chgowiz

joined 2 years ago
[–] chgowiz@kbin.social 3 points 1 year ago

Nice to see that Marc's kept this up there for free. It's a great version if folks don't have the originals and/or want to play a great game!

[–] chgowiz@kbin.social 2 points 1 year ago* (last edited 1 year ago) (1 children)

You had said "Allegedly they can shoot down Russian planes, because their targeting systems have longer range."

My post was to share information to indicate that is not so - F16 does not have longer range.

The rest, you and Tom are in agreement.

[–] chgowiz@kbin.social -2 points 1 year ago (6 children)

The reverse is probably going to be true, unfortunately. The F16s weaponry is still based on 70s/80s engagement envelopes, more modern Russian a/c use missiles/radar that have much further range. The F16s will be most effective where UKR has additional anti-air assets to keep the more modern a/c away.

A very good breakdown of this by someone who's studied military aircraft for a living...

https://xxtomcooperxx.substack.com/p/its-the-range-stupid-part-1
https://xxtomcooperxx.substack.com/p/its-the-range-stupid-part-2
https://xxtomcooperxx.substack.com/p/q-and-a-regarding-f-16s-for-ukraine
https://xxtomcooperxx.substack.com/p/q-and-a-regarding-f-16s-for-ukraine-51d
https://xxtomcooperxx.substack.com/p/q-and-a-regarding-f-16-for-ukraine

[–] chgowiz@kbin.social 2 points 2 years ago (1 children)

I don't know much about DC100, but, to me, open world means there are multiple choices and multiple things going on. Hooking them from B2 to DC100, that feels like a single funnel? From point A, go to Point B, although that path might have 3 diff variants, they all end up in the same place?

I try to give players in a new campaign 3 different things to do. 3 hooks/paths. 3 factions. 3 locations to explore (whether a dungeon, outdoor setpiece, another town) and a homebase.

You can make each of those 3 things another module. So DC100 for 1 hex/location after B2, and two other modules for two other locations.

Then put them in their home base (a village or perhaps even the Keep from B2) and dangle those hooks to each of the locations - rumors, someone actively recruiting, a physical object pointing in a direction, etc...

That's just how I would do it and have done it.

[–] chgowiz@kbin.social 2 points 2 years ago

whynotboth.gif trolololol.gif ;)

[–] chgowiz@kbin.social 7 points 2 years ago (2 children)

Firefly (and it's movie, Serenity). I just didn't enjoy them, just didn't click with me.

[–] chgowiz@kbin.social 3 points 2 years ago

Day After Tomorrow - the real, inverted (Hot not Cold) version.

[–] chgowiz@kbin.social 5 points 2 years ago (3 children)

I tried a Creality Ender 3 a couple of years ago. Struggled a lot, for me, it required a lot of aftermarket replacements to make it work well. I sold it about 6 mo later.

In Mar, I bought an Anycubic Kobra. Out of the box, worked like a champ and has continued to. None of the struggles I had with the Ender. Only add on was a sensor to let me know when I'm out of filament.

You'll probably hear from folks who bought an Ender and had great success, and folks who struggled w/a Kobra, though. It's like an automobile... you're going to hear good and bad stories for each model.

Honestly, I read a lot of articles and just found what fit my use case, expectations and budget. Your first one will definitely be a learning experience.

Good luck!

[–] chgowiz@kbin.social 5 points 2 years ago

If it's dimensions are suitable, it will assume a sedentary position.

[–] chgowiz@kbin.social 2 points 2 years ago (1 children)

Heh. Nope, 30something in the 90s. Just enjoyed good sci-fi then :D

[–] chgowiz@kbin.social 3 points 2 years ago (3 children)

So many good ones named, but I'm going to go with

  1. The Hammerhead from "Space: Above & Beyond"

  2. Any/all of the fighter ships from the video game series "Wing Commander"

  3. How come nobody's mentioned the fantastic Eagle Transporter System from Space-1999??????

[–] chgowiz@kbin.social 1 points 2 years ago

Funny enough, I've gone in the reverse direction.

But I think if I were to do that, I would: be up front with players, try to mask a lot of the mechanics (unless the switch was to bring crunch to the players), be patient and willing to backtrack, have some after-game-discussions on how things went.

 

I share four key resources that I think will help anyone who is trying to learn how to play along with the original three little brown books of Dungeons & Dragons as printed back in 1974.

view more: next ›