hedgehog

joined 2 years ago
[–] hedgehog@ttrpg.network 1 points 20 hours ago

I have the ZSA Moonlander and multiple versions of the Keeb.io Iris (v2 up to v6, I believe - they're on v8). I use both regularly and they're great keyboards. I took several keys off the Moonlander to make it match the Iris, which incidentally makes it look closer to the Voyager. It's still a bulkier board than the Iris, though, especially with the wrist rests still attached. However, it's very easy to travel with and the size difference is rarely relevant.

I have a low profile Iris and sometimes use it as a travel board, but I'm not a big fan of the low profile keys (I have the "Compact Edition," I believe, so the spacing might also be part of the problem - they have a new "LM" version I might like more).

The Voyager is also low profile and has only 4 thumb keys compared to 8 (which I use extensively*) on the Moonlander and Iris, so it isn't a good option for me. But if you like the idea of a low profile split board and there's a layout you like that only requires four thumb keys, the Voyager looks great.

If you want a similar split keyboard that can come pre-assembled, with the option for a low profile version, I highly recommend the Iris. If you want an even more versatile, albeit slightly bulkier, keyboard, the Moonlander is fantastic.

* - I have my thumb keys set up with two layer shifts, alt, command, control, space, and enter. One of my Irises has a rotary encoder on a thumb keys but I wouldn't do that again. I could handle three per thumb and overload, but two isn't feasible without learning a new layout. Our thumbs are our most powerful fingers, so it makes sense to use them extensively.

[–] hedgehog@ttrpg.network 3 points 3 days ago (1 children)

You could have the PCs be in service to an evil wizard or overlord, and just take any regular plot and give them the baddies' role.

You could have multiple factions in a city, like noble houses, and give them some sort of goal to accomplish in that context. Think Game of Thrones or the drow in Menzoberranzan.

You could have them doing something "good" but with a "the ends justify the means" mentality.

[–] hedgehog@ttrpg.network 12 points 3 days ago (1 children)

More like "Sure, but plenty of your non-techy friends and family do." Otherwise the article wouldn't have said that Mozilla needs to add a single toggle to disable all AI features to Firefox.

[–] hedgehog@ttrpg.network 4 points 1 month ago

Those two statements aren’t synonymous at all, but also, yes.

Everything that you do as part of a process to create non-AI art, as soon as there is a digital component (even if the digital component isn’t in the end product), can be done as part of a process involving AI art. The only difference is that non-AI art doesn’t have the flexibility of using the tools available to AI artists.

If anything, the skill floor is lower for AI art, because you can much more easily churn out something that looks technically good at a glance with a single prompt, but the ceiling is higher, because you literally have more skills available to combine when creating your finished product.

(This of course assumes that you consider any art created with GenAI art in the process to be GenAI art, regardless of what else was involved, but most people with a hardline stance that creating GenAI art takes no skill would agree with that statement.)

[–] hedgehog@ttrpg.network 4 points 1 month ago

The way I read it, he was making it hard to remove the empty sidebar after blocking the ads in it.

[–] hedgehog@ttrpg.network 10 points 1 month ago (2 children)

I’m confused what your issue is with the dev. He seems to have posted because uBO was breaking the site for premium users and then got told “just stop monetizing effectively.” Only one reply (don’t use such an obnoxious way to insert the ad sidebar) was actually helpful, though it was at odds with part of his monetization strategy (pay for Premium to get that extra space).

If uBO devs had said “Sure, give this account premium access and we’ll check it out” and he’d refused, that would be different, but instead they said there was nothing he could do to help them and banned him from participating.

It also doesn’t seem that he’s intentionally breaking the app when uBO is in use. Rather, uBO breaks the app when ads aren’t being served and he is now detecting when this happens and serving a message about the fact.

Does anyone know of similar image editors out there that can batch-crop images in a certain aspect ratio/resolution and then export them to webp?

Not similar, but Image Magick can crop images from the cli and has webp support.

