surrendertogravity

joined 2 years ago
[–] surrendertogravity@wayfarershaven.eu 2 points 2 years ago* (last edited 2 years ago)

I don’t know anything about GPU design but expandable VRAM is a really interesting idea. Feels too consumer friendly for Nvidia and maybe even AMD though.

[–] surrendertogravity@wayfarershaven.eu 2 points 2 years ago (1 children)

very cool! loving these low-res rices - there's something really appealing about them. this also reminds me of my chromebook that I've done a similar thing with (turn into a writing-focused machine).

[–] surrendertogravity@wayfarershaven.eu 2 points 2 years ago (1 children)

I'm not usually a fan of cursors outside of the regular black & white, but that cursor goes perfectly with the whole theme here!

I completed all of the shrines before I beat the game, and found it enjoyable. I also really enjoyed running around the depths collecting all the lightroots. I enjoy exploring caves and wells too, so that’s next on my list to complete. Grinding for armor sets is tedious to me so I’m skipping it…

[–] surrendertogravity@wayfarershaven.eu 4 points 2 years ago (1 children)

I can’t believe someone has paid for that domain name for 23 years… O_O

[–] surrendertogravity@wayfarershaven.eu 2 points 2 years ago (1 children)

Nice, thanks! I haven’t tried customizing the default KDE bars yet; it’s cool to see they can be changed a decent amount.

Nice, thanks! I haven’t tried customizing the default KDE bars yet; it’s cool to see they can be changed a decent amount.

[–] surrendertogravity@wayfarershaven.eu 1 points 2 years ago (4 children)

What are you using for your top bar?

[–] surrendertogravity@wayfarershaven.eu 4 points 2 years ago (1 children)

beautiful! great choice of pattern to show off the colors of the yarn.

[–] surrendertogravity@wayfarershaven.eu 2 points 2 years ago (1 children)

I like the friendlier feeling of Seaford (the o shapes have a little tilt to them rather than being straight on the grid), but I’m guessing they leaned towards the most “generic” of the five because as a default font you want it to become “invisible” almost. I think a more unique font would stand out and then become a little grating over time given how much it would be seen.

[–] surrendertogravity@wayfarershaven.eu 10 points 2 years ago* (last edited 2 years ago)

My high school and college journals are filled with so much angst about crushes and “do they like me? don’t they like me?” that it’s physically difficult to re-read them now, hah.

I had a crush on a redhead from about 10 until I left for college (it was a small town), then crushed on the various guys in my dorm and friend group (and one hot artist girl in a philosophy class) until I decided I needed to practice dating in junior year and actually went on a few thanks to Tinder. Though I didn’t escape entirely as I had a couple crushes on regular customers when I worked in an art supply store after graduating.

Now I’m happily partnered and do not miss the mental anxiety of crushes, though there’s a twinge of excitement in the idea of having a crush that will always be nostalgic.

Really clean! Now you just need to theme that pihole dashboard to Nord too ;)

 

A closer look at the slide in the recent direct that breaks down all ship parts that can be used to construct a spaceship.

I think most of them are self-explanatory, but I wonder what the distinction between grav drives, engines, and reactors is, and what exactly fuel tanks affect.

I also wonder how cargo capacity manifests, and if there's cargo that we can't carry on our person but only on our ships. It would be a bit silly if we could carry tons of ore in our spacesuits to our ship, so having some way to transfer directly from outpost resource collectors to our ships would make sense to me.

 

TL;DR: I'm a relatively new houseplant owner and just spent several hours with rubbing alcohol and cotton swabs de-scaling my relatively large umbrella plant (schefflera). Has anyone else dealt with scale before and successfully gotten rid of it? I'd love to hear your stories!


I'm relatively new to houseplants - before recently, the best I've done was a lucky bamboo in college... that I killed because I didn't water it enough. Two winter holidays ago, my partner got me a ZZ plant and a snake plant, both of which I've so far successfully kept alive (though the snake plant has some issues for another post).

Since then I've been gifted several other plants - a large umbrella plant last fall, and this May a peace lily, spider plant, and aloe. I hadn't ever really looked at my schefflera very closely other than to admire the new leaves it rapidly sprouts, but several weeks ago I thought it would be a good idea to let the plants get more sun on our apartment balcony... the schefflera was clearly wilty and unhappy after several hours so I brought it back inside, along with the peace lily. I noticed some sticky stuff on the leaves, but didn't really pay it much mind. Fast-forward to last Friday when I'm watering them and notice the backs of some of the schefflera's newer leaves are looking blackened. I looked closer, and noticed what looked really tiny white wriggly things on some of the leaves.

