While playing the single player masterpiece which was God of War, I absolutely thought: "The only way to make this game better is if I had the luxury of buying a battle pass to grind for seasonal cosmetics along with a dozen other people." π€€π€€π€€π€
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Iβve played each game and they are all awesome.
Would be better if you can earn skibidi toilet emoji dances for Kratos
Lmao. GoW live service? Fucking hell it's video games by committee.
This was inevitable as soon as games started getting the budgets of blockbuster movies. No one wants to invest that much money into a project without getting some oversight and control in return.
Of course, very, very few people who have access to that kind of cash have any design sense whatsoever, and even fewer understand the creative process, or what makes games "good"... so they ask for shit that they think will be "safe" money-makers, and we get what we get: endless, samey, soulless shlock.
Good riddance. Seems like Sony got the message; we're sick of everything being a "live service".
Well, no.
Deep Rock Galactic has fully optional skin packs to make money and they're doing great.
Warframe has been chugging along for over a decade now and they're doing great. Beating the pants off of Destiny 2 for average player count.
The live service trick is that live service only works if the company actually cares about the product. Those two companies stand out because they legitimately care and have great communication with their communities.
DRG and Warframe also hit the critical requirement of actually being games that are fun to play!
I haven't played a lot of WF, but I've got hundreds of hours on DRG. There is no grind. Getting holiday loot takes 5 to 8 matched total, and the Seasons are long and very relaxed. I maxed out XP for this season already and the next probably won't start until at least this summer.
The community is going strong, the game is fun, Ghost Ship seems stable and like a nice place to work. It's so stupid that more companies don't see that they could run like this instead of chasing "get rich quick" corporate schemes that always alienate the fans.
So far Warframe has been the ONLY example of a good live service game. It's the OG when it comes to the model, but it's also the exception, and not the rule.
Don't forget Path of Exile.
Id argue a bunch of early access games that get constant updates are Live Service games too.
And indie games like Terraria and Minecraft were the best examples of live service.
DRG doesnβt make me feel like they are taking advantage of me with their transactions because they arenβt required. Itβs nice that way.
I'd say also it depends on the franchise. Depp rock? Be a funny space dwarf yelling rock and stone? Hell yes imma do that with some friends.
God of war? No. Much more serious tone, I want to do that alone to explore the narrative
Itβs for the best. The series deserves better than live service.
A God of War live service game? Who the fuck signed off on that? I'm glad the article was able to zero in on the blistering stupidity of such a thing.
Yeah, cancelling this seems like a good call.
So the fuckers can learn!
The more canceled live service games the better.
Make a real game or don't bother.
god of war live service? wtf???
cancelled God of War sequel
"That's bad!"
Live service
"That's good!"
Good, live service games are cancer.
And then they die when the servers are no longer maintained. Make more standalone games that donβt require servers.
Or at least release the server code when you shut the game down, so anyone can spin up a server of their own. Community servers are fine, but you should always be able to host your own for friends to play on.
Stupid question, but was is a live service game?
Game they keep updating with new content and microtransactions.
Its the definition of "you dont own the game". You pay to get access to the service of playing the game and it wants to keep you playing as long as possible so you spend more money on micro transactions. They are constantly updated, usually as some form of "season", have daily login streak bonuses, etc. And after 2 years the game shuts down and you have nothing and can't play anything you paid for anymore.
Every live service game that fails or gets cancled is a good thing.
online multiplayer bullshit with monthly fees.
Monthly fees optional. These days I'd assume the battle pass model is more common.
Like a subscription base game? World of Warcraft and other alike?
no it's like fortnite or cod. They're usually quickplay multiplayer games with a low cost to entry, infinite grinding potential, and microtransaction hell
I don't even know what a God of War live service game would be like but I can't imagine it would be good.
All I read here is that there are still 8 too many live service games in development. Are execs addicted to gambling or what? Because thatβs exactly what live service game development is. Also I would like to know what kind of research they are doing that indicates that more live service games is what the market wants, when people who play them rarely ever switch once they find the one they like and at this point there are entirely too many of them.
Live service games that become successful can make billions of dollars, so everyone is trying to be the next big one. Having a ton of concurrent live service projects is the "throw shit at a wall and see what sticks" strategy. They expect most to fail but hope that the 1 that succeeds makes up for it and then some.
Bend is best-known for Days Gone and, back in the day, Syphon Filter
Are we just gonna pretend Bubsy 3D never existed?
Damn. Bubsy 3D to Days Gone. What a redemption arc lol
I can't imagine how it sucks to being these devs. They obviuosly earned more and lived better than me, but I'd have a hard time parting with some project even if they are all mismanaged unborn messes.
I was a professional developer in a wide range of gaming areas for about 20 years... Looking back, I can honestly say that 95% of the work I did ended up as a vapor... The 5% that made it to market were so fleeting...
I derived my satisfaction not from completing projects, but solving the underlying problems. That kept me very engaged.
But yeah, not everybody sees things this way.
Good! Wonder what trend the brain-dead CEOs are going to chase after now. Cozy games?
Since games take 5+ years to make now we're probably in for a wave of metaverse products.
Why did they make an expensive game like Concord which nobody wanted? Don't they have market analysts or something like that? Everyone was able to tell them beforehand that it will flop.
Afaik they started development when overwatch was already successful. By the time development finished the hype was over and players had moved to other genres, and had very little interest in an overwatch clone.
Until Marvel Rivals showed it could still be done but you needed a very specific game for it.
They probably started it at a time when analysis suggested it was what people wanted more of, and then during the probably what; 4 or 5 years it took to develop, interest waned?
I donβt think it was weird that they started on this; it was pretty weird that they didnβt pivot or cancel earlier.