Board Games

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Let's Play a Game! A place to discuss all things board game, regardless of genre. Everything from Scrabble and Catan to Ark Nova, 1830 and beyond is fair game! That means we have blackjack. Bring your own hookers, sorry.

Rules:

  1. Play nicely with others here.
  2. Discussion should be at least somewhat related to board games and all that entails.
  3. Self-promotion is allowed within reason. Don't go overboard!

Other comms that might be of interest:

  1. !longreads@sh.itjust.works
  2. !norway@sopuli.xyz

Other boardgame comms:

  1. !juegosdemesa@feddit.cl (Spanish)

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It's been a while since I remembered to post this! I'm so bad at this stuff 😖

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Sorry. Wanted to participate in the new Lemmy meme but this is the only corn related thing I could think of 🙏

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There Goes the Getaway Car!

An update about Take:

Take's designer, Ted, has decided to move on from the studio and onto his next grand adventure. He will be bringing Take with him. Due to this, we are canceling this crowdfunding campaign. We wish him the very best!

As for the future of Take, that is squarely in the designer’s hands. We enjoyed our play tests in the studio, and will certainly celebrate if/when Ted takes that next step toward production.

We are grateful for the enthusiasm you’ve all shown for Take. Nearly 8700 followers is nothing to sneeze at! We look forward to returning to Kickstarter in the future with another amazing project. Stay tuned!

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cross-posted from: https://lemmy.zip/post/54250543

Welcome to Hell

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An Australian YouTuber got invited to a NATO wargame and made this very interesting video about it.

The section that starts at 3m30s (10 minutes long) discusses the military history of wargaming which I found fascinating.

The rest of it is also well worth a watch.

It's not new (it sat in my watch later list for a month since it's 65 minutes long) so apologies if you've already seen it.

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It started as a world building thing and ended up complete enough to actually play. It's a bit like chess but with tiles placed to make the field and a pog like betting system. Everyone I've shown it to tells me I need to publish it, but I have no idea how. Any one here have suggestions?

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I just feel sad about it. I've been buying most of my games from the same shop for years, the staff is really friendly and knowledgeable. A couple weeks ago they suddenly announced they're closing.

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I'm thinking of buying Hero Quest again. I like that the rules aren't too complicated.

I was thinking of how people used to play chess years ago by sending each other their next move by mail. Maybe we could do something similar with IRC and a webcam to livestream the table. Anybody interested? I'm in the UTC+0 timezone. In theory, you won't need a board to play but practice could be different.

It would be easy to set up a chat room on libera.chat. I mention IRC specifically because I'm not into Discord. It's too busy and makes the fans on my laptop very loud.

Edit: I'm going to have to put my participation in this on hold. I did get a webpage set up that streams from my web camera. I'm also in the middle of getting the page to show the most recent frame grab of the last state of the board in case the camera happens to be off. But, I've realised that my cameras are all built into devices (smartphone and desktop monitor). So while it tests well, I can't angle these in a way that frames the board best, and I need my phone for other things most of the time :) I'll come back to this if I ever end up with two dedicated cameras (one from above and one at a side angle).

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It’s pretty cool that people were playing board games all the way back to the Dawn of civilization.

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I'm a regular at a local BG hub and until now people keep planning sessions via a whatsapp group. This creates a few problems, such as people asking for players for a game, and then random messages pushing their message out of screen, so people don't notice. Basically there's a lot of people who have games who want to play specific games and people who want to play those games, and I want to find a more efficient way to organize this.

Is there any software that does this? Preferrably open source and self-hostable. I thought I'd try asking first before I bite the bullet and write it myself.

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This is a follow-up to my previous post. I finally finished printing and upgrading almost everything in Dune Imperium Bloodlines. I also managed to bring it on the board for two playthroughs and it really makes the game pop-out. Totally worth the hours I spent on this, especially since it's likely my favorite game at this point :)

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I always love adding further bling to my boardgames and since Dune: Imperium - Uprising is one of my absolute favorites, I jumped to make it further. First I printed a new first player token, which is a cool AF sandworm. Then I found a bunch of replacement tokens for the generic wooden token and printed those as well for the immersion. Currently I'm in the process of also printing out some fancy water "droplets" and then later on solari and spice ones.

After I printed the sandworm and the alliance tokens, I just couldn't leave it unpainted, so I decided it was time to dust-off my ancient wargame minis painting skills, so I invested in some new paints and went to work. I'm quite happy of the output for something I haven't done for at least 20 years now.

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I'd like to get a game mat made as a board for Pai Sho. Most of the places online i can find that make boards either don't make them big enough, don't make circles, or don't make them with custom designs printed on them. A while back i found Overpowered Mats, which actually does do all three of those things, but they're no longer in the game mats business.

So is there any company that makes game mats that are large (minimum 18" ⌀), can be circular, and can come with custom pictures? Ideally one that's still in business?

I want this for a board because i like the idea of a rolling board. I have a homemade board already, made from wood and epoxy, but it's pretty big and heavy and isn't really portable. It'll be less portable still when i put legs on it and turn it into a table.

A game mat with similar materials to a mouse pad, with rubber grip on the bottom and a smooth cloth surface on top would be great for this. Pieces could slide around on it easily and and i could roll it up when i'm not using it.

