Satisfactory

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The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.

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founded 2 years ago
MODERATORS
1
 
 

Not sure if I'm happy or worried about this

2
 
 

Even though I played for many hours after the 1.0 release last year... huh?

3
66
The Smeltatron (infosec.pub)
submitted 1 week ago* (last edited 1 week ago) by Scaatis@feddit.org to c/satisfactory@lemmy.world
 
 

My iron smelter array. Total capacity is 9600 iron ingots/minute, using the basic recipe. I actually only have Mk.4 belts, so I can only use the bottom four (of ten) floors... But I like building oversized. The idea was to centralize the production of basic resources (ingots and concrete). Then, the actual factories making stuff could be located more or less anywhere, regardless of local resources. Centralizing the smelting would reduce the many-to-many distribution problem of resources to a many-to-one (resources to smelter) and a one-to-many (smelter-to-factory). But actually integrating the train station was a pain in the ass and not really fun compared to the factory. I have lots of ideas for how I want factories to look and nowhere can I fit three or more train stations. Maybe this is more a Factorio style and Satisfactory is really more about building the factory close to the resources. So I may not actually end up using this lol. That said, everything is blueprinted now, so I may end up using a smaller version of this design in a different factory. The back, with observation tower for scale.

Shoutouts to the 1.1 vertical nudging feature, which should have been in the game from the start and the new curve mode for conveyors, which look great with the gentle curvature of the main structure.

Dubious shoutout to the feature/bug that vertical splitters now allow you to build X.5m long vertical conveyors, which is a power that I should have used more sparingly.

4
 
 

The music is so good! Wish I had splashed out on it sooner!

5
 
 

I don't always like the idea of single big buildings, several buildings feels more industrial to me. I tried to make it fairly walkable.

I also realised that after finishing it, that I also need to send the output to a train to take to a future plant for Modular Engines, but I didn't leave any space for the train.

6
 
 

Everything just looks so good in this game!

7
 
 

I'm planning to start a new Satisfactory world with a number of friends and acquaintances of mine, some from different friend groups.

In a game like Minecraft, the world is limitless and people can set their base up anywhere, obtain resources wherever they please and just trying not to impede on others too much. In Satisfactory I worry a bit about competing over the resources or ideal space, or someone decides to take down another person's hourslong work to make a more efficient factory, etc.

What would be ways that I could fairly share the world with many people? I'd think most of the people would get along and the objective is shared, but I'd want to reduce areas of frustration where possible and would appreciate any advice to that end.

8
 
 

I just liked the framing.

9
10
 
 

First time I completed phase five. Killed about 630 hours across two saves. Now I need that golden nut!

11
 
 

This is my biggest build yet, it’s got so much room for activities. I hadn’t built a tier 9 factory yet, so this houses all that. Along with all my new portals and my HUB.

12
 
 

36 refineries to supply 36 fully over-clocked Fuel Gens. This is only the last step.

Should give me enough power for a while tho.

13
 
 

Next floor is done.... except that I JUST realized upon looking at this picture that I forgot to paint the floor.

With everything on this floor except for the last wall done, there's one little addition I want to make...

ELEVATOR!

They are absolutely as awesome as they look. Coffee Stain REALLY outdid themselves. I don't think there's ever been a feature they've added that I didn't have at least SOME small criticism about, but not this one.

Last wall filled in.

14
 
 

WE BACK!

Yeah, I haven't burned out on the game quite yet, I just haven't had a gaming PC for about 2 weeks. We dismantled the entire office in order to get the wood floor resurfaced.

Anyway, let's get this Caterium mine built up.

Lovely. I'm enjoying getting to play with the new beam variants. Disappointed that the "Shelf" beams can't have a sign nudged into them, without covering it up (at least, not with half-meter nudging).

Now, the bridge between the 2 buildings.

Moving on to the first floor of the main building.

More tomorrow! (heading out-of-town for the weekend after that, though).

15
 
 

It's nice to finally have a manufacturer so that I can automate the 3 items recipes, it was getting annoying having to do them at the bench.

16
 
 

A few months ago, I finished Satisfactory, including all the achievements. I really enjoyed the game, and though it felt really good to finally complete it and see everything I had built, I also was sad I would no longer be in the world.