[–] hedgehog@ttrpg.network 43 points 1 month ago (4 children)

You should consider talking to a therapist about why you don’t consider non-romantic relationships to be valuable, because your take is not only not universal, but also indicative that you have some shit you need to work through.

[–] hedgehog@ttrpg.network 4 points 1 month ago

When I started playing the game, one of the rules was that if someone else announced they’d lost the game, I didn’t lose. It was only if I thought about it when someone hadn’t lost (within the past 20 minutes) that I would lose. And since you have to announce you’ve lost when you think about it, just whispering “the game” or something similar, when your intent is clearly to get someone to lose the game, is also functionally an announcement of your loss.

You might say that I’m not playing right, but I’d argue that my version of the game is more mature and functions like a pink elephant challenge (“Don’t think about pink elephants. What are you thinking about?”), giving the game more nuance and depth. Not much, but still. And besides, I’d say that your version of the game is supposed to have that rule, too, and whoever told you about it just forgot to mention it. Maybe because they want you to lose more frequently. Maybe they just didn’t know.

You’re welcome to play my version of the game.

Sorry for your loss, but I haven’t lost the game for years.

[–] hedgehog@ttrpg.network 5 points 1 month ago
[–] hedgehog@ttrpg.network 1 points 1 month ago (1 children)

Even some free users aren’t affected. EAP and community editions are treated the same as the paid versions. It’s only the noncommercial licenses of the paid tools that are affected by this. Those users also can’t disable the (admittedly less invasive) anonymous data collection feature, either - at least they can disable this one.

I don’t know if “monetizing” is the right term, though… are they selling this data? I had assumed it was intended solely for improving their own tooling. (Obviously that has a monetary value, too, but using that term if it’s only to make their own tools better feels inaccurate)

[–] hedgehog@ttrpg.network 3 points 1 month ago

Interesting. Where did you go to see that? Did you have anonymous data collection enabled, by chance? I wonder if they tied enabling it to that setting by mistake or if something else is going on… Just to confirm, do you have a noncommercial account or is it corporate?

Assuming it’s corporate - if you haven’t already, can you report that to JetBrains? What you described is out of line with what they published. I would expect them to take it seriously as I would expect their corporate customers to be very unhappy about this, if it impacted them.

Just to do my own due diligence - I have a personal “All Products Pack” license. Of the tools installed, only Datagrip has an update to 2025.2.4 available (the version where this data collection was added). When I opened it for the first time, I was prompted to “Help Us Improve Full Line Code Completion.” I clicked “Don’t Send,” then confirmed that everything was unchecked in Settings > Appearance & Behavior > System Settings > Data Sharing. So for individual users, at least in my case, it seems it’s behaving as described.

[–] hedgehog@ttrpg.network 19 points 1 month ago

No, but I do know how to read.

 

This only applies when the homophone is spoken or part of an audible phrase, so written text is safe.

It doesn’t change reality, just how people interpret something said aloud. You could change “Bare hands” to be interpreted as “Bear hands,” for example, but the person wouldn’t suddenly grow bear hands.

You can only change the meaning of the homophones.

It’s not all or nothing. You can change how a phrase is interpreted for everyone, or:

  • You can affect only a specific instance of a phrase - including all recordings of it, if you want - but you need to hear that instance - or a recording of it - to do so. If you hear it live, you can affect everyone else’s interpretation as it’s spoken.
  • You can choose not to affect how it is perceived by people when they say it aloud, and only when they hear it.
  • You can affect only the perception of particular people for a given phrase, but you must either be point at them (pictures work) or be able to refer to them with five or fewer words, at least one of which is a homophone. For example, “my aunt.” Note that if you do this, both interpretations of the homophone are affected, if relevant, (e.g., “my ant”).
  • You can make it so there’s a random chance (in 5% intervals, from 5% to 95%) that a phrase is misinterpreted.
 

cross-posted from: https://lemmy.world/post/19716272

Meta fed its AI on almost everything you’ve posted publicly since 2007

 

The video teaser yesterday about this was already DMCAed by Nintendo, so I don’t think this video will be up long.

view more: next ›