this post was submitted on 25 Oct 2025
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"Making games with AI" sounds like hell… like this is what hell must be.
Sitting there prompting AI, getting shitty ass results, prompting it again and again until you eventually settle for slightly less shitty results. The frustration and the loss of agency… oh God, someone should make a psychological horror about this: a frustrated artist forced to ditch their skills and tools and use AI to bring their unique vision to life, and throughout the film you watch them descend deeper and deeper into madness and depression until they burn down a data center and laugh manically as it disintegrates around them.
That's... not what this is about?
The point of integrating AI into games is to provide further diversity within the game.
Think Skyrim. By default you're limited to 3-4 discussion options, right? Imagine now, if you will, that you could just... type in anything, including emotional markers, and have the characters respond interactively to the statement and tone. No longer are you bound by limited dialogue in RPGs.
visual generative AI will just spice up the visuals - hopefully. Things like repetitive textures and such will disappear as the game generates brand new textures for each grid element. Or create tons of background characters without the need to specify them. The list goes on.
It would be interesting if NPCs could react believably to free form input from the player, but that seems unlikely to be reliable. I'm not sure how you'd map the text to in game actions.
Like, you could have the LLM respond with "ok I'll let you have my horse if you leave in the morning, and solve the zombie problem" but it's not trivial to make the game world respond to that. Not even counting it breaking out into "sorry as an LLM I can't ..."
I've seen prototypes of RPGs where you could freeform talk to NPCs and I pretty quickly lost enthusiasm for the idea after seeing it in action.
It didn't feel like a DnD game where you're maneuvering a social conflict with the DM or other players, it felt more like the social equivalent of jumping up on a table where an NPC couldn't get to you and stabbing them in the face.
If I wanted to talk to NPCs at length I'd just type into a fucking chat bot. I play games to experience the developers story and vision, not endlessly prompt an npc.
I think your experience will be a common one for players.