this post was submitted on 29 Aug 2026
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Gaming

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[–] username_1@discuss.tchncs.de 26 points 1 week ago (2 children)

What? They DIDN'T TEST Cyperpunk on all platforms at the release? Were they "Oh, look, it has compiled. Deploy then..."?

[–] ViatorOmnium@piefed.social 31 points 1 week ago (2 children)

Not exactly at release, but until close to release. They did the entire thing for PC and then ported to the consoles at last minute, and by the time they realised the scale of the issues, especially on previous-gen consoles, it was too late to change the release date.

[–] Venator@lemmy.nz 1 points 6 days ago

There were probably plenty of people working there that knew there would be issues on consoles...

Was just lucky it got removed from the stores as a result, thus effectively to delaying the console releases without needing approval from executives... 😅

That's just the sort of thing that happens when there's financial pressure and a need to meet holiday market timing...

[–] markz@suppo.fi 7 points 1 week ago (1 children)

I guess the silver lining is that the game would probably be worse had they limited themselves to last gen consoles.

[–] Railcar8095@lemmy.world 3 points 1 week ago (1 children)

They probably pre-sold it before even running it.

Honestly, making sure it works well on low-ish machines also makes it work better on high end.

[–] markz@suppo.fi 1 points 1 week ago

It might make it run better, at the cost of scaling back and cutting things.

[–] CMDR_Horn@lemmy.world 9 points 1 week ago

At least they included the game files

[–] ZkhqrD5o@lemmy.world 20 points 1 week ago (2 children)

I pre-ordered exactly two games in my entire life because I bought into the nonsensical hype. These two games were No Man's Sky and Cyberpunk 2077. Ever since then, I only have bought games at half price because that's the point when the full price beta testers are done with quality assurance. I will do the exact same thing here. Fool me once, shame on you, fool me twice, shame on me.

[–] WappleFF27@feddit.online 4 points 1 week ago

My trick with preordering is that I always do it within the refund window, and only if the game offers preloading, and only for games I am super excited for.

That way I can get the benefits of preordering and still get my money back if the game is shit.

I've bought two games on release. Final fantasy 15 and cyberpunk 2077. I love what those games have become, but my experience has been similar to yours

[–] eurodyne@piefed.world 7 points 1 week ago (1 children)

Cyberpunk 2077… Never before have I been so glad I couldn’t afford a game when it was first released. I bought it recently at a steam summer sale, and it has become one of my favorite games ever. Missing out on the initial release probably saved me dozens upon dozens of hours of hair-pulling frustration.

[–] BlonksClown@lemmy.world 13 points 1 week ago* (last edited 1 week ago) (5 children)

It wasn't that bad, people like to exaggerate.

[–] Gerudo@lemmy.zip 8 points 1 week ago (1 children)

Yeah, this was a rare day 1 buy for me on PC. Had zero issues other than a couple gameplay bugs that every game in existence at launch has. I never understood the uproar.

Console launch on the other hand I heard was rougher.

[–] NOT_RICK@lemmy.world 2 points 1 week ago

It wasn’t too bad for me on a Xbox One X, but I think PlayStation had it worse. I just laughed at the bugs and kept going.

[–] YiddishMcSquidish@lemmy.today 4 points 1 week ago* (last edited 1 week ago) (1 children)

Seriously, I was a day one buyer and played it on a rebuilt $30 ps4 slim. No t poses or major glitches, I had one npc glitch that made a small side quest locked. But it really was a pretty enjoyable experience.

[–] HeyThisIsntTheYMCA@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (1 children)

For some reason the text messages got desynched on my first playthrough (at launch), and by the time I figured out both what had happened and how to fix it (it was the quest where you tell the cop to back off an investigation?), i needed to start over to fix it.

[–] YiddishMcSquidish@lemmy.today 2 points 1 week ago

Yup! That's the same side quest. I went to her apartment and she got stuck drawing down on me and just kept walking slowly with her gun drawn.

[–] tacosanonymous@mander.xyz 4 points 1 week ago

I loved the jank. It hit the sweet spot of being hilarious and didn’t break my game. There were a lot of fun things to do/ways to break stuff.

I honestly prefer playing builds from the first six months or so, compared to the current build.

[–] CheeseNoodle@lemmy.world 1 points 1 week ago

It was pretty catastrophic for some people, I had a good PC for it and my experience was middle of the road. Couldn't get much past the heist before it became unplayable, cars falling from the sky, dying from stepping off a pavement and just losing the ability to turn the camera were all fairly frequent issues. Its a pretty fantastic game nowadays though you can still see the contrast between the care given to the prologue missions and the rest of the game.

[–] Railcar8095@lemmy.world 1 points 1 week ago

YMMV, but PS4 on launch date was VERY rough. A pal called just to show how bad it was. We spent the evening just laughing at the million ways it was broken.

It was glorious.

[–] Varesti@lemmy.zip 2 points 1 week ago

I built a new PC specifically to play Cyberpunk 2077, and somehow, I avoided any game breaking bugs or crashes. I'm not sure if it was my specific play style, a lucky route I bumbled into, or what it was... But watching all of the videos of people getting crazy glitches I'd never seen was endlessly entertaining.