I’m thinking of doing a new run, but I’m daunted by having to get all the collectibles again. In the first run, it was nice to explore the world and take a break from building things, but I’ve really seen the world now, so that’s less appealing.

Curious if there are others who feel similar. I’m wondering if I should just start a new game with all recipes unlocked and give myself all the spheres and sloops up front.

What have others done for a second run?

17
 
 

Just thought this was a nice shot!

18
19
 
 

Ignore the mess in the background, I'm working on it.

20
21
 
 

Heads up for those who run a dedicated server who haven't tried experimental first, posting this so it's on your radar.

Long story short, we had to open two additional ports on our server, 8888 and 27777. Following is a direct copy from the changelog:

Dedicated Server - Port Forwarding Updates

If you have Host a dedicated server, you should definitely give the next block a read as many new improvements have been added to allow for extra flexibility since the last update on Experimental

We have updated the Port Allocation Strategy in Reliable Messaging New features:

Explicit Port Configuration

  • A new -ReliablePort= command-line parameter allows explicit port selection.
  • The value must be an integer between 0 and 65535.
  • If specified, the server will attempt to bind to this port and fail to initialize if the port is unavailable.

Default and Configurable Port Ranges The following settings in Engine.ini control port allocation:

[/Script/ReliableMessaging.ReliableMessagingTCPFactory]
PortRangeBegin=8888
PortRangeLength=512
ExternalPortRangeBegin=-1
  • The server will attempt to bind within [PortRangeBegin, PortRangeBegin + PortRangeLength).
  • By default, the server starts at port 8888 and tries up to 512 ports until it finds an available one.

Client Awareness & NAT Handling

  • Clients must connect to the correct port, but port remapping (e.g., via NAT/firewall rules) can break this.
  • To address this, the server now communicates the listening port to clients during the initial handshake.
  • If external port remapping is used, the server must be aware of the external port via:
  • The ExternalPortRangeBegin config setting (for remapped ranges).
  • The -ExternalReliablePort= command-line parameter (for explicitly mapped ports).

Server Host Requirements (TL;DR)

  • If hosting a single server, port 8888 TCP must be open by default.
  • If hosting multiple servers, a range of ports starting from 8888 TCP (by default) must be open.
  • The server will attempt up to 512 ports before failing (configurable).
  • If port remapping (NAT/firewall) is used, the server must be configured accordingly; otherwise, clients won’t be able to connect.
  • Logging is in place to help server maintainers verify the allocated ports.
22
 
 

No comments today. Just a finished building.

23
 
 

Yeeeeessssssssssss.........

YEEEEEESSSSSSSSSSS.........

YEEEEEEESSSSSSSSSS!!!!

So, will all that squealing worked out of my system, I got the tower mostly finished. Still need to color it and maybe do some lighting or other detailing.

Was also able to confirm that, yes, we are still playing Satisfactory.

24
 
 

A simple reminder today, if you're trying Experimental (and maybe even if not because why not), to go in and BACKUP YOUR SAVES. Especially if you're new to experimental, this is real beta testing, saves do get corrupted and you cannot go back once your save is upgraded

25
 
 

