this post was submitted on 12 Sep 2023
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This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[–] onlinepersona@programming.dev 24 points 2 years ago (1 children)

Will Garry Newman decide to reskill his devs to use Godot? Will anybody with enough power decide to do so? Imagine if game studios big and small decided "we don't want to have to deal with this ever again, we're making a new or investing in an existing opensource game engine".

I wish people would see the light, but will they?

[–] popcar2@programming.dev 15 points 2 years ago (1 children)

Will Garry Newman decide to reskill his devs to use Godot?

Ehhh, I doubt it. His team is currently working on Source 2 for their game S&Box. I would expect he's pretty close with Valve so he might just use Source 2 for the foreseeable future.

[–] onlinepersona@programming.dev 7 points 2 years ago (3 children)

Why did they use Unity instead of Source 2 for Rust?

[–] SpaceMan9000@lemmy.world 8 points 2 years ago

Source 2 wasn't really a thing when he creates rust. It's also really easy to find Unity devs since it's what a lot of people know.

Source was also showing its age when Rust was developed.

[–] popcar2@programming.dev 5 points 2 years ago (2 children)

Rust was made about a decade ago, Source 2 wasn't a thing yet and there weren't many other engine options.

[–] onlinepersona@programming.dev 3 points 2 years ago

I see. Makes sense.

[–] Kronlid@lemmy.world 2 points 2 years ago

Yeah, rust released end of 2013 and valve launched source 2 for dota 2015.

[–] wokeraccoon@pawb.social 4 points 2 years ago

My guess is Source 2 just not being ready until recently. They originally started work with UE4 but made some of their work engine agnostic so they could move to Source 2 when they were able to.