icermiga

joined 2 years ago
[–] icermiga@lemmy.today 1 points 3 months ago

Yes, to an extent, which is positive. I don't know too much about the steam deck side of things, but I don't get the impression that it's got enough PC market share to do that. I have a steam controller and last time I used that (admittedly years ago when it was still pretty new) I found Steam Input really didn't have good defaults at all, despite what they said. The only sort of good defaults had the drawback of just ignoring most of the device's USPs. It was bad, and community profiles weren't good either. Maybe it got better?

[–] icermiga@lemmy.today 7 points 3 months ago (3 children)

Honestly I prefer console to PC so much, even as a fediverse user, linux user, someone who has a degoogled phone and uses a home server instead of a cloud, because I just hate having to worry if games are compatible with my hardware, or if controllers are compatible with my game, or if graphical oddities in my game represent supernatural parts of the story or that I didn't install the right NVidia driver. When it comes to games, which are leisure, I find I just can't relax with PC games like I can with console games. As for emulation, I can't enjoy my games like that at all becuse the worry that settings are wrong or emulation is wrong is just too much like work. So I love my switch and I'll probably love my switch 2 one day.

[–] icermiga@lemmy.today 1 points 4 months ago (1 children)

You should challenge Red! Don't put it down without challenging Red! You don't need to match his level, by getting serious you definitely should be able to beat him with a big level deficit.

[–] icermiga@lemmy.today 5 points 8 months ago (1 children)

Can you share the full story of the projects that you could predict could fail using maths?

[–] icermiga@lemmy.today 9 points 1 year ago

Each account has an allowance of five devices, although you can de-register and re-register devices as much you want, it only takes clicking. So yes.

[–] icermiga@lemmy.today 4 points 1 year ago

The way they were infuriating motivated the player and makes it satisfying when you beat them, so being annoying was absolutely the right choice. The last Pokemon games I played were on DS where your "rivals" were nice and supportive and non-annoying and they were boring and I would have fastforwarded them if I could have.

[–] icermiga@lemmy.today 2 points 1 year ago (2 children)

Yeah Navi is much less intrusive than people remember, she was really well done. And yeah Navi is concise and has a little personality whereas Fi is rambling and repetitive and just completely emotionless (yeah I know lacking emotion was intentional but that doesn't make it enjoyable)

[–] icermiga@lemmy.today 3 points 2 years ago

The human checkout gives a better service but the shop does not charge me differently for different checkouts. For shoppers, the equation is simple.

[–] icermiga@lemmy.today 6 points 2 years ago (1 children)

Okami is "Zelda-like" in its kind of medieval fantasy, action-adventure presentation, and in the way towns and NPCs feel, and perhaps in some of its bosses, but really it's not all that much like a Zelda game. Okami is an quite standard all-ages real-time-battles RPG, whereas Zelda usually have no RPG mechanics - usually Zelda enemies are defeated in just one or two hits, with little or no stats, points or inventory. Zelda games usually have a lot of focus on puzzles and dungeons, or dungeon-like outdoor areas, whereas Okami has no puzzles. On the other hand Okami is obviously very steeped in (often silly or humorous) Japanese folklore, whereas Zelda is very much less wacky and often a little more emotional and dramatic, and has its own bespoke theming.

I liked Okami but I felt it was paced really quite slowly, and the battles/enemies were a little too RPG-like for my taste, as in taking quite a lot of real time for even weak enemies. I felt it lacked the mechanical polish that Zelda usually does: I felt generally the movement was a little slow and difficult (except in very open areas) and most disappointing of all was the frankly poor recognition of what brush move I'm drawing.

[–] icermiga@lemmy.today 0 points 2 years ago

TL;DW: In which Moonie considers 1) actual California legal definitions, 2) exactly what was said in Jobst's, SomeOrdinaryGamer's and The Completionist's videos, and 3) innocence until proven guilty, and importantly points out that tax filings can and often are inaccurate (due partly to the law being extremely complex) and are corrected/settled afterwards (possibly with a simple small fine), and concludes that:

  1. charity fraud is plausible but is only a midemeanour

  2. embezzlement is not substantiated by publicly available information - saying you don't spend the funds on expenses and then spending funds on expenses would probably be charity fraud rather than embezzlement

  3. missing funds is not substantiated by publicly available information - most of the publicly available information is the tax returns but tax returns are not really evidence of your accounts because they might be wrong, that would be quite common and would not be serious legal trouble.

and that Jobst and SomeOrdinaryGamer are comically lacking in legal understanding and knowledge when you look at the seriousness of the accusations they make.

[–] icermiga@lemmy.today 1 points 2 years ago* (last edited 2 years ago)

I don't mind what sex my character is, my character is not me and I don't see why I would mind what sex my character is. Like, especially in a video game, the scenario is usually quite fantastic and nothing that my character does (e.g. acrobatics, shooting, running for more than 18 seconds without collapsing out of breath, etc.) gives me a sense that they are a version of me. My character should be random or whatever the writers thought would be most appropriate for the themes or story or whatever.

(I did not watch the linked video)

[–] icermiga@lemmy.today 12 points 2 years ago

Yeah, just think that while the game awards were congratulating people and social media was abuzz looking back on the gaming year, a lot of the people who actually made those games were already laid off, watching that from the outside, at home. A reminder of something they want forgotten: that employees are not people or even team members, they are "human resources" of the shareholders.

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