this post was submitted on 05 Sep 2023
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Starfield

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[–] Draegur@lemm.ee 81 points 2 years ago (3 children)

To be fair, most of the cosmos in real life is literally empty. However, realism is overrated. The whole reason we play video games is because real life sucks.

[–] Kichae@kbin.social 29 points 2 years ago

I mean, some of us play sci-fi games because we want to experience the reality that's still out of reach to us.

Not Bethesda products, of course, but, you know. Games.

[–] Psythik@lemm.ee 6 points 2 years ago (4 children)

Unless it's a driving game. Arcade-style racers just aren't fun. You barely have to use the brakes (if at all), and the AI cheats. I much rather play a racing sim.

Otherwise I agree.

[–] Sami_Uso@lemmy.world 7 points 2 years ago

I have a sim race setup in my living room and play ACC and compete in iracing events. That being said, you're not going to tell me Burnout Paradise isn't fun. It serves a purpose. I don't go into it looking for ACC level brake temperatures or tire wear, i go into it to drive 150mph around corners and smash into other cars.

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[–] Yepthatsme@kbin.social 43 points 2 years ago (5 children)

I spent 20 hours exploring one solar system alone. Yea some planets are empty. Not many though. The complaints so far are really shallow.

[–] peopleproblems@lemmy.world 12 points 2 years ago (1 children)

Man you can spend so much time digging through a base to find neat shit and story

shallow isn't what I'd call these complaints, I'd call them childish. I'm having a ton of fun

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[–] Cold_Brew_Enema@lemmy.world 7 points 2 years ago (1 children)

thIS gAme iS lIke a pUdDle cUz itS SHalLOw

[–] DarkThoughts@kbin.social 7 points 2 years ago

I've heard this phrase, or iterations of it, so many times over the years, especially in regards to space games, that I'm convinced the people spewing it constantly have absolutely no idea what a deep space game actually is. I think they're just there to complain regardless of how much depth there is.

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[–] bhamlin@lemmy.world 27 points 2 years ago (1 children)

That's at least a step up from No Man's Sky, which promised unexplored universes. It then delivered every planet already having a base of at least one alien race.

At this point I would welcome literal empty planets.

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[–] NOT_RICK@lemmy.world 24 points 2 years ago (10 children)

I really can’t decide if I agree or not. Only had a chance to play 4 hours or so. My main impression so far is the menus are clunky and I hate how reliant travel is on the menu system. Doesn’t feel like I’m actually piloting anything

[–] Axxi@lemmy.world 16 points 2 years ago* (last edited 2 years ago) (1 children)

My argument for why landing on the moon wasn't boring is they actually got to pilot the ship, landing it safely on the surface. If the astronauts had a cut scene where they were suddenly landing safely just so they could then fast travel home, having nothing to do on the surface would've been far more of an issue.

[–] massive_bereavement@kbin.social 8 points 2 years ago

"We choose to go to the Moon in this game and do the other things, not because they are easy, but to watch the cutscene"

[–] thesprongler@lemmy.world 14 points 2 years ago

I thought that fast-travel-via-menu was clunky too after 4 hours. Then I realized you don't need to use the menus to fast travel, it's just perhaps clunkier to do so from your cockpit. Aim at a planet, go into scan mode, then tap A and hold X (on controller). Here's a video demoing it.

There are several less than intuitive features in the game that I'm slowing discovering by paying more attention to the prompts at the bottom of the screen. I may have missed a tooltip but it seems this is a very common one based on negative feedback.

[–] FrankFrankson@lemmy.world 13 points 2 years ago* (last edited 2 years ago) (5 children)

The person that made FallUI (a solid UI mod for Fallout 4 that fixes inventory management amd other stuff) released a mod for Starfield's inventory last night.

https://www.nexusmods.com/starfield/mods/773?tab=description

[–] BaroqueInMind@kbin.social 16 points 2 years ago (2 children)

200 million dollar budget, as large as a summer blockbuster film, yet a dude with his free time fixed an issue that was the devs responsibility. Remind me why this game is $70?

[–] c0c0c0@lemmy.world 15 points 2 years ago (3 children)

UI elements are usually designed to work on the lowest common denominator. Small screens, struggling cpus, etc. Modders don't care about any of that.

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[–] EvilMonkeySlayer@kbin.social 7 points 2 years ago (1 children)

The people who're emotionally invested in something will almost always make something better than the developers themselves.

[–] snooggums@kbin.social 7 points 2 years ago

Part of that is the ability to focus on improving on all of the work that already exists and the other part is being able to unilaterally make decisions while being emotionally invested.

