missingno

joined 1 year ago
[–] missingno@fedia.io 13 points 2 weeks ago (3 children)

Unicode has over 100,000 kanji, though the vast majority of these are esoteric kanji that are rarely used. You could trim it down to just the Joyo kanji list, consisting of 2,136 characters for everyday use.

[–] missingno@fedia.io 10 points 2 weeks ago

Temp assets, that are going to be replaced with human-made assets later on. Better than programmer art.

Programmer art makes it immediately recognizable as a placeholder. It's a feature.

I know there was a recent story about some game having AI assets in it that the publisher then claimed were placeholders that they just 'forgot' to replace.

[–] missingno@fedia.io 9 points 2 weeks ago (2 children)

Certain building techniques are frowned upon if they put too much stress on pieces and may risk bending, deforming, damaging, or breaking them. The Lego Group has a set of internal rules for what they will never use in official sets and instructions, though it really doesn't matter what you do with your own bricks at home.

[–] missingno@fedia.io 15 points 2 weeks ago (4 children)

I think you're describing the Nintendo DS.

[–] missingno@fedia.io 4 points 2 weeks ago

Kirby Air Riders definitely feels like it keeps that spirit alive. The game could've just been City Trial and I would've paid $70 just to play City Trial, but they packed everything else in there too because they could.

[–] missingno@fedia.io 9 points 2 weeks ago (1 children)

The Fiend's Cauldron from Kid Icarus Uprising. At the start of a stage, you have to wager currency on how high of a difficulty you want to attempt, on a sliding scale from 0.0 to 9.0. Higher difficulties cost more to play, and if you fail, you lose your bet and the difficulty drops if you choose Continue. It's an interesting system for how it forces you to check your ego and self-evaluate just how much you think you can handle.

[–] missingno@fedia.io 4 points 2 weeks ago

Get whichever platform has the games she wants to play.

[–] missingno@fedia.io 28 points 2 weeks ago (1 children)

The bully who pretended to be my friend in order to hurt me.

[–] missingno@fedia.io 1 points 2 weeks ago

If this is what ChatGPT is "supposed to do" then that's the problem. A yes-man that will say yes to anything, even suicide, is dangerous.

[–] missingno@fedia.io 6 points 2 weeks ago

Dr. Mario. Never really clicked with me back in the day, I was more into Puyo Puyo, Panel de Pon, and Meteos.

But when 64 came to NSO, someone I knew kept talking it up as the best in the series, so I gave it another shot.

It's interesting because it plays out so differently from any other puzzle game I've played. Dr. Mario was the first puzzle game to have a proper* versus mode (Tetris doesn't count because garbage on the bottom means there is no true interaction with the opponent, don't @ me), and it experimented with a different style of garbage from what was seen a year later in Puyo Puyo, and then every game influenced by Puyo Puyo.

In Dr. Mario, no matter how big your chain is, garbage is hard capped at four little pebbles. Building anything bigger than a four-chain actually wastes material since you can't deal more damage. So your attacks aren't able to take much space from the opponent, and almost never threaten to kill.

However, Dr. Mario's garbage has a rather unusual property: the comically slow animation that the opponent has to sit through before they can act again. Rather than attacking space, you attack time. Back-to-back-to-back two-chains can keep the opponent stunlocked for extended periods, it's okizeme in a puzzle game.

The name of the game is efficiency, rather than building up one strong attack you're trying to convert your board into as many two-chains as possible. It's a really cool style that I wish more games had explored, no matter how much I love Puyo Puyo's big dopamine chains I also love seeing more variety in the genre, and this is a design space that feels underexplored.

After months of grinding, I finally 1CC'd V-Hard earlier this month.

[–] missingno@fedia.io 6 points 2 weeks ago

TF2 was the original gacha game.

 
 
 

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