this post was submitted on 22 Mar 2025
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Gaming

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[–] ch00f@lemmy.world 163 points 3 months ago (4 children)

Not true. A few months ago, a kid played Tetris until it crashed. Technically beating the game.

[–] Godnroc@lemmy.world 90 points 3 months ago (1 children)

When you quit the game, you lose. When the game quits instead, you win.

[–] TurnOnTheSunflower@lemmy.world 40 points 3 months ago

In Russia the game quits you.

[–] Catoblepas@lemmy.blahaj.zone