this post was submitted on 12 Nov 2025
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Steam Hardware

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[–] supersquirrel@sopuli.xyz 3 points 1 week ago (1 children)

I play shooters and rts games with a gyro toggle, and I only toggle gyro off when I am putting my steam deck down or some other random thing. To each their own!

[–] SpaceNoodle@lemmy.world 3 points 1 week ago (2 children)

Super weird to me. I can't imagine playing DOOM like that.

[–] dualpad@lemmy.zip 2 points 1 week ago* (last edited 1 week ago)

I played through Doom Eternal like that on my Steam Controller where I mapped mouse to the touchpad for quick turns, gyro activated on touch, and mapped some of the weapons on the touchpad so I could swap to them when I clicked by setting up a dpad modeshift on right pad click with an inverted outer ring for center click.

Turned off aim assist and went my way.

[–] supersquirrel@sopuli.xyz 2 points 1 week ago* (last edited 1 week ago) (1 children)

It is very effective for me, I can play multiplayer fps games against mouse and keyboard players fine and honestly I enjoy it more than mouse and keyboard, probably because I grew up playing xbox/consoles (not that I find it difficult to use a mouse and keyboard, just not as fun) but also because it just feels like I am aiming so snap shots and such are wayyyy more satisfying to me than if I just moved a mouse to click on them.

In practice it isn't necessarily easy to tell I am using gyro except for when I do brief quick reaction shots just relying on gyro for aim, the rest of the time I don't ever think about using the gyro consciously, I just use the joysticks for rough aim and let my brain figure the rest out with the gyro. Recoil in FPS games is also way more fun to control with gyro, it is a more direct control relationship rather than dragging a mouse down a mousepad, at least for me.

I don't move the Steam Deck much though, it isn't like I am getting a work out whipping the Steam Deck around, the gyro is really just there to lock in broad joystick movements to be accurate and on target consistently thus avoiding the small aim adjustment problem that joystick deadzones create. Also once I got used to it, my brain automatically cancels unintended gyro movements with joystick movements and thus I don't have to hold the Steam Deck totally still in order not to have my aim utterly thrown off from a normal amount of arm shake/movement.

[–] SpaceNoodle@lemmy.world 1 points 1 week ago (1 children)

Sounds like lot more work than "move stick left, guy go left"

[–] supersquirrel@sopuli.xyz 1 points 1 week ago* (last edited 1 week ago) (1 children)

No I only use the gyro for aim, movement is just the left joystick like normal controller style FPS controls!

[–] SpaceNoodle@lemmy.world 2 points 1 week ago (1 children)

So what is the right stick for?

[–] supersquirrel@sopuli.xyz 2 points 1 week ago* (last edited 1 week ago) (1 children)

left joystick - movement

right joystick - broad aim adjustment

gyro - fine aim adjustment (toggleable off for menus and stuff)

[–] 0ops@piefed.zip 2 points 1 week ago (1 children)

So you leave gyro on all the time in game? That's what I do, and I don't even move my whole arm really, just my fingers. I still use both joysticks. Gyro's almost like aim assist, but instead of some algorithm doing the fine adjustments it's my own muscle memory.

[–] supersquirrel@sopuli.xyz 2 points 1 week ago

Yeah with a toggle to turn it off briefly when I need to.