That freaked me out so I ran out and got some 3-in-1 insect spray from Home Depot and applied it liberally to the plant after sunset. I'm not a fan of chemicals but I was really concerned and just wanted to murder whatever I saw immediately. I'd noticed a couple scab-y like things on the peace lily (that I wiped off, and which should have clued me in to what this was...), so I sprayed it too.

I checked in tonight and realized - holy shit those scab-like things are ALLL over my umbrella plant?!! Several google searches later I learn it's brown soft scale, immediately grab some rubbing alcohol + cotton swabs, and go over every single leaf wiping off those buggers. Some were so small, though, that I'm definitely worried I didn't get them all. I also have no idea how long the umbrella plant has been infested... my first thought is that the scale came in on the new plants I got in May, but I don't know if it could have reproduced to the extent I saw on the umbrella plant in 7 weeks? The bottom leaves of the plant fell off every so often since I've had it and now I wonder if it was due to this...

I'm feeling terribly guilty, but glad I did catch the infestation eventually, and I think as long as I keep an eye on it for the next couple of weeks and possibly spray it some more, it'll be okay 🤞

 

I've always lived in an environment with fairly smol moss, but I was lucky enough to visit Scotland in 2014 and one of the environmental differences that really struck me was how luscious the moss and greenery was!

(I'm not a moss expert so forgive me if this isn't actually moss. 😅)

 
  • Outside of major cities, the procedural systems pull from a pool of handcrafted content & chose where to place it on planets when you land.
  • Only 10% of planets have alien life (roughly 100 out of the 1k worlds)
  • Some planets are single biome, others are multi-biome
  • Major monetary rewards for fully surveying planets
  • No land vehicles
  • "the 4 Constellation companions are the romanceable characters"
  • Ship-building is deep and expensive, meant for late game
  • Modding confirmed; implication that Creation Club style modding will continue
 

I noticed that there are "advanced skills" (green bar) and "expert skills" (blue bar) - I'm guessing the last bar is "legendary skills". Advanced skills might unlock after spending 4 skill points in the tree, while unlocking Expert skills seems to require somewhere between 7, 8, or 10 skill points. I wonder if ranking up skills might reduce the number of skill points needed to unlock Advanced/Expert/Legendary skills?

Discussion: What skills are you most excited about? What do you think the un-labeled skills will do? How do you feel about the new skill challenges as the way to gain ranks within skills? Are you going to focus on combat skills or non-combat skills or a mix?

Text breakdown of the known skill descriptions, ranks (what gameplay effects the skills have), and challenges (gameplay challenges that "rank up" skills) below:

PHYSICAL

  • Stealth: For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective.
    • Challenge: Perform 10 sneak attacks
  • Weight Lifting
    • Rank: Increase total carrying capacity by 10 kilograms.
  • Wellness: By embracing an active lifestyle and good nutrition habits, one may improve their overall sense of health, and even gain prolonged life expectancy.
    • Rank: Immediately gain 30 points of health.
  • Decontamination
    • Rank 1: Slightly increased chance to recover from infections naturally.
    • Challenge: Recover from 5 infections
  • Martial Arts
    • Challenge: Deal 250 damage with unarmed attacks

SOCIAL

  • Commerce: In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business.
  • Gastronomy: Access to brand new worlds means access to brand new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare.
    • Rank: You can craft specialty food and drinks, and research additional recipes at a Research Lab.
  • Persuasion: In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.
    • Rank: Gain an increased chance of success on speech challenges.
  • Scavenging: There are those who can find just about anything, and their success is usually dependent on knowing how, and where, to look.
  • Theft: While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person.
  • Bargaining
    • Rank: Buy items for 5% less and sell for 10% more.
  • Diplomacy
    • Rank: You can force a target NPC at or below your level to stop fighting for a while.
  • Intimidation: The ability to strike fear into an an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.
    • Rank 1: You can force a target NPC at or below your level to flee for a limited time.
    • Challenge: Successfully Intimidate 5 different people
    • Rank 2: You can force a target NPC up to 10 levels higher than you to flee for a limited time.
    • Challenge: Successfully Intimidate 25 different people
    • Rank 3: You can force a target NPC up to 20 levels higher than you to flee for a limited time.
    • Challenge: Successfully Intimidate 50 different people
    • Rank 4: Intimidated targets now flee for substantial amount of time.
  • Instigation: When combat is required, it can be advantageous to convince others to do the fighting for you.
    • Rank 1: You can force a target NPC at or below your level to attack their allies for a limited time.
  • Leadership
    • Rank 1: Companions gain affinity 15% faster.
    • Challenge: Sprint 1000 meters with an active follower