Developers are often spending the majority of the time making sure whatever gameplay exists passes testing without breaking the overall compromise vision that is limited by time and money for deadlines. Companies don't allow enough time for polish and frequently have decisions made based on the added cost of labor and testing tha mods don't have since mods having bugs is an acceptable situation for people while a company putting out bugs is generally met with hostility. Different levels of standards and costs have a huge impact on why many mods vastly improve the game in ways that don't fit into the game development process.

Plus a lot of mods are focused on a specific part and don't appeal to the playerbase as a whole.

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[–] Ketram@lemmy.blahaj.zone 22 points 2 years ago (2 children)

It's true, some of them ARE empty by design...but the problem is, a world with life on it in Starfield is barely more interesting than the barren rock. It is still almost ALL randomly generated, there just happens to be more wildlife to scan while you run across the boring landscape, and maybe an animal will try to kill you.

Oh, and the pointless radiant quest you get will be from a solar farm on the nice planet, instead of a mining platform on the barren one. There is very little difference.

[–] DragonTypeWyvern@literature.cafe 10 points 2 years ago (1 children)

I do not understand Bethesda's insistence on "Radiant" quests.

[–] naqahdah@my.lserver.dev 6 points 2 years ago (2 children)

I don't necessarily mind them, but they seem to be out of control in this one. I ran from the UC place in Atlantis to my ship, landed on Mars, ran into the town to a quest giver, and when I opened my map next, I had dots ALL OVER IT.

I popped open my quest log, and there were 11 random quests I didn't even realize I had hoovered up just running from location to location. The thing that kind of bothers me about it is that that's more than double the amount of quests I had intentionally picked up.

It's okay if I explore and uncover some of these myself, Todd.

[–] DarkThoughts@kbin.social 7 points 2 years ago (1 children)

A lot of those come from you "overhearing" NPCs talk. But often you're completely out of range, or there's so many NPCs brabbling that you can't make anything out anyway and suddenly the questlog fills up with "talk to so and so" quests, with no relation of its context (which imo is the real crime here).

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[–] Wahots@pawb.social 5 points 2 years ago (1 children)

Ugh, they are bringing back radiant quests? Did they learn nothing from Skyrim? Bare minimum, radiant quests have to be BETTER than Deep Rock Galactic missions. But better to just not have them at all, a la Baldur's Gate 3.

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[–] samus12345@lemmy.world 21 points 2 years ago* (last edited 2 years ago)

"Everyone's concerned that empty planets are going to be boring. But when the astronauts went to the moon, there was nothing there. They certainly weren't bored."

Um, yeah, because going to the moon was a novel thing in 1969. It isn't 360 years later. Reminds me of the Futurama pilot when Fry was excited to go to the moon and it was just another boring trip for everyone else.

[–] DmMacniel@feddit.de 10 points 2 years ago

I just played two hours and called it quits as I was walking, jumping, and hovering in "mid air" on Luna. No Sun to see, but the Luna Surface was .... illuminated and the features threw somehow shadows? Where is the light coming from? Why is there no conversation of moment? This is truly Skyrim in space.

[–] fckreddit@lemmy.ml 10 points 2 years ago* (last edited 2 years ago) (1 children)

I feel like Starfield should have removed the space travel mechanics. It could instead have opted for Mass Effect style travel menu..

Also, they could have gone for a handful of highly detailed planets.

[–] EvilMonkeySlayer@kbin.social 6 points 2 years ago (2 children)

I think the most fun I've had has been the spaceship building. I've only done a bit of space combat, but the spaceship builder while not perfect (like the inability to rotate parts) I quite liked.

[–] pimento64@sopuli.xyz 7 points 2 years ago (3 children)

the spaceship builder while not perfect (like the inability to rotate parts)

Please tell me you're exaggerating for humorous effect

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[–] Kolanaki@yiffit.net 9 points 2 years ago* (last edited 2 years ago) (2 children)

If it was boring, nobody would want to visit the Moon or Mars IRL, and yet... People do want to do that. 🤷🏻‍♂️

Of course, in the game even the "empty" planets are not actually empty. There are plenty of POIs to find from wrecked spaceships to clandestine bases to naturally forming caves. You just can't find them without landing and walking around. Sometimes for hours, because the planet is huge and you can only explore it on foot.

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[–] 8rhn6t6s@lemmy.world 8 points 2 years ago (2 children)

Outer Wilds had a few planets but it was still fun

[–] jet@hackertalks.com 8 points 2 years ago

The environmental storytelling was really good.

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