mohab

joined 7 months ago
[–] mohab@piefed.social 1 points 2 hours ago

SMTV selling +2m is big.

I would've loved to see P4AU numbers after the botched PC port. I bet it still sold OK.

[–] mohab@piefed.social 3 points 4 hours ago

Yeah, the intro is too long, but apparently the HD remaster makes it skippable.

My issue with the gameplay is two-fold: (1) I don't typically enjoy the Zelda-like, semi-open-world discovery, and (2) for a Kamiya game, combat is surprisingly too easy?

I'll probably have moderate amount of fun playing it, but I don't predict I'll hang out for the 100% after, which's why I'll wait for the historical low.

[–] mohab@piefed.social 3 points 4 hours ago* (last edited 4 hours ago) (2 children)

Okami to $3.75 out of historical interest. It's not really my kind of game, but as a fan of The Wonderful 101, I'd like to trace the genealogy of the wonder-liner back to the celestial brush.

It will also be nice to own another Kamiya game.

[–] mohab@piefed.social 4 points 2 days ago

This take sucks. There's a clear cap on what indies can do because they have a limited budget. Whatever their output is, it's not comparable to big studios output.

What the market lacks is quirky games on a medium budget, which's not what indie scenes provide.

[–] mohab@piefed.social 20 points 2 days ago (3 children)

Happens with any industry that gets big, I think. More profits=more suits/vampires coming in and replacing artists/scientists or whoever is more qualified to make key decisions.

This won't stop unless infinite wealth hoarding is tackled by governments, if ever.

[–] mohab@piefed.social 5 points 3 days ago

Daaaamn, DMC on GOG? Let's go Capcom!!! Love seeing more action games on there.

i already own Bayonetta and The Wonderful 101 on Steam, but I wouldn't mind double dipping if Platinum/SEGA follow suit.

[–] mohab@piefed.social 2 points 4 days ago

Hmm… metroidvanias never really stick the landing for me, but I had fun playing through SotN back in the day, and I'll shout out a couple of modern ones with fun combat: F.I.S.T: Forged in Shadow Torch and Prince of Persia: The Lost Crown.

I never posted anything from my PoP gameplay, but this is a clip showcasing on-the-fly weapon switching in F.I.S.T: https://video.hardlimit.com/videos/watch/9ba87a0a-ae01-4931-8d74-58e38dddb621

[–] mohab@piefed.social 10 points 4 days ago

Fun fact: I never ever even heard the name Toshiro Mifune.

I just can't… why do people wear ignorance as a badge of honor nowadays?

[–] mohab@piefed.social 2 points 4 days ago

I only play 3 genres, so I probably won't be of much help:

  1. For action games, my go to is Combat Overview.
  2. For shmups, TheElectricUnderground.
  3. For fighting games, I don't watch anyone in particular, but you can't go wrong with Sajam/Max.

My only rule is: the reviewer's level of interest in/knowledge about the genre has to match mine.

[–] mohab@piefed.social 3 points 4 days ago (1 children)

I watched the highlights of dunkey's stream the other day and laughed out loud a number of times, TBF.

[–] mohab@piefed.social 2 points 5 days ago

I think Juzou and Genichiro is where I stopped. Game's offense is so boring I realized I'll have much more fun if I replay Ninja Gaiden 2 again, so I went and did that instead.

[–] mohab@piefed.social 7 points 5 days ago (2 children)

I've never paid more than $20 for a game.

And I wouldn't play Borderlands 4 for free, TBH. If they pay me my hourly rate, I may consider it depending on contract length. Other than that, fuck off, Gearbox.

 

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

 

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

 

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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