this post was submitted on 10 May 2025
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[–] DarrinBrunner@lemmy.world 19 points 3 weeks ago (5 children)

I have almost 6500 hours in FO4, I played today.

I have maybe 300 hours in Starfield, can't be arsed to look. Haven't touched it in at least a year.

Bethesda knows how to make great games, but they chose not to. I don't know why.

That's my take.

[–] Gregg@lemm.ee 25 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Coming from a long time fan of Bethesda RPGs They have gotten way too comfortable relying on radiant quests and proc gen content. Those aren’t inherently bad, but the way they were implemented in Starfield was. What’s so fun about landing on a planet that appears the same as another a few light years away and seeing the same fucking cryogenics lab with the same layout, items, lore logs, and enemy placement? Chasing the same bounties for a paltry sum of credits (not that you’ll need them it’s easy to break the economy) or legendary loot that you’ll likely just sell (for credits you won’t use)? There are cool things like ship building that could be further fleshed out but so much of the game ended up undercooked and uninspired (space travel with your ship was a glorified screensaver in a game about space traversal for Christ’s sake).

[–] MDCCCLV@lemmy.ca 7 points 3 weeks ago

Yes, the second I realized they were actually doing that with literally copy pasted areas and notes and characters it killed the game for me. I can be reasonable for a dungeon having the same layout but not written content and characters. It invalidates the entire experience.

[–] BananaTrifleViolin@lemmy.world 16 points 3 weeks ago

I think if Starfield had come out 10 years ago it would have wowed people and been a classic. But now it just seems dated when you have other games doing RPG better (Cyberpunk 2077, Witcher 3, Baldurs Gate 3) and open world space better (No Mans Sky).

Starfield doesnt do RPG as good as those games, nor does it do open world space as well as No Mans Sky. I've heard it described as being as wide as an ocean but as deep as a puddle, and that doesnt seem far off to me.

I really hope Bethesda have paid attention and dont make the same kind of mistakes with Elder Scrolls VI. Big and empty is not the way to go.

[–] ms_lane@lemmy.world 11 points 3 weeks ago

There is just so much potential... squandered.

Silly example- why are there elevators and LOADING SCREENS in New Atlantis - if you have enough jetpack or just abuse TCL, you can walk around the entirety of New Atlantis, without a single loading screen.

But for some reason Bethesda decided it needed some loading screens for no good reason whatsoever.

[–] Gronk@aussie.zone 10 points 3 weeks ago (1 children)

Damn dude, I'm glad you got so much out of FO4 I did one playthrough when it released and tried to play it again this year, barely got into it.

That's when Bethesda died for me, didn't find Skyrims simplifications all that good either but it was still a fun game

Feels like Bethesdas modus operandi is to make a game that appeals to everyone and that's unfortunately coming at the cost of its established fan base

[–] Gradually_Adjusting@lemmy.world 7 points 3 weeks ago

My Bethesda rant goes something like this: "they think the ideal video game is when you can treat everything like action figures, make anything happen in any combination just to see it happen, bash em together, pull them apart, make them kiss, make them join every team and do every thing, do whatever you want, and then fuck off because it never meant anything".

[–] PeterisBacon@lemm.ee 5 points 3 weeks ago

Your take makes me mad. Not because you are wrong or anything, but because you are entirely right and I don't want you to be lol! I wanted this game to be cool so badly.