I, as tiny little shit, was only trained up to like 7-digit addition (with far fewer examples given I suspect) and I also generalize near perfectly to 100+ digits.
trompete
20th century food court from last call bbs was really good
Charmander infestation?
Nice. Yeah, train infrastructure always takes up lots of space. Sometimes you gotta put in holding tracks and the stations get even larger. Looks like you're using the same train for input/outputs, how's that working for you and how many stops does that train make?
I always wondered why people benchmark how many lines/s their terminals can render, but I guess this is actually important if you're a C++ dev.
Oh fuck me why did I never figure that out. Thank you!
Lol. I think I get a rough idea why this may be NP-hard (sounds like something you could use some constraint solver software to get a decently close-to-optimal solution in reasonable time maybe, though I don't know much about this). But more importantly, factorio train cars have a ton of slots (like 50 or something of that magnitude, each holding 50/100/200 pieces of one item). You could probably put literally every ingredient in the whole game in a two- or three-car train. I saw a challenge run where someone did something like this, I think the challenge was to just use one single train and no belts at all. Anyway my suggestion would be to make one train only serve one recipe (or a couple) at a time and that problem becomes trivial and it'll be better for throughput anyway.
I hate Firefox's Ctrl-H history feature. It's useless. I pretty sure it doesn't actually sort by date really, even though it claims to do so. I'm trying to figure out where I left off on some youtube series and it's all in some random order. This has happened many times.
Oh btw, I've seen someone reserve certain slots inside train cars for specific things, which I think is part of the base game but not 100% sure, which might be useful for your train base.
Oh yeah trains are great fun, but if you play a regular game, they're basically optional, and only worth it for long distance mines (train infrastructure needs lots of space). People use trains between factories when they build megabases (because of higher throughput I guess), but I never got that far tbh. Might be a fun challenge to maximize train use even for a smaller base though.
Pretty clean. I recommend leaving some space in between so you can patch things in later. Wire is annoying to belt, since not a lot of things except circuits need it, but they need lots, and it's two wires per one copper, so I just make wires on the spot and feed them directly into the circuit assemblers at 3:2 ratio (I think). Also maybe coming from other games, you don't realize what insane volumes of stuff like iron plates you want. You'll actually have multiple full belts, half belting to move stuff around (except into assemblers) isn't going to cut it.
idk I'm not seeing it (the photoshop I mean, I see the white people)