Either:
- Hire more staff to do more development/QA in a shorter timespan
- Delay release schedule to not be annual releases
- Reduce game scope to something the team can accomplish
Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually. Tears of the Kingdom tool over 5 years to develop, and that was working with pre-existing assets. Gamefreak's model is not sustainable.
Like, is the Billet Labs issue supposed to be sabotage or something? He's shitting on it right from the beginning, uses the wrong card, installs it poorly, then refuses to retest because...it'll cost him...like...$500?
It's like if I was reviewing a screwdriver, decided to use nails because I couldn't find any screws, held the thing upside down, then bitched about how shitty it was. And when it's pointed out that my review isn't fair, refuse to retest because a box of screws is $8 at Home Depot and the screwdriver probably sucks anyway. And on top of that, just sell the screwdriver to someone else instead of giving it back.
Does LMG have investments in a competitor or something? It is so willfully irresponsible that I almost want to claim conspiracy because I can't believe that a company would make so many poor decisions by mistake. What is going on over there where a $500 reshoot that would ensure a fair and balanced review of the product is such an nonnegotiable prospect?