this post was submitted on 22 Dec 2025
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Star Citizen

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TL;DR:

  • Star Citizen
    • "Handles tens of thousands of people playing concurrently" every day.
    • "Shipped more mission content and in-game events than ever before this year."
    • "Delivered 11 major patches, more than 40 live publishes, 147 PTU builds, and several tech previews."
    • "More than 64 million hours played in Star Citizen (up from 48 million in 2024)."
    • "Huge improvements in server stability with 57% fewer player disconnections per 1 million player hours compared to 2024."
  • Squadron 42:
    • Focus on bringing the game to content complete and closing out remaining core tasks in preparation for Beta.
    • Game length: 40+ hours.
    • No long marketing campaign before release.
  • Future
    • Further focus on stability but also feature expansion.
    • Dynamic server meshing, plan to have up to 1000 players in a single instance.
    • Genesis (new planet tech).
    • New AI population management system.
    • Significant improvements to item recovery, inventory, insurance and cross-patch persistence.
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[–] Essence_of_Meh@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

For a normal company? It's not, but it does rise an eyebrow when said by someone with CIG's track record. Or it would, if I didn't read monthly reports and see what they write about Squadron's development there.

I don't know, maybe I'm too cynical towards this announcement but I'm simply tired of the game being "almost done" for years while still blocking majority of the workforce from moving towards SC - the game I actually care about. Feel free to disregard my comment as a whining of a jaded long time backer.

[–] ryannathans@aussie.zone 1 points 1 day ago (1 children)

I'm an OG backer too but (working in software) I feel like betas are a final touch thing you run for a week or two after internal testing has been completed, imminently before launch

Star citizen is rapidly progressing, crafting is around the corner and we've just had some massive updates drop

[–] Essence_of_Meh@lemmy.world 2 points 1 day ago (1 children)

We have different understanding of the term then. I always saw beta as the whole testing and bug fixing period after reaching content complete - considering Squadron's campaign is suppose to be over 40 hour long, there's plenty to test there.

As for rapid progress... I guess? It's also vastly scaled down compared to what was announced (not as an end point but the state things were going to release in) and years behind schedule so, you know, congrats on putting some of it in the game.

Again, I'm just salty about how things are going (both in terms of schedule and direction of the game). If you're happy with the progress, more power to you - majority of the player base doesn't seem to mind so I guess they're doing well enough with that.

[–] ryannathans@aussie.zone 1 points 1 day ago* (last edited 1 day ago) (1 children)

The game has also been drastically scaled up compared to what we bought into. Thousands of POIs more than the original pitch. Planets you can literally land anywhere and go anywhere on, full physics and manual flight. Original pitch was auto landing at one or several POI per planet. No ability to go literally everywhere or for content to exist everywhere. Far far larger ships, the constellation was going to be the literal largest and now we have monsters that require entire clans to run a single ship.

[–] Essence_of_Meh@lemmy.world 2 points 1 day ago

Scale doesn't mean much if it's not filled with meaningful content - CIG has yet to prove they're capable of doing that. Same with those monster ships - what we currently have are capitals that should require a crew but can be flown solo while still being a threat and providing area denial. Until that changes, talking about clans running ships is just a fairytale. Besides, Bengal was confirmed as a playable ship in 2013, big ships happening wasn't unexpected.

And since you brought up flight... I REALLY don't like what Yogi and his team are doing with that so that's not exactly a positive for me. Yes we can fly everywhere, too bad it's becoming less and less interesting experience with every iteration. The "full physics" is something we already had in the past, only to be thrown out and replaced with more gamified versions as time went by. Was it perfect? No, of course not but it was way more interesting than what we currently have.

Don't take me wrong, tech side is cool and I'll be happy if anything worthwhile comes out of this increase in scale. On the actual game design (and UI, and missions and...) front however CIGs efforts leave a lot to be desired. Tech on its own won't make the game worth playing - not long term anyway.