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I'm very curious what the details are. A Linux Vision Pro sounds very enticing. It could be a lot of fun for inventing new user interaction modalities.
The SimulaVR headset is more that target (AR and spatial computing stuff). This is more standalone and PCVR streaming (monochrome cameras).
Though all their work opensource wise should make both headsets better
I know Valve is all about this. They insisted on having a USB port on the Index HMD just so people could attach dodads to it.
The resolution (and price) is substantially lower than an Apple Vision Pro.
https://en.wikipedia.org/wiki/Steam_Frame
https://en.wikipedia.org/wiki/Apple_Vision_Pro
It's a good start and has everything necessary for it, I guarantee a nice xr wayland compositor will exist for this in no time, and when they make the frame 2 it will likely be ready for xr as a usecase, all they really need is color passthrough and microoled, maybe higher fov and it'll be there.