xgranade

joined 2 years ago
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[–] xgranade@lemmy.blahaj.zone 3 points 5 days ago

That was my initial thought, yeah, but I couldn't find any explicit ruling to that effect; only that both halves of the melded card should be able to go to the command zone in the weird partner/meld case (as per 903.9c applying to each half separately).

[–] xgranade@lemmy.blahaj.zone 3 points 5 days ago* (last edited 5 days ago) (3 children)

The closest I've been able to find to a resolution has been the Gatherer rulings on [[Gisela, the Broken Blade]]:

In a Commander game, your commander may be Bruna, the Fading Light or Gisela, the Broken Blade, and the other may be in your deck. If they meld into Brisela, Voice of Nightmares, Brisela will also be your commander; but if Brisela leaves the battlefield, only the card chosen as your commander at the start of the game may be put into the command zone.

That just says that the melded card is a commander, though, and not what happens when the melded commander does combat damage. From the Comprehensive Rules, it seems to come down to what's meant by "the same commander":

903.10a A player who’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. (This is a state-based action. See rule 704.)

A few other CRs would seem to shed light, but I'm still not quite sure of the resolution:

903.3b If a player’s commander is a meld card and it’s melded with the other member of its meld pair, the resulting melded permanent is that player’s commander.

903.3c If a player’s commander is a component of a merged permanent, the resulting merged permanent is that player’s commander.

903.9c If a commander is a melded permanent or a merged permanent and its owner chooses to put it into the command zone using the replacement effect described in rule 903.9b, that permanent and each component representing it that isn’t a commander are put into the appropriate zone, and the card that represents it and is a commander is put into the command zone.

 

OK, so weird rules question: how do you track commander combat damage for two commanders that each have partner and that meld with each other? When the melded commander does combat damage to a player, is that a third combat damage track, does it go towards the un-melded combat damage trackers, or does something else weird happen?

This is absolutely a strange rules question, since not a single card on Scryfall would seem to run into this scenario, but for Pride Commander, all commanders are given the partner keyword, so you can run into this case with commander partners like Fang, Fearless l'Cie and Vanille, Fearless l'Cie, both of which meld into Ragnarok, Divine Deliverance. Similarly, Gisela/Bruna.

Anyway, thanks for the help!

[–] xgranade@lemmy.blahaj.zone 2 points 1 month ago

I'm a big fan of Docspell, there's lots of ways to import docs in (watching a folder, watching an e-mail account, etc), and it plays really well with my IdP instance over OIDC.

[–] xgranade@lemmy.blahaj.zone 3 points 2 months ago (1 children)

It's deep in the replies to https://en.wikipedia.org/wiki/Talk:Prompt_engineering#Neutral_point_of_view. Thanks as well for reinstating the NPOV template, really bothers me that it was unilaterally deleted without any addressing of the problem.

[–] xgranade@lemmy.blahaj.zone 5 points 2 months ago (3 children)

acronym-spouting rules lawyers

That's pretty much the response I got offering even extremely mild dissent from AI spam. Apparently, "WP:MNA" means you can just make shit up as long as industry blog posts rely on that wild fever dream being true, for instance. Handy!

[–] xgranade@lemmy.blahaj.zone 9 points 2 months ago

The number of sources isn't really the issue; many of those are industry advertisements, such as blog posts on product pages, for instance. Out of the few that are papers, almost all are written exclusively by industry research teams — while that doesn't on its own invalidate their results, it does mean that there's a strong financial interest in the non-consensus view (in particular, that LLMs can be "programmed"). The few papers that have been peer-reviewed have extreme methodological flaws, such that there's essentially almost no support for the article's bombastic and extreme non-consensus claims.

[–] xgranade@lemmy.blahaj.zone 6 points 4 months ago

I could see technology as being black, a la how Korra treated technology vs spirits in its final arc.

[–] xgranade@lemmy.blahaj.zone 4 points 7 months ago* (last edited 7 months ago)

(For the most part, excepting those I haven't played the main questline end-to-end.)

SSSS: X
S: VII, XIV, XVI
A: XIII, XII, Tactics, FFTA, VIIR, VIIR-2
B: VI, IX, XIII-2, Type-0
C: VIII, IV, Crystal Chronicles, Dissidia, X-2, LR: XIII, Bravely Default
F: Crystal Chronicles S, the Android port of FFT

I love everything I've listed at C... for me, that just means "interesting ideas that I really love and hope they'll revisit, but that ultimately didn't land for me as a game in the form it was released in." And yes, Bravely Default is a Final Fantasy game imho.

[Sorry for continually editing this, the Markdown formatting keeps giving me issues.]

[–] xgranade@lemmy.blahaj.zone 2 points 7 months ago

Both can be true? He said some mildly pro-queer-rights stuff pretty soon before that all happened, and it's clear that Grimes calling him out and his daughter disowning him got under his skin. That's not to defend, not even slightly; rather, the shift in targets and more explicit right-wing affiliation definitely go along with him being (and I wish I could remember who coined this) the most divorced man on the planet.

The moral failings were already there, but now he's found a big glowing target for his tantrums, unfortunately for us queer folks.

[–] xgranade@lemmy.blahaj.zone 25 points 7 months ago (2 children)

Yes and no. Even in living memory, the Southern Strategy goes all the way back to the 60s, and explicitly identifies opposition to the civil rights movement as a conservative goal. Going all the way back to the Civil War, it's undeniable how much the economy of the United States is built on slavery — opposing slavery is thus also an economic argument.

Point being, I don't think there was some time in the past where economic policy could be so cleanly separated from racial justice, gender equality, queer rights, disability advocacy, and other things that are now seen as "polarizing." Every economic debate is, I would posit, at least to some significant degree a proxy for a much more critical human rights debate.

[–] xgranade@lemmy.blahaj.zone 1 points 8 months ago (1 children)

I understand the limitations, but please consider the signal that sends


that it's OK to rip off art if you do it at scale, and that the climate impact is no big deal. Especially for new communities, that tells folks right off the bat to stay away.

[–] xgranade@lemmy.blahaj.zone 3 points 8 months ago (3 children)

Is that an AI generated picture for the post?

 

After reading both the comphrehensive rules and the MTGCommander.net rules, it appears that the two contradict each other on whether or not effects that refer to cards from outside the game continue to function?

In particular, the Comprehensive Rules state that:

903.1. In the Commander variant, each deck is led by a legendary creature designated as that deck’s commander. The Commander variant was created and popularized by fans; an independent rules committee maintains additional resources at MTGCommander.net. The Commander variant uses all the normal rules for a Magic game, with the following additions.

903.11: If a player is allowed to bring a card from outside the game into a Commander game, that player can’t bring a card into the game this way if it has the same name as a card that player had in their starting deck, if it has the same name as a card that the player owns in the current game, or if any color in its color identity isn’t in the color identity of the player’s commander.

This makes it sound like so long as a card from outside the game would obey deck construction rules, it's legal to bring it in. At the same time, MTGCommander.net rule 10 is pretty explicitly against that:

10: Parts of abilities which bring other traditional card(s) you own from outside the game into the game (such as Living Wish; Spawnsire of Ulamog; Karn, the Great Creator; Wish) do not function in Commander.

Since CR 903.1 imports MTGC 10 into the game, how is the contradiction with CR 903.11 handled?

 

 

please ignore this post, it will be deleted

 

Has anyone found good communities for tabletop gaming, especially for game masters and narrators? Very much obliged!

 

With everything that's happened at Reddit, I was wondering if anyone had suggestions for active quantum computing communities? Thanks, I really appreciate it!

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