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Right and all of these are probably inferior to the 780M found in the 8700G? I was looking at 780M/8700G numbers and watching it slug its way through Alan Wake 2 at 1080/FSR/lowest and not even getting 30fps consistently
AMD's new mobile naming scheme is... slightly unpleasant, not as bad as Intel's but lol. At least it tells you which ones are old architectures...
Yeah it's also a dogshit game, this much is true of Callisto Protocol as well, but I use their numbers as a metric for future proofing, kinda. If a GPU can't run this now, how bad is it gonna be in a year?
It's kind of a contradiction, where everyone is yelling about how you need 16GB VRAM and a fast GPU, and you do to run stuff... but almost none of the big games are worth it
pointless
Metroidvania is cringe, but I'm literally playing Celeste right now, having just finished Tactics Ogre, and then I'm gonna play Fata Morgana. I agree, but if that's your bag then you don't need to consider any of this. A GTX 1050Ti will suffice for that, the point of stressing about big games running is future proofing. The last AAA game I bought was Doom Eternal, so I'm not that fussed, was only curious about APUs as a console alternative.
Yeah Bethesda's last good game was before the 2008 recession, I would laugh if TES6 got canned. Skyrim was fuuuckin shiiit!
I would be hesitant of getting hyped for any memory sharing stuff AMD talks about--back when they were still doing Modules with shared elements in Bulldozer and Piledriver architectures, their APU line featured a bit of this functionality with the Mantle API - Heterogenous System Architecture, or HSA for short. AMD talked a lot of shit about how cool it was for the processor and graphics parts of the APU to access the same memory, and how cool it was that they would be treated "equally" computationally. They dropped this idea hardcore when Ryzen launched because it was basically a GPU-shaped crutch for their garbage CPUs, and the marketing talk was all cope, lol