this post was submitted on 29 Aug 2026
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Gaming

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[–] username_1@discuss.tchncs.de 26 points 1 week ago (2 children)

What? They DIDN'T TEST Cyperpunk on all platforms at the release? Were they "Oh, look, it has compiled. Deploy then..."?

[–] ViatorOmnium@piefed.social 31 points 1 week ago (2 children)

Not exactly at release, but until close to release. They did the entire thing for PC and then ported to the consoles at last minute, and by the time they realised the scale of the issues, especially on previous-gen consoles, it was too late to change the release date.

[–] Venator@lemmy.nz 1 points 6 days ago

There were probably plenty of people working there that knew there would be issues on consoles...

Was just lucky it got removed from the stores as a result, thus effectively to delaying the console releases without needing approval from executives... 😅

That's just the sort of thing that happens when there's financial pressure and a need to meet holiday market timing...

[–] markz@suppo.fi 7 points 1 week ago (1 children)

I guess the silver lining is that the game would probably be worse had they limited themselves to last gen consoles.

[–] Railcar8095@lemmy.world 3 points 1 week ago (1 children)

They probably pre-sold it before even running it.

Honestly, making sure it works well on low-ish machines also makes it work better on high end.

[–] markz@suppo.fi 1 points 1 week ago

It might make it run better, at the cost of scaling back and cutting things.

[–] CMDR_Horn@lemmy.world 9 points 1 week ago

At least they included the game files