How do you organize a game that has 2,000 people working on it?
I mean, with the general state of AAA gaming these days I have to assume they don't. Have you seen some of the shit that's been coming out?
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
1. Submissions have to be related to games
Video games, tabletop, or otherwise. Posts not related to games will be deleted.
This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
2. No bigotry or harassment, be civil
No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.
We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
3. No excessive self-promotion
Try to keep it to 10% self-promotion / 90% other stuff in your post history.
This is to prevent people from posting for the sole purpose of promoting their own website or social media account.
4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.
We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.
5. Mark Spoilers and NSFW
Make sure to mark your stuff or it may be removed.
No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.
6. No linking to piracy
Don't share it here, there are other places to find it. Discussion of piracy is fine.
We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.
PM a mod to add your own
Video games
Generic
Help and suggestions
By platform
By type
By games
Language specific
How do you organize a game that has 2,000 people working on it?
I mean, with the general state of AAA gaming these days I have to assume they don't. Have you seen some of the shit that's been coming out?
I can’t imagine ever working on any project that large. Most of your people will essentially have zero communication with each other, and release a half-assed overbudgeted product as a result
Most of your people will essentially have zero communication with each other
does the texture artist really need to communicate with the advertising co-ordinator?
But does the texture artist need to talk to the modelers? Of course. Do they need to talk to people in sound design? Maybe. What about game engine and programming? Maybe. What about writers? Maybe.
The fact is, you'd probably have a better product at the end of the day if everyone were able to coordinate their efforts.
Not everyone needs to talk to everyone. But many people need to talk to many people.
Microsoft had to abandon the initial Vista project and start over because they couldn't manage a team of 1000 developers. People working on adjacent features had to go through so many layers of management that in some cases the closest shared manager was Bill Gates. For something like getting a change in the shutdown code reflected in the shutdown dialog.
Huge teams become exponentially harder to manage efficiently.
Ugh... Don't get me started.
This is exactly what I thought
Used to work at Rebellion on their IT team. Genuinely a fantastic place to work and the owners seemed to always be super chill. Had a full suit of armour in one of their offices and so many weapons lying around (likely blunt replicas but still really cool).
I wasn't on the game dev team so can't speak for them but I was personally never pushed to work harder and often explicitly told to take breaks.
We also used to have large Unreal Tournament matches at lunch.
So what I really want is a game that gives me a sense of achievement, and with the vaguest possibility that I actually might finish it. And so it'd be really interesting to know how many games are actually finished, and how many games are just abandoned by what proportion of people.
It can be fun to go to an achievement/trophy tracker and compare the numbers for the awards for first and last story missions.
For GTA5 some numbers are:
For Assassins Creed Odyssey:
This is the guy who has an awesome medieval history channel on YouTube. Seems like a really down to earth bloke.
Just discovered that channel, and was like "how is this funded??" So I looked him up and what a pleasant surprise it was to see his place in the game industry!
+1 for his YouTube channel. One of the best medieval history channels there is
The rarest human resource there is: good management.
Or bad management and it's an inefficient mess that simultaneously breaks its workers.
By crushing the spirit and exploiting the hell out of passionate workers.
And hire an Outsource Manager so you can farm out most grunt work to underpaid devs in other countries.
Open Source does it all the time, just with a slower pace.
Excluding the "Open Core" projects, those people don't normally have management breathing down their necks.
open core isn't open source, imo.
That's why I put it in quotes.
How many open source projects have 2000 concurrent contributors working full time on it?