Hey, who knew there'd be more than one possiblity? It's great to have options!
lath
It was the reverse for me. Went through a few Cataclysm versions (e, f, g), each with their own style, and Zomboid was mentioned by other players from time to time. Someone gave me an earlier GOG version to try and it's interesting to go through both similarities and differences.
If you do end up playing Cataclysm eventually, maybe try the different graphical tilesets available. Each style can make the game feel better or worse, subjectively. Also, I mostly used the keyboard while playing. Honestly, don't even remember if you can play with a mouse anyway...
Well, I did think of sex stuff when making the comment... But authoritarian identification and monitoring systems also fit.
His dick's out, of course he's happy. The drawing practically screams "I just had sex!".
Iron Man will be Bronze Man, Wolverine's adamantium will be recasted with aluminium, the steel dude will go for chrome and vibranium turns into copper thanks to that sweet deal with Ea-Nasir.
Is it Tl:dr; or Tl;dr:?
Say it with confidence.
Obviously, in their proper holes.
I liked the turn-based style of Cataclysm DDA over this real-time one. Because it was less realistic.
I had more time to think and less time to "oh shit, I'm dead."
But I like the tutorial here because it tells you clearly you're going to die a lot, in silly yet believable ways.
It's a shame. Once upon a time, Ubisoft helped and sponsored many a young tentative developers and held classes for game development.
Whatever the reasons and end result, they inspired dreams back then.
Congratulations.
Well, the pre-production is real. Remains to be seen whether production and post-production will be real as well.
Friendship - separate lives with limited involvement.
Romantic - shared life, fully involved.