boatswain

joined 2 years ago
[–] boatswain 1 points 2 years ago* (last edited 2 years ago)

Sorry, I wasn't clear. I understand how tides work; the source of my confusion is the person I replied to both stating that they don't exist and explaining how they work, which is mutually contradictory: if they don't exist, how can they work at all?

[–] boatswain 1 points 2 years ago

That's like saying sunrise doesn't exist because the sun is relatively stationary while the earth revolves on its axis. Sunrise and tides are the names we give to how we experience these things.

Subjective experience cannot be wrong or right; it simply is. Interpretation of that experience can be wrong or right. Either way, the experience still happened.

[–] boatswain 16 points 2 years ago

Well, this was when I was like 6 or so; I can't fault the school system.

[–] boatswain 4 points 2 years ago (4 children)

I'm confused: you say there's no such thing as tides, and then explain what tides are?

[–] boatswain 5 points 2 years ago (8 children)

I would think an enameled skillet would not provide any extra iron; the glass that the enamel is made of forms a barrier between the iron and everything else. That's nice because you don't have to worry about it rusting any more, but it also means no iron in your food.

[–] boatswain 5 points 2 years ago

I don't think that counts as "commonly known"

[–] boatswain 105 points 2 years ago (10 children)

I remember thinking that women gave birth to girls and men gave birth to boys, and being really worried because I (as a guy) didn't want to give birth.

[–] boatswain 2 points 2 years ago (1 children)
[–] boatswain 7 points 2 years ago

They lost me at what they did to my boy Radagast.

[–] boatswain 15 points 2 years ago (1 children)

Clearly, people who classify themselves as "poor as dirt" should not be allowed to spend money on anything they consider fun.

[–] boatswain 3 points 2 years ago

I'm actually really happy with how world building went. I came up with a basic idea: a world where magic and non-humans hadn't existed for thousands of years, but suddenly magic begins to return--kind of like Shadowrun, but without the cyberpunk. Then I added in a group modeled vaguely on the Overseers from Dishonored to be a force of anti-magic social sentiment.

The next step was a couple of prequel oneshots. Since I'm bad at oneshots, those ended up being 4-5 sessions each. They were set about 30 and then about 15 years before the return of magic, and allowed the players to become familiar with the basic setting and to introduce some places and characters.

The crucial step was then doing a few rounds of Microscope with the players. Using that as a worlbuilding tool after we already built a shaded understanding of the basics of the world allowed us to collaboratively generate a really detailed and interesting history.

Between the oneshots and Microscope, the players are all really invested in the world they're playing in. I can throw out references to things and they actually catch them and are excited by them, because they're either things that their oneshot characters did or experienced, or they're things they created themselves in Microscope.

Needless to say this all made for tons of notes in Obsidian.

[–] boatswain 15 points 2 years ago

Don't use your personal laptop for work. Don't use your work laptop for personal stuff.

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