has removed a lot of planning hours that wouldn't have had anything to do with the situation they are going into.
If remember correctly, DC20 does something similar but instead of the same spell you must use some other spell that would be a reasonable counter effect against the effect that the spell is trying to produce.
I have mainly played DnD 5e, Mouse Guard and some amount of one-shot systems but my first ttrpg was somewhat surprisingly Dungeon World. I also love to run long campaigns based on published adventures or random tables, having something to bounce ideas against is must for my game mastering style.
After I get one of my DnD 5e campaigns to conclude I will pick something from the following list:
One-Shots that I want to visit again:
- Ten Candles
- Microscope
- Fiasco
- Alice is Missing
Shorter Campaigns (~10 sessions) I wish to run:
- Blades in the Dark
- Vaesen
- Pendragon 6e Starter Set
- something using Yoon Suin campaign setting or at least it's random tables, (maybe even Praedor, a Finnish fantasy RPG.)
Quite the opposite. My two main hobbies are tabletop roleplaying and spending time in nature and both of those have an experience space that can't be explored fully in one lifetime.
I'm often even confused when people seem to think they need to travel far to gain new experiences and I haven't even fully explored the nature just outside of my apartment.
Nothing, but the effort might be one the driving forces of how one uses social media. And thus how it's communities begin to operate and feel.
Because I don't know what their max roll might be and it achieves them something, they gain knowledge that something is impossible for them.