djidane535

joined 2 years ago
[–] djidane535@sh.itjust.works 1 points 3 weeks ago

Well, Nintendo is not known to lie in its trailers. Lagging games are lagging in the trailers as well (see GameChat or Pokémon Scarlet / Violet / Arceus trailers for example).

[–] djidane535@sh.itjust.works 0 points 3 weeks ago (2 children)

It was clearly running at 60 FPS during the Switch 2 reveal.

[–] djidane535@sh.itjust.works 14 points 3 weeks ago (4 children)

It will probably only concern the first batch. Nintendo does not want leakers to spoil the fun for everyone 2 weeks before its release.

[–] djidane535@sh.itjust.works 2 points 1 month ago

You can still re-download your purchases from 3DS / DSi Ware / Wii (unless it changed since the last time I checked). Same goes for Steam even for unlisted games. It’s a problem that I am still waiting to see. And even then, just copy the data in advance on extra memory (which is inexpensive when the time to make backups comes).

If your console breaks, you can buy another one, link your account, and re-download your games. You can apply the same logic on games which won’t last forever (there are notorious issues with 3DS games that are dying, and CD-based games are doomed to rot like many PS1 games at the moment). The problems you raise will potentially happen at some point, but physical games (especially those sold nowadays) have also their own problems. You can also get robbed or have a fire at your house (in which cases going full digital is an advantage).

For preservation itself, legal solutions are doing little to nothing. Even if you count physical as a way to do it (which I disagree since the games are just incomplete and in their worst state), the prices going up because of speculation makes many of them unreachable to most people at some point. Piracy / emulation remains the only way to preserve video games efficiently (but it should not be praised for consoles still in production of course, we should let them die first).

[–] djidane535@sh.itjust.works 11 points 1 month ago (6 children)

I am 100% with you on this one.

I was against DLCs and digital games when they first came up with the PS360 generation. But physical games are generally incomplete, the boxes and support aren’t appealing to me anymore (removing the booklet was exactly when I gave up). You are not even playing from the discs anymore, all disc games are « game key cards » once your game is installed.

I went 100% digital since the Switch, much easier to handle and preserve, much more compact than stacking DVD boxes.

It was already an issue on Switch for some games. They just clarified when games are not complete, provided cheap carts for such games to reduce the cost. It’s not Nintendo’s fault if most editors are doing this. Nintendo is not doing it (at least for now). But as soon as you need a patch or a DLC, your physical games will be incomplete anyway.

[–] djidane535@sh.itjust.works 17 points 3 months ago

Exactly. I think there are legitimate usages for this technology (eg voices for dynamic content, or when the original voice actor is dead or not available to voice again his/her characters). But everything should be done with the consent of the voice actors, and not in an attempt to replace the work that could be done by a voice actor in the first place.

It probably won’t happen, since money leads the way :/.

[–] djidane535@sh.itjust.works 4 points 3 months ago

No subscription is required. It was only necessary for a limited time to order it, not to use it.

[–] djidane535@sh.itjust.works 5 points 3 months ago (4 children)

I just hope it will be possible to connect it to a PC (wired or wireless), and that we won’t have SteamOS-exclusive titles. I don’t know if I will upgrade directly, but I won’t be against upgrading from my Valve Index (especially if I can only change the headset first, and then the controllers at a later, just as I did from my HTC Vive).

[–] djidane535@sh.itjust.works 11 points 4 months ago

The difference is that developers in the past were much more involved in the games. Nowadays, they are just following instructions of a few people and their scope is extremely limited.

At the same time, if a game does not sell well, they are the first to be punished, not the ones who designed the game.

Moreover, the games are not designed only by passionate people. They have to think about DLCs at the beginning, deciding which part of the whole game must be cut and how to frustrate gamers just enough to buy them. It’s no more an add-on for a game that sold very well, or adding things that could not fit into the game at the time.

Ubisoft has also a structural issue because it optimized everything too much. All their games are similar, because it’s easier to use again and again the same game structure than trying new things. Their teams are built for developing such games. Sadly, when they try they generally fail (like the last Prince of Persia or Mario & Rabbids).

But as I said, it’s not the fault of the developers themselves, but the people managing them. And those have too many constraints from people who want to make as much money as possible. Bugs are acceptable, games should be filled a with DLCs from the start, and repeat the same formula for every game so that production cost can be as low as possible. And if it fails, it’s the developers’ fault who just followed orders, even he can’t have a say about the game.

[–] djidane535@sh.itjust.works 3 points 4 months ago

Same for me. I wanted to upgrade from 3070 to 5080, but missed it. I was too afraid to wait for the 5070 TI release, so I instead bought one of the last 4070 Ti Super at MSRP.

I will stop trying to upgrade on day one. Just buy the previous gen a few months before the new one, and it will be perfectly fine.

I do not understand how such practice is still legal. No one care, and it is a plague in more and more fields (I really hope Nintendo will produce enough machines to avoid the PS5 launch fiasco which lasted 2 years).

[–] djidane535@sh.itjust.works 4 points 4 months ago

I think it’s famous because it was first released on Dreamcast, and than released once again on GameCube, where there is not many JRPGs. Besides, the game is expensive nowadays.

[–] djidane535@sh.itjust.works -1 points 5 months ago (1 children)

If you see no problem when TOTK is playable on an emulator a few weeks before its official release, thanks to specific patches provided by some emulator developers behind a paywall, I cannot say anything else. For me it’s unethical to promote such thing when the console is still in activity.

I say « unethical » because even if it’s legal, it has the same negative impact as piracy, and that’s why I think it’s a problem. I have no problem with emulation when the console is « dead » (and I think it’s even necessary for preservation).

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