erytau

joined 9 months ago
[–] erytau@programming.dev 12 points 5 months ago

I used to work night shifts and sometimes had to function afterwards, sometimes for long periods of time. What helped me to stay awake and somewhat clear-minded is light physical activity. Don't sit too much, move, walk around, do some squats, do push ups if you can. Get some fresh air. Cold water on the face helps. If your eyes tend to get tired get some eye drops (artificial tears). And of course coffee helps too.

Also be careful, it's easy to lose balance in a sleep deprived state. So no dangerous surroundings if you can help it.

[–] erytau@programming.dev 3 points 5 months ago (1 children)

Question. Why is the grass so... perfect? Do they mow it regularly? Is there someone who maintains these ruins, and it's more like a public park rather than a truly abandoned site?

[–] erytau@programming.dev 8 points 5 months ago (2 children)

Beautiful.

I think it's this artist, Davis Hill: https://x.com/TheDavishi/status/1447409928184811526

[–] erytau@programming.dev 5 points 6 months ago* (last edited 6 months ago) (1 children)

they no longer have to worry about printing games (so that cost is gone)

While digital distribution is definitely cheaper, it isn't free. The cost of printing games got replaced with the storefront's cut. Steam takes 30%, for example.

I'm not defending the $80 price tag, but the storefront cut is a personal concern for me as an aspiring indie dev. Sadly, the 30% cut is also being pushed as an "industry standard".

[–] erytau@programming.dev 2 points 6 months ago (1 children)

Found the place. It was here:

[–] erytau@programming.dev 2 points 6 months ago (4 children)

Wall jumping was intuitive enough, I'm just bad at timing the jumps. Got stuck further in the level, after doing a few wall-jumping sections, so maybe I just hadn't encountered the bug you are talking about yet.

[–] erytau@programming.dev 4 points 6 months ago (6 children)

Congrats on releasing it! Great result for a game made in a week.

I did give it a try even though I'm not great at jumping. With a controller (the game does support a controller 👍) I managed to get a bit farther, but still failed, hah.

A small trick I use to give spacey backgrounds more life is to plop a Particles2D node with tiny-twinkling-floating particles. Takes little effort but improves things a lot. Would be fitting for a space game.

I also think the game would work well as an HTML5 game. Itch supports those, and they're more convenient and accessible since they don't require players to download EXE files. People tend to be skittish about downloading things.

[–] erytau@programming.dev 5 points 6 months ago

I used to work 12 hours night shifts. When I had the opportunity to set my own schedule I chained 12 hours night shift PLUS 12 hours day shift so I can have a lot of free time later. So, 24 hours of work, 24 hours without sleep. It was a low intensity IT work in a data center, but still, not good for your body.

[–] erytau@programming.dev 4 points 6 months ago (1 children)

I have Mastodon and BlueSky, they aren't dedicated to 100% pixel art, just my personal blogs where I post all the things that I do. But mostly pixel art and gamedev!

[–] erytau@programming.dev 5 points 6 months ago

Shader baker on export! Really, really nice. I wonder how much build size will increase though.

[–] erytau@programming.dev 1 points 6 months ago (1 children)

It's my own work. So, thanks! I have BlueSky and Mastodon blogs, they aren't dedicated to 100% pixel art, just my personal blogs where I post all the things that I do.

[–] erytau@programming.dev 2 points 6 months ago

Haha yeah I can see that now.

 

And maybe little alien critters. Or maybe they are just weird-shaped rocks, who knows!

 
view more: ‹ prev next ›