Solvespace is amazing, the interface is probably the most consistent among any CAD program. Unfortunately volumetric operations (Union, subtraction ..) are kind of buggy sometimes.
monotrox
But thats just because he is the most well known (and most annoying). If you were to look at the things they have actually done, bezos and Thiel are probably much worse
I think it has been shown that certain plastic softeners (e.g. phatalates) cause fertility issues, some of that might be included in microplastics but plastic itself I have not seen anything (And these specific softeners can be banned and are already mostly banned in the EU).
Honestly fedora has been the most stable distro I ever used, whats broken about it?
Funnily enough twitter just suddenly got much worse like a couple days ago for me, only pushing blue-check accounts so I might just finally stop using it
The tiling concept that was shown off some time ago for GNOME looks amazing
Her actual name is Ashley I think, icky is just a username
I'll maybe have to think about downscaling videos the next time, because it also took a very long time to load for me, maybe it just failed because the download was somehow interrupted?
I implemented this shader in only like 2 evenings, but I also mostly knew the techniques required for this and with a physics major the maths behind it came somewhat naturally to me :) The fact that everything can be done with just the one shader file also made it a lot easier, because I did not have to deal with creating external textures or compute shaders or anything.
Im also just using a simple quad mesh at the moment, and you can kind of see that the waves are a little short on vertices, so adding a LOD system would probably first be necessary to create more realistic waves. Otherwise, if you play with the parameters and maybe change the function from a sin to something that looks more like an ocean wave, you could probably achieve fairly realistic water with just sum of sine (altough someone will have to calculate the derivative for that new function, or you could think about using a 1d texture and calculating the slope from that).
Custom launchers and icon packs should work on any android version
I was just trying to make an argument that imaginary numbers were technically not necessary and thus it makes historical sense that they werent seen as something 'real'. Im not trying to get people to stop using them ;)
Have you tried Gradience?