I'm with OP, year-month-day is the superior format. Its consistently sortable, even as a text field (like with file names).
sevan
I find it so frustrating that I have to wait until Feb to do my taxes. Let's gooooooo!!!!!
That's probably it. I get that many people enjoy overcoming difficult bosses by mastering the tactics, but I find it boring and repetitive. At this point in my life I enjoy games with an engaging story, cozy games, or open games where I can create my own story in my mind as I play it (like The Sims or Mount & Blade...such very similar games :D).
I don't know a lot about the Amish, but possibly. From what I know, it seems like they embody some of the core principles in terms of contributing to the community and managing a balanced, relatively equal society. I don't know anything about their religion, so I don't know if there is a level of control from church leaders that might be more of a centralized control structure. But they might be an example. You can also search for examples of hippie communes or artist collectives.
You're going to have so many scratched rugs and doors...and dropped cans of paint around your house soon! Well, my cats haven't dropped any cans of paint yet, but based on my experience so far in Stray, it seem inevitable. Enjoy the new additions to your household!
All right then, keep your secrets.
I just finished replaying Life is Strange (the original). Now I'm starting Stray for a first play-through.
I always thought I despised soulslike games because they don't let you adjust the difficulty level. I tried this game because they recognized that was bullshit and gave you the ability to easily overpower difficult bosses. Now I know I despise soulslike games for some different reason that I have figured out yet. I did not like this game.
There have been many groups that form communes within a larger system. Sometimes its built around a religion (or cult), sometimes around various ideals, like artist communes. In my opinion, what makes these work is that they're small (your reputation matters), people join it voluntarily, and people can be kicked out if they don't uphold the ideals. So, you don't need a state to enforce the rules aside from a mechanism to remove people who don't participate fairly. And because they are within a larger entity, they don't have to deal with things like national security or foreign affairs. I don't think that model scales to a national level.
Thanks, I'll check it out!
I actually liked Opposing Force and Blue Shift better than HL1 back when they were still new. Recently I thought I would play through them all again, but I only made it a little way into the original before I quit. Going back to old mechanics is not generally enjoyable for me. Or maybe I should have just skipped HL1 and gone directly to the ones I liked better. To be fair, I skipped ahead to HL2 and am still struggling to enjoy the dated mechanics.
I had the good fortune of attending a university that used the APA style guide, which gave me the opportunity to break free from the horrible MLA format that I learned in high school. So, no double space after a period for me, despite my advanced age.
Note: I understand that this is a typewriter thing, but while I had occasion to use a typewriter as a kid and teen, they were mostly no longer relevant already and I was never really taught anything directly related to typewriter typing. It is ridiculous that MLA stuck with that rule for so long (I don't know if they have dropped it since).