COMBAT

  • Ballistics
    • Rank 1: Ballistic weapons do 10% more damage.
    • Challenge: Kill 20 enemies with a ballistic weapon
    • Rank 2: Ballistic weapons do 20% more damage.
    • Challenge: Kill 50 enemies with a ballistic weapon
    • Rank 3: Ballistic weapons do 30% more damage.
    • Challenge: Kill 250 enemies with a ballistic weapon
    • Rank 4: Ballistic weapons range is increased by 30%.
  • Dueling: Considered by many to be a lost art, close attacks with a melee weapon can often be deadlier than ranged combat when carried out by a skilled practitioner.
    • Challenge: Melee weapons do 10% more damage
  • Lasers: Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.
    • Rank 1: Laser weapons do 10% more damage.
  • Pistol Certification: Considering the popularity of the personal sidearm in the Settled Systems, familiarity with such weapons is often considered essential.
    • Rank 1: Pistols do 10% more damage.
    • Challenge: Kill 20 enemies with a pistol
  • Shotgun Certification
    • Challenge: Kill 20 enemies with a shotgun
  • Demolitions
    • Rank 3: Explosives do 30% more damage and have a 30% larger radius.
    • Challenge: Kill 125 enemies with explosives
  • Heavy Weapon Certification
    • Rank: Gain 30 Damage Resistance while aiming down sights with a heavy weapon.
    • Challenge: Kill 20 enemies with a heavy weapon
  • Particle Beams
    • Challenge: Kill 20 enemies with a particle beam weapon
  • Rifle Certification
    • Challenge: Kill 20 enemies with a rifle.
  • Rapid Reloading: In the chaos of combat, the seconds needed to reload your weapon could be the difference between life and death.
    • Rank: Gain a chance to reload your weapon twice as fast as normal.
    • Challenge: Reload 150 empty magazines
  • Sniper Certification: Only a trained sniper truly understands all the elements necessary to patiently and effectively neutralize a target at excessive range.
    • Rank: Scoped weapons are steadier and have less sway.
  • Targeting
    • Rank: Greatly increased accuracy and range when shooting without aiming.
    • Challenge: Kill 125 enemies without aiming

SCIENCE

  • Astrodynamics: Advanced technology is one thing, but it takes skill, patience, and a little bit of love to coax even more capability out of a ship's grav drive.
  • Medicine: Only through advancements in medical training and technology has humanity been able to withstand the galaxy's many dangers.
    • Rank: Med Packs heal 10% more.
  • Surveying: Humanity now has access to untold alien worlds, and the ability to decipher all that data while on the ground has become an essential skillset.
  • Chemistry
    • Rank 1: You can create improved chems, and research additional chems at a Research Lab.
    • Challenge: Create 10 chems

TECH

  • Ballistic Weapon Systems
    • Challenge: Deal 1000 damage to enemy ships with ballistic weapons
  • Boost Pack Training
    • Challenge: Boost jump 10 times while in combat
  • Security: While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.
    • Rank 1: You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
    • Challenge: Pick 5 locks
    • Rank 2: You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted.
    • Challenge: Pick 15 locks
    • Rank 3: You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
    • Rank 4: Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
  • Particle Beam Weapon Systems: Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple ship systems at once.
  • Payloads: Any pilot can haul cargo, but it takes special determination and training to maximize cargo space.
  • Robotics: In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge.
    • Rank: You deal 10% more damage to Robots and Turrets.
 

When Barrett hands you the compass for the first time (presumably after meeting you at Argos Mining and telling you to head to the Constellation headquarters), he says that it tells the time.

Well, how do you represent the time of day in a game where you visit lots of planets and moons? By showing the terminator line dividing day and night as it moves over the planet you're on. Pretty clever!

 

favorite songs in order of appearance:

(also posted here)

 

this is the second clutch of eggs for Apple and Strudel - it's fun to check in and watch the chicks grow up and then fledge :)

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