jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 2 points 10 minutes ago

What kind of sad sack is so anti-bike that they run a whole "no bike lanes" social media account?

[–] jjjalljs@ttrpg.network 3 points 1 hour ago

I think I posted this the last time this topic came up, but Ed Zitron's article about how business idiots run things despite not really understanding the users or product is pretty solid. Long, but solid. https://www.wheresyoured.at/the-era-of-the-business-idiot/

[–] jjjalljs@ttrpg.network 4 points 1 hour ago (1 children)

One of the reasons I don't want to live anywhere else in the US is NYC had public transit that mostly works. Even if this weekend I had to do a Q to the N to the 7 to back to the N to get to queens. I played a whole game of Lords of Waterdeep on my phone and read some of my book.

[–] jjjalljs@ttrpg.network 4 points 2 hours ago

I think Jane Jacobs talked about this in like the 1960s. People in cars are less likely to stop and shop. If you're on foot (or a bike) it's a lot easier to stop and pop into an interesting shop. If you're zooming by at 45mph, or stuck in traffic with nowhere to park, you're less likely to see if that bookshop has something interesting

[–] jjjalljs@ttrpg.network 7 points 4 hours ago

DND 5e (the rules the game is based on) is a weird system, mostly forgiving.

Your stats matter a lot. The bonus from stats only goes up on even numbers. A 10 is +0. An 11 is +0. A 12 is +1. Yes, this is crazy.

You can only improve your stats every 4 levels, where you can choose to get +2 stat points (or take another bonus from a list, but most of them aren't worth the opportunity cost)

Different classes and backgrounds have different "proficiencies" in skills and equipment. Your wizard can't function well in heavy armor. The game will tell you if you put on something you can't use. Pay attention to it, otherwise you might end up wondering why you can't hit anything or cast your spells.

The game expects you to long rest in camp a lot. Even though the story suggests otherwise and it says resources are limited, don't worry too much about it. A lot of story beats happen in camp, and most of the game isn't really time sensitive. Dnd's balance is kind of stupid imo in that it expects you to do like 6 encounters before resting, and that typically means (after low level) only the last one is a challenge. Rest as often as you need to. Blow your spells. Don't be like me and hold onto them until you finish the whole map.

You can respec for cheap pretty early on, too. Can't change your species or background but you can change your stats and class.

[–] jjjalljs@ttrpg.network 11 points 14 hours ago (1 children)

I made a rogue bird-guy (aarakroka?) that built for strength. I really wanted to pick someone up with grapple and fly them off a cliff, but i never pulled it off.

[–] jjjalljs@ttrpg.network 6 points 14 hours ago

I used Winamp until like 2015. I switched to VLC after a reformat, but Winamp was pretty solid. Never enshittified that I can remember.

[–] jjjalljs@ttrpg.network 21 points 14 hours ago

Oh I've seen this joke before, slightly better, but now I don't know which was the original.

It was like

Bard: I cast vicious mockery

Dm: cool. What do you say to him?

Bard: "You're none of your best friends' best friend"

Dm: ...

Other players: ...

Bard: So do I roll damage or...?

Dm: No... No, he's dead.

[–] jjjalljs@ttrpg.network 11 points 15 hours ago

They will accept any negative sum game, they will ruin their own livelihoods and their own lives, if only it helps sad little kings of sad little hills.

I'm reminded of that book about Authoritarian Personality Types. They did like a model UN / Civilization game kind of thing, where the players represented different countries and could make decisions about policy, war, and so on. There were two groups. Unknown to the players, the people running this experiment put all the people who scored high for authoritarian personality in one group, and everyone else in the other group.

The group with low authoritarian personality scores? Basically everything was fine. They solved the ozone layer crisis. They were solving world hunger. One guy tried to be a dick and the rest of the group brought him in line.

The high authoritarian guys? Nuclear apocalypse. They made them sit in the dark for five minutes to think about what they'd done, and let them have a do-over. They still did a shit job. Petty squabbling. Stealing. Out of control climate crisis.

I don't think there's an ethical way to do this in real life, but I do think if you just didn't allow people with that kind of personality to have any real power, we'd all be much better off.

It's also possible i mangled the story because I rewrote it here from memory, but I believe it was in this book: https://theauthoritarians.org/

[–] jjjalljs@ttrpg.network 5 points 18 hours ago

It's all emotions. Facts don't matter.

[–] jjjalljs@ttrpg.network 1 points 18 hours ago

There's still going to be production, and I don't think we should continue with the capitalist class extracting value and making bad decisions

If you introduce basic income without addressing that, you'll still have all the enshittification

[–] jjjalljs@ttrpg.network 11 points 20 hours ago (6 children)

Basic income seems like an obvious solution.

Many people would pursue happy lives. Do some art. Do some gardening.

You'd also want to have like public housing or something so you don't have parasitic landlords and homelessness.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

Currently, I'm polite to friendly with all of them. No outstanding conflicts. It's sometimes literal kitchen table poly with one, and the others I only see at like parties and such.

Some years ago I had two partners that absolutely did not get along with each other, and that was rough. Recently I was able to do a dinner with 3 partners and everyone had a good time.

I try not to make a big deal about folks meeting. I try to model after meeting your friend's friends.

 

For me there's a bit of a network effect where the polycule sprawls out into the distance. Partners have partners who have partners.

But for disconnected folks, it's mostly been tinder (yuck), and a local meetup.

(Also this might be the first post? That or nothing federated yet)

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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