many devs forget that souls-likes are about exploring as much as about bossfights
froufox
Sounds like a wonderful time! I played it couple years ago, and then convinced my wife to try, and she enjoyed it a lot as well. Have fun and be careful not to spoil anything—approaching the game blindly is a special kind of fun
Doesn't he succeed btw?
Is it your first playthrough?
yeah, it was not obvious. thanks
what? i have a steam version, and when i loaded it (last time couple months ago), game said i cannot play online on linux. has something change?
After switching to Linux I felt so disappointed finding out they stopped Linux support
for me it's easy second. two of my favorite FS games and one title i really wanna play some day when they remaster it for PC, or i give up and install the emulator
when it finally clicked, and now feels like a rhythm game, so you fight with a nobody over nothing in the end of the world
I've heard an interesting observation that fromsoft difficulty becomes more artificial, unfortunately. DS3 was hard, because it became faster, but you could rely on the animations to dodge the attacks in most bossfights. But the hardest ER bosses are different. You have to try and trial strategies not for the boss in general, but for a specific attacks. There's no way you can dodge waterfowl dance or PCR's clones attack naturally. You will die/take damage a lot without even understanding what are you doing wrong
if only...