2 coal up, oil time

2fl

3rd floor machines assigned

5X CONC THEN FOUNDRIES

6x assemblers

6x concrete cons here

48 CONSTRUCTORS

85percent

about to do something dumb

add 4 more vertical belts here 20 total

add cat computer to alt rec list

add exterior lights + pkgfuel

advanced steel stuff

almost there

alum casing on roof

alum lookin good

alum prospect

alum time

armory

ASSEMBLERS

assemblers 2fl

assemblers_continue

assign and power constructors

back to cyberdyne

back to cyberyne- iron n coal

back to mb for milestone

baux

bauxite spot

beams pipes power plastic

before i delete floors

before i start deleting floors

before i start deleting stuff

begin manufacturing

begin oil power

begin phase 2

being safe

belt floor 2 constructors

belt hmf to train

belt iron

belt it

belt mfgrs to store

belt rods to screws, belt copper sheet

belt these to 1fl motors

belt this iron

belt this quartz back to store

belt up AI lmtr outs

belting new coal almost done

big moma dead wheres spider

biofuel fabric complete

blowin up coral

BOUT TO FITE BIG SCARY

buffer the buffers

buffering

build

build metal factory

build motors continue oil

build quartz factory

build storage for qwire

BUILD ZIPLINE FIND QUARTZ

cables and splitting copper

calc time

CALCULATE CONCRETE FOR IND BEAMS

CALCULATE NEXT STEPS

can u fly bobby

cant paint decals

caterium iron half done

check or mam unlocks and calc next phase

check this little fucker

choo choo test

chooch

chooch back to alum

clean me

clean up

clean up this gabage

cleannup

CLEANUP

cleanupp

CLEANY UPPY FOR MEE

coal

coal + sulfur trains up for tf

coal + water prospect

coal 3 up

coal and water tidy up

coal b routing

coal chunky but working ok

COAL GEN EXPANSION

COAL GENNYZ

coal goes here

coal n smokeless powder

coal n stuff

coal next maybe

coal pipes

coal plant 2 half done

coal plant no2 construction

COAL PLANT NO4

coal routes 300m 180m minimum

coal to mb

coal up

coal up but needs tweekin

COAL WORKS FOR REAL

coalio

COALS BROKE FOR REAL

collect loot

collect rotors n plates

comb the spageti

combine copper and aluminum

come a long way

compacted coal

compacted coal complete

compacted coal factory

compacted coal maybe question mark

computer outs

computers hmfs

CONNECT THINGS

conqueror

constructor layer up

constructors

construting 2nd coal plant for oil

continue arsenal work

continue computer factory

continue hmf

continue oilwork

continue phase 2 planning

CONTINUE STEEL

copper miners good

copper n mineral goods

COPPER SMELTERS

copper stuff

copper wire ind beams

COPPER WIRE IND BEAMS POWER TOWERS

COPPER WIRE OUTPUTS

countdown to phase 2

crys osc for mam then start oil

crystal is functional

crystal oc

crystal output + silica

CRYSTALS

delet boxs

delet plz

deleting bottom frames

dfdfg

diagnose purple line n fill primary tf buffrs

do i want assemblers here

do stuff

do the damn coal thang

DO THE THINGS

do these lights

doin sumfin dum

dont crash into nobody plz

dont fall

drivesss

edfsedfs

elevator SEND IT

elevators lets go

ewr

EWRE

explosives unlocked

factory refurb smelters done

feed copper to wire cons add concrete node

FEED STATORS ROTORS

few more drives

FGHFG

fightin time

figure out heavy oil rez

figure out this mess of a floor

find silica start steel

finish 2fl outputs

finish assemblers start storage

finish beaming tf ref

FINISH BELTING COPPER WIRE

finish caterium homie

finish coal power b

finish concrete

finish copper

finish fuel gen

finish mfgrs continue oil

finish oil, computers, hmfs

finish other half of plumbing

finish piping 3fl

finish piping fuel

FINISH PLASTIC OUTPUT

finish smelter outputs

finish steel constructors

finish storage dummy

finish these pipes

finish these sulfur trax

finish this loop

finish this train then turbofuel

finish top floor

first floor

five assemblers to go!

