I actually just bought a second hand Lift, waiting for it to arrive. My hands are medium sized and I always used a modest size mouse, the Logitech G305, with ease.
memo
Check official specs on the Logitech website, not Amazon: that sometimes weights the whole package, sometimes it doesn't. The Lift is supposed to be lighter and smaller than the MX!
It's absurdtpo me how basically no racing game company realizes that one of the key points to have your game be fun is to have some kind of progress. Contemporary racing games literally just throw cars at you in hope to make it fun by constantly giving you new toys.
I get that this is a thing that sells to the masses who /want/ those shiny new toys, but man. Imagine if a big studio actually took the time to improve on the vintage NFS progression formula :(
aaah sorry my bad, I guess I misunderstood
I'm sorry but it is definitely nowhere as close as the kind of harassment women receive. They have to deal with insults based on their gender, sexual harassment, digital stalking outside of games, etc
to be fair you can run on fresh kernel on linux mint through easy gui steps on the update manager!
Persona's combat system, if tweaked correctly can be a tremendous strength: there's a chance to have a great turn-based system in which elements play the role of the main "puzzle" to strategize over with both your demons and your party cast. I agree that Persona 5 had very little strategy in it, let's hope for future entries to be better.
I wonder what kind of battle system the new Atlus JRPG will have
fyi: SMT and Persona based their combat system on weak points way earlier than P5. I'm not saying it is immune to criticism, but it's a series standard by now
A good chunk of comments have spoilers, so if you read this first beware. I guess people like to brag about game knowledge more than they like having other people experiencing stuff.
The Final Fantasy series has many loved entries in which recurring characters, archetypes and items make a looping comeback. It is very fun to see how different those elements are handled in different entries. They just need to step back and realize not every FF needs to be a game that pushes its platform to its hardware limit. That may have worked well for them up to the PS2 era, but it's not a thing anymore. You don't need extreme ultra realistic eye twitching for your game to be grandiose.
To be fair, emulation and patching is even improving on late 90s to early 10s console games. Sure, you can't evade hardware limitations, but having, for example, ps2 games not slowing down on a CRT with weird motion blur and giving you a big headache makes for an already much more compelling experience.
Most PC games nowadays do not have physical releases.