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Jump Drive (infosec.pub)
submitted 2 months ago* (last edited 2 months ago) by ErrorCode@lemmy.world to c/boardgames@sopuli.xyz
 
 

I have been playing a fair amount of Jump Drive lately. Really enjoying it. I did notice though that it seems if you get Comet Zone out early in the first 2 or so turns really seems to predict the win.

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So what's some easy game to play under influence of alcohol? Or other drugs if you are in to it. I am looking for just simple games we just had few rounds of BANG!.

Sorry I wrote this bit drunk try to decipher the meaning.

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New Dark Cities game on #Kickstarter from March 26

@boardgames@sopuli.xyz

Dark Cities series being the Salem 1692/Tortuga 1667/Deadwood 1876/Bristol 1350/Hollywood 1497 #boardgames by Facade Games. I collected some images cuz I am quite hyped rn ​:BlahajSpin:​ The description mentions "betrayal" (the facedown tiles in the gameplay picture might be secret roles) and "finish[ing] as ruler of all of #Rome" (perhaps the player with the one huge token in front of them?). The no re-entry point on the board is consistent with the one person who's been eliminated from the game in the picture. "One takes Rome" really makes it sound like a single winner is declared, like in Deadwood 1876.

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#WhatDidYouPlayMondays Fury of Dracula (4th edition)

@boardgames@sopuli.xyz @geekygoodies@mastodon.world #boardgames

Tried Fury of Dracula for the first time on Friday. This did not stop us from playing it again yesterday rip. Unlike in other hidden movement games, Dracula's moves are fairly constrained. After the chase starts producing results, Dracula's options become predictable. Because of this, it sometimes feels like the hunters know about Dracula's plans and can organize to intercept him during his travelling. I found this aspect in particular to be extremely thematic.

https://www.fantasyflightgames.com/en/fury-dracula-showcase/

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#WhatDidYouPlayMondays John Company

@boardgames@sopuli.xyz @geekygoodies@mastodon.world #boardgames

My second time playing this anti-colonialist title. I like how the mechanics help the players better impersonate the "bad guys" by having them constantly backstab each other while managing the same company. The final outcome is given by a simple ranking by score. Because of this, I am wondering what's preventing a player from having the company go bankrupt as soon as they get a slight edge. Is it the fear of ruining the whole game for everybody? Is it the Company Failure deck being super-random? I would test this myself, but I would need to be in the lead first lol

https://wehrlegig.com/collections/main-items/products/john-company-second-edition

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cross-posted from: https://lemmy.world/post/35254571

[While this was played with miniatures and 3D printed terrain, out of the box it is a board game using cardboard tokens for players and enemies]

SAS: Rogue Regiment is a co-op stealth action game where players take on the role of SAS and allied operatives completing objectives behind the lines in WW2. The German soldiers work with baked in behaviors such as patrolling, and have random special events that can happen such as static guards turning or moving patrols reversing direction. Players, using a variety of characters with special equipment, are supposed to stealthily evade or pick off the enemy soldiers while completing objectives.

In this scenario three players, each controlling one SAS operative were in play. I chose a sniper, who was equipped with a long range rifle, a ghille suit that allow for camouflage at the edge of woods without having to spend an extra action to hide, and a climbing kit to scale rock faces. A second player took an SAS operative armed with a handgun, grenades, and a climbing kit. The final player took a demolition specialist with a Sten gun.

The players deployed in the, from the picture POV, bottom left. There were three objectives: A supply cache in the mid left to be blown up, a supply cache (not yet placed in the photo) on the far right, and an officer to assassinate in the middle. Completing those three objectives and exfiltrating all operatives would lead to the best final score.

Early in the game the demolitions operative split off to work his way through the woods to set a player determined timed explosive of the first cache. Meanwhile I and the other player with a climbing kit had our character scale the rocks.

Due to overlapping sentry sightlines we ended up killing very few German in the early part of the game, though I was able to successfully sneak behind the officer and stab him unseen while the grenade carrying player worked forward to find a position to toss grenades at the second cache.

While he got in position that was uncomfortably squeezed between a patrolling German motorcycle with an MG42 on it and a clump of guards, I worked my way back towards the rocks and killed an isolated static guard with a silence knife backstab.

Finally, the only good choice was to go loud as the grenade carrying player used all their actions to toss grenades at both the supply cache and the motorcycle. Both targets were destroyed, but the Germans were on full alert and reinforcements started pouring in.

Since the grenades had been tossed from a hidden position, my sniper standing on the rocks decided to take all the initial heat from the enemy troops while the operative downfield remained unseen and tried to work their way back to the exfiltration point. The demolition operative unloaded on a static guard with his Sten gun and tossed a timed explosive into the road in the hopes it would blow up as German reenforced passed it. He then retreated back to the exfiltration point after taking some wounds.

My sniper fired until his rifle was empty and then jumped down from the rocks after being wounded.

The final operative (now being represented by the Sten gun holding mini after dropping and snapping his grenade mini) was able to jump onto the rocks and back down on the other side, but it was too slow as German reenforcements swarmed and gunned him down.

The whole game took about 3.5 hours, played with one person who had never played this game before. The scenario felt just the right size, not too bloated or too easy.

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