julianh

joined 2 years ago
[–] julianh@lemm.ee 2 points 1 month ago

Admiral balls.

[–] julianh@lemm.ee 34 points 1 month ago (1 children)

They're a parody account

[–] julianh@lemm.ee 2 points 1 month ago

Thank you this is beautiful I'm saving it forever.

[–] julianh@lemm.ee 30 points 2 months ago

Man there's a lot of really stupid shit in here.

Yes having a simple to use shape tool is nice. And it's on the roadmap so no, it doesn't go against some weird vaguely defined "core value" of gimp.

[–] julianh@lemm.ee 5 points 2 months ago

I wouldn't have switched personally if Linux ui was still shit. I put the effort into learning because the initial experience was good enough to warrent delving deeper into it.

[–] julianh@lemm.ee 1 points 2 months ago (4 children)

Propaganda for what?

[–] julianh@lemm.ee 8 points 2 months ago (1 children)
[–] julianh@lemm.ee 13 points 2 months ago* (last edited 2 months ago) (1 children)

Usually purebreds have more issues due to inbreeding.

[–] julianh@lemm.ee 24 points 3 months ago (2 children)

Draw among us x portal fanart

[–] julianh@lemm.ee 6 points 3 months ago

Psychological warfare

[–] julianh@lemm.ee 57 points 3 months ago (1 children)

Garfield, did you move a small region of the universe to a true vacuum state?

[–] julianh@lemm.ee 2 points 4 months ago

Bro killed his friend

 

So I while back I made a post about making a game on Linux using mostly open-source tools. Someone suggesting open sourcing it, so here we are!

It doesn't have some content (mostly images, audio, and fonts) due to licenses and file sizes, but it has scripts, models, and more. And licensed under MIT. Hopefully someone makes use of it, or at the very least finds it interesting.

 

let me know if this isn't allowed, but I'm making a game, and also the music in it, and figured I'd share here. lmk if it's good.

154
yoctor rule (i.postimg.cc)
 

that should be the ship name btw

 

I've used my switch pro a lot for games on my pc, but after updating to 22 it no longer works, and I have no clue why. It connects and shows the player count lights, but no blue light and no controller detected by any software. lsusb shows the device and udemadm monitor shows a bunch of changes.

Sometimes I can get it to connect by connecting with bluetooth, then quickly plugging it in, which makes me think that it's an issue with udev rules? It won't connect with bluetooth alone though.

Is anyone else experiencing this or have an idea on how to solve it?

EDIT: FIXED! The issue was that I had joycond installed at one point, and the upgrade removed it (since its not needed since the kernel has support now). I just went in /lib/udev/rules.d and deleted any files with joycond in the name (there were 2).

 

don't ask why this is 139.2gb

 

(tldr, open source software has come a long way, and it's more than possible to create a full game without leaving Linux.)

So I've been a full Linux user for a couple years now, and a hobbyist game dev for way longer. I've always tried to make the most out of free tools, so I've used a lot of FOSS tools for game development before.

Going with that philosophy, Year Unknown's development has cost $0 (not counting store fees or my time), and the development is done with almost entirely FOSS software like Godot, Blender, GIMP, and Audacity. The only exception is Reaper, which is my DAW of choice (but to be fair, it's a really good DAW).

The game itself is a narrative-driven exploration game set in the very far future, where humanity has found a way to make the universe last forever. The game's story covers a lot of existential issues that come from the premise, revealed through two characters you can talk to through terminals.

I know there's other developers who have done the same, but I thought I'd share my experience, and I can answer questions about the workflow if you're curious, or trying to do something similar. Also, if the game seems interesting to you, a wishlist would be very appreciated!

 

An interesting project I quickly threw together after finding out that Godot can call javascript's "eval" function. You can really do anything with this engine.

Source code here: https://gitlab.com/Sockman/godot-checkbox-renderer

 

It really seems like satire, but based off the guy's profile and normal posts I don't think it is.

29
submitted 1 year ago* (last edited 1 year ago) by julianh@lemm.ee to c/linux@lemmy.ml
 

EDIT: The solution was that it was freesync. Turned it off on my monitor, and that fixed it.

I recently picked up a used RX 6600xt, and ever since the screen will occasionally freeze for 1-2 seconds before returning to normal. As far as I can tell, input and sound work as normal during these. There's no real pattern either.

I'm on Mint 21.3 Cinnamon, on the 6.5 kernel (there was a sleep related issue for me in the default kernel version). Since getting the GPU, I've replaced the CPU and motherboard.

Any guesses as to what this might be, or where to look? I tried checking mint's logs app and there didn't seem to be anything associated with it.

 

Haven't got my $1,000 yet.

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