"Normal transaction" after a fundamental change in how all games that use your product are financially responsible by novel, unmeasurable, and unrealistic metrics. No transaction prior to this kind of announcement is "normal" imo.
livingcoder
This is very interesting. Are there similar options for Unity?
That would be cool, seeing RGB GOL cells moving outward. Maybe instead of 0 or 1 brightness you could just round it for the cell's purposes, maybe having a const float for flexibility: if it's greater than threshold then it's "on".
That's awesome! What are your thoughts on keeping the colors of your face as they naturally are and as the GoL algorithm acts on the pixels, you blend the colors together?
I just started using vim binding seriously a year ago and using vim generally to work with code. I'm so grateful for his (and everyone else's work) on this product. I can only hope that my software can make such an impact on the world.
Is this a problem today? I'll scan through the code of less popular crates, looking for reasonable TCP std library usage and such, just to be sure, but I haven't found unusual networking crate usage (yet).
That said, the repository may not actually contain the code compiled in the crate. I've found situations where the source code is impossible to find.
Can you please elaborate on how, when using Rust, we can avoid needing to debug our JS code? I am very interested and hope that I didn't misunderstand you.
From my experience JS is primarily used to manipulate the DOM. I haven't looked into it, but if you're correct that WASM cannot manipulate the DOM then your question, to me, is tantamount to "Why aren't people using forks to eat soup?".
I would love a staticly-typed, compiled language to come along and replace JS. If anyone is aware of how I can write Rust in place of JS, please let me know. For now, I suffer/enjoy JS.
When I see a RIGHT JOIN I just shake my head and wonder "Why?". That said, I can't remember the last time I saw one.
I need to move away from using inheritance in my Python. I've been using Rust exclusively for the past year and it's definitely going to affect how I write code in other languages.
And now I'm making a game. You got me.