this post was submitted on 14 Jun 2024
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[–] Evil_Shrubbery@lemm.ee 131 points 2 years ago (2 children)

Oooohhhhh!! "Sounding", now I get it!

[–] Souroak@lemmy.sdf.org 65 points 2 years ago (2 children)

This comment has made my day worse.

[–] onion@feddit.de 31 points 2 years ago

Audio Hertz

[–] Evil_Shrubbery@lemm.ee 6 points 2 years ago

Ikr? I tried it & I can only hear static!!

Sounding my ass ... wait, maybe that's it! Maybe I had it all wrong ... brb

[–] ArmoredThirteen@lemmy.ml 13 points 2 years ago* (last edited 2 years ago) (1 children)

I'm currently dilating and while not the same it does involve cramming a rigid object into a sensitive area. Have to say from where I'm at I still don't understand the appeal of sounding

[–] agentshags@sh.itjust.works 4 points 2 years ago

Cystoscopies are great fun

[–] 9point6@lemmy.world 125 points 2 years ago (2 children)

Dolby Atmos is up to 12 channels this connector has 16 + ground

It's clearly for Dolby Atmos + component video with an inline microphone

[–] SkunkWorkz@lemmy.world 51 points 2 years ago* (last edited 2 years ago) (1 children)

The most complex Atmos system you can build is 24.1.10 so that’s 35 audio output channels. Sure the audio is packed on disc in 12-16 channels. But Atmos is object based, the Atmos receiver can calculate where the sound should play across those 35 output channels.

[–] 9point6@lemmy.world 12 points 2 years ago* (last edited 2 years ago) (3 children)

I was aware that there was algorithmic expansion that could be done, but I did think it was a maximum of 12 real channels (L, C, R, SL, SR, RL, RR, sub, 4x overheads)

What are the other 4? Do they add channels between the ear height and overheads?

[–] GreatAlbatross@feddit.uk 5 points 2 years ago

It depends on the version of atmos.

Full fat cinema atmos can scale to (iirc) 512 channels. (Things may have changed since I last was involved!)

In that case, it's a 7.1 bed, and all the other channels are effectively coordinates in the room, and the processor steers objects between them in real time, rather than having defined tracks.

[–] SkunkWorkz@lemmy.world 3 points 2 years ago* (last edited 2 years ago)

I think those are purely object based channels that a TrueHD receiver can’t use. So that’s for audio sources that will be added across the other channels and subtract where necessary to remove duplicate sounds.

[–] Hupf@feddit.de 3 points 2 years ago (1 children)
[–] 9point6@lemmy.world 3 points 2 years ago* (last edited 2 years ago)

In Atmos, channels going in doesn't necessarily align with channels coming out

Speaker setups are regarding channels going out, a jack like the one in the OP would be an input jack as no speaker would need more than two poles

Delete: not sure I'm actually adding anything with this

[–] cm0002@lemmy.world 5 points 2 years ago (1 children)

Wait, is that a real connector/jack and not photoshopped to be comically elongated?

[–] kn33@lemmy.world 6 points 2 years ago (1 children)

Nah, you're right. The speakers get hooked up with straight wire or maybe banana connectors.

[–] realbadat@programming.dev 5 points 2 years ago

Or XLR in the pro world

[–] Evil_Shrubbery@lemm.ee 60 points 2 years ago (2 children)

... so dumb ... but I desperately want to experience the tactile feel of inserting one of these bad boys into that deep tight little jack ... :|

[–] mindbleach@sh.itjust.works 18 points 2 years ago (1 children)

tiktiktiktiktiktiktiktiktiktiktiktiktiktiktiktiktak

[–] Evil_Shrubbery@lemm.ee 8 points 2 years ago

Omgyeesss, that last tak hits so climaxingly good!

[–] MacedWindow@lemmy.world 11 points 2 years ago

Right that's all I can think about

[–] brokenlcd@feddit.it 53 points 2 years ago (1 children)

For the next version they are going to introduce cannon connectors for your convenience!

[–] Iheartcheese@lemmy.world 18 points 2 years ago (1 children)
[–] HootinNHollerin@lemmy.world 5 points 2 years ago (1 children)

Oh jeebuz that was not what I expected

[–] Iheartcheese@lemmy.world 5 points 2 years ago

Rip and tear until it's done

[–] azertyfun@sh.itjust.works 32 points 2 years ago* (last edited 2 years ago) (1 children)

I need to hear what this connector would sound like when connected to an actual Dolby Atmos system. Do the crackles and pops get spatialized and make an impromptu symphony going around your room? The people must know!

[–] JackbyDev@programming.dev 7 points 2 years ago

Probably sounds like a war zone lol

[–] jaspersgroove@lemm.ee 26 points 2 years ago* (last edited 2 years ago) (1 children)
[–] half_built_pyramids@lemmy.world 2 points 2 years ago

Same joke. Nice.

[–] neuracnu@lemmy.blahaj.zone 26 points 2 years ago (2 children)

I started paying attention to this stuff back when Dolby Pro Logic was new, which was a pretty clever way to get surround effects using only left and right audio channels. Left and right channels went directly to the front left and right speakers, but it also compared wave forms coming from the left and right channels. Any wave forms that matched got sent to the center channel (like most on-screen dialog) and any that mismatched got sent to the rear surround speakers (noise, ambience, etc). It wasn't perfect by any measure, but it was a pretty clever hack.

[–] 9point6@lemmy.world 8 points 2 years ago

I knew there was some magic going on with DPL, but I never guessed quite how they did it—that was a surprisingly simple approach in the end!

[–] qjkxbmwvz@startrek.website 8 points 2 years ago

I always thought backwards-compatible FM stereo was pretty cute


transmit L+R channels as before, so they can be picked up and played without trouble with mono equipment, and transmit L-R separately. Just add or subtract to get the L or R channels.

[–] Lepsea@sh.itjust.works 23 points 2 years ago (1 children)

That for Dolby Atmos i wonder how Dolby Atleast look like

[–] wagesj45@kbin.run 12 points 2 years ago

dolby atleas

[–] Sanctus@lemmy.world 18 points 2 years ago (1 children)

Lmao this is so dumb that I choked on my coffee.

[–] Icalasari@fedia.io 15 points 2 years ago (2 children)

Wait, the lines indicate the channels!?

TIL

[–] puppy@lemmy.world 34 points 2 years ago

Nah the sleeves between the lines. The lines are just plastic rings meant to isolate sleeves.

[–] eeltech@lemmy.world 16 points 2 years ago* (last edited 2 years ago) (1 children)

Its the metal connectors between the bands/lines.

2 connectors = 1 signal (mono) + 1 ground

3 connectors = 2 signals (stereo) + 1 ground

[–] user224@lemmy.sdf.org 10 points 2 years ago

3 connectors = 2 signals (stereo) + 1 ground

OR, positive + negative + ground

Could be balanced mono.

[–] half_built_pyramids@lemmy.world 11 points 2 years ago

TRRRRRRRRRRRRRRRRS

[–] Dorkyd68@lemmy.world 7 points 2 years ago (1 children)

Audio butt plugs. Neat. Or maybe since so skinny they are intended to be Audio pee hole plugs idk I'm not a doctor

[–] NewAgeOldPerson@lemmy.world 16 points 2 years ago (1 children)

Real audiophiles love sounding.

[–] silasmariner@programming.dev 7 points 2 years ago

Phenomenal work there

[–] StellarExtract@lemm.ee 2 points 2 years ago