this post was submitted on 29 Aug 2026
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Satisfactory

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They scale just fine. Plus, they have no ongoing fuel or electricity costs.

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[–] OwOarchist@pawb.social 15 points 1 week ago (1 children)

running 40 high conveyor belts across the map looks so bad and feels like you’re doing somethjng wrong

But it's so efficient!

[–] Alcoholicorn@mander.xyz 12 points 1 week ago (1 children)

It doesn't cost any electricity to run, but it isn't so efficient in time or or resources to expand. I do use it a little tho.

[–] Fortatech@gregtech.eu 2 points 6 days ago (1 children)
[–] OwOarchist@pawb.social 3 points 6 days ago (1 children)

Honestly, it's a waste of time to try and collect every single slug you see. You really only need a few.

IMHO, they're only really useful for speeding up resource extraction from mines. For everything else, it's better to just build more machines than to overclock the existing machines. Better to build two machines, rather than overclock one for double production. So the slugs are only useful for machines that you can't simply build more of, either because there are limited places on the map you can put one (like miners) or because you've painted yourself into a corner with your factory design and don't have room to add more.

[–] laurelraven@lemmy.zip 3 points 6 days ago

I stopped bothering to collect them in my current playthrough when I hit 500 power shards, enough to fill the fully upgraded dimensional depot, which was pretty easy by making the shards in a constructor with a somersloop.

Same way I make alien DNA capsules, though that process quadruples the output instead of just doubling it.

Later, you can make them automatically, so there's really no point in collecting even as much as I did.

Anyway, extraction is the best place for overclocking, but sometimes it does make it easier to smooth out output without adding several additional machines. Not something to just do everywhere through