When the car is at a stop is when he is most vulnerable. He must fight everyone, right there, until the car starts moving again.
livingcoder
The main one that jumped out to me was a scroll issue on iOS when using multiple fingers. I just looked it up to share a link and it may be fixed? It's the mentality of "Eh, we might fix it one day" that is the bulk of why I didn't stick with Flutter. A bug this annoying lingering for as long as it did said volumes to me.
Possibly fixed: https://9to5google.com/2023/12/28/google-fixes-flutter-infamous-scrolling-bug/
I wanted to get into Flutter but it seems like there are some bugs that are either unfixable or that they have actively decided not to fix. I didn't want to end up wasting my time building on such a foundation, but it's definitely nice for certain projects that fit within the supported functionality.
Cast Away. Tom Hanks.
It's a movie that starts really goofy, gets serious for a long time, and is then oddly goofy again.
I had to test it. That is wild.
It's not delayed. The other person who is seen in the broadcast must be asleep. I'm sorry that your superpower is so limited. Such a shame.
The other person has to be asleep and hears it as a whisper in their dream.
I can pause time in order to write as much code as I want without interruption.
Isn't it part of some secret Pokémon lore that humans are Pokemon? Someone made a video on YouTube about it a few years ago.
I started doing this and have never looked back. We also keep the next loaf in the freezer, so we always have bread.
This was a great blog post. I love Rust and Bevy, but I can definitely see why you made the switch.
The primary issue with your decision to use Rust/Bevy, for me, was that you were taking on the task of getting others to work in a difficult language for novice developers. I would never suggest Rust as someone's first language, coupling that with a regularly-changing library like Bevy.
I would love to know what the pros and cons were between Unity and Godot. If you were going to switch to C# anyway, Godot seems like the next logic choice to me, so I'm curious about what your team's evaluation was for that engine.
But my freedom...