fix power

fixmas1

flyyyyyy

found coal and water

foundations for steelworks

foundries

foundries and reup reinf plates

foundries set

foundry

foundry complete

foundry foundations

framing out generators

freed coal node for arsenal

fuck the jetpack

fuel gen up prime buffers

fuel power up

gather quickwire

GATHERING FOR PHASE II

get ready for motors

get thinkin find quartz

GET TO WORK FOR REAL

GETTIN THERE YA

gfood

go back maybe

go back to alum

go build coal

go make coal plant

going into possible death cave

gonna go for a fly

gonna go for a goo dip

GOOD

got lots done, need sleep

grab hdds

grind away

grindy grind grind

gvvvg

half ass prettiness

halfway done storage

hdd baybeee

hgghbnv

Hi Tec Factory time

hittin the road

hmf

hmf assembler phase

home base demo

hook up power n check silica on 2fl

hotspring

hypertubes here

i survived

im dum lol

industrial beams on top of this

ingots rollin

irnwrks

IRON CONSTRUCTORS

is it over

janky supercomputers

JUST CLEAN UP YEA

JUST KEEP GRINDING

keep werkin

knock off them milestones

LADDERSPORT

last parts for assemblers

layin rail

ledge

let production produce

LOOKIN FOR COAL

looking for water

MAKE 2 ASBLRS FOR MOTORS

make a lil iron diddy

make a lil plastic fuel buffer dealy

make alclad

make arsenal

make circ boards

make fuel power problems

make landing pad wall higher

make lobby find spheres

make these concrete cons

mam and coal

maths

megafactory1

MERGE STEEL OUTPUTS FOR ASSEMBLERS

modular done

MONORAIL MONORAIL MONORAIL

mouse prollems

multitasking

N ROUTE FIXED - DO BAUXITE

need supplies

New Coal belted sorta

NEW COAL IS DA BOM

new coal plant

new iron about halfway done

new save same coal problems

no death yet

no real goals just build ish

nobelisk next

oil

OIL BARON 2021

oil is pumping

oil production good fuel power next

OILLLLLL

one more time for the homies

paving

pick up plastic

pipe and belt coal room 4

pipe up fuel + rubber out

pipes

PIPES FINISHED, BELT COAL NEXT

plastic it up

plastic to these cans

power

power 3fl

power or parking lots

power these up

ppformee

PRETTY UP PP OR OIL

prospect computers n hmf

prospect hmf n computer

put gennys in stby, power pumps

quartz world

quicklaunchy

quickwire up but sloppy

railroadman

rampiddy doo

raw bauxite rolling

read the sign

ready for elevator 1

redo all trains lol fml

Redo Copper

redo this refinery math

refinery lookin good keep working

refinery math

REUP

reup

reup - work on frame factory

reup and finish oil

reup and finish silica

reup and keep pipin

REUP N CONTINUE SMELTERS

reup n then pipes

REUP THEN BAUXITE

reup then refineries

rockblowup rotors stators go here

rough oil running

route coal n start smelters

RUBBER

rubber out + heavy oil rez

run power for oil

sadfdw

sam and quartz time

save1

sdfsdzgvxdgbhgb

sdfwsd

SEND IT (hypertubes)

send it!

set routes continue coal power

set up assemblers side 2

set up constructor floor

SET UP EMPTY CANS

SET UP QUICKWIRE FOR TRAIN

SILICA STEEL

skynet averted

slayerrrrr

sluggn

smelters

smelters foundries

smelters n foundries

smelters up

smelting belted

SO MUCH TO DO

space elevator next

spelunk

spelunky

spidery death ahead

SPLNK

spooky ghost voices ohno

srdgsrdgsr

start building mofo

start mono + oil

Start new life on west coast

start piping coal

start rubber

steel

steel and adv iron wip

steel constructors

steel foundries n cat factory

steel needs machines

steel prospect

Steel up

still need to send it

still redo copper

STOP DECORATIN START REFINING

storage good

strike the earth

SULFUR FOR CCOAL

sulfur next

SULFUR OVER HERE

SULFUR TRAIN FOR TURBOFUEL

supertubes

supplyrum

swim

tear it down

tech diffys

testflight

TESTPILOT

TF 1FL NEARLY DUN

TF genny 1fl complete

tf genny flooring

tf plant fl2 piped

tf plant fl2 piped

tf power trials

the goal is coal

these constructors have been assigned

this iron to armory

tidy up alum

tidy up alum

tier 7+8 soon

time to start coal

TIME TO UNLOCK CHOO CHOO

top floors

top of the ship pile

train experiments ongoing

trainwork

tren

troubleshoot trucks

TRY TO SQUEEZE REFINERIES HERE

tube test

tubessss

tubetest

tubular

turbo for ever and ever

TURBOFUEL AND PLASTIC

turbofuel up and running

tweaking and progress

units 8 - 14 up

unlocked some recipes

unlockening

up top

wacky decnals

water okay need coal

waterfall

we're getting places

weird painted walls

welcome to jackass

what do next

what have i done

WHAT THE FUCKKKKKKKK

WIGGLE

wire level

wire up 3fl

wires n beams

wonky stencils

WOOHOO

work on coal or shop

working good

wowza

ya know

yep

(edit: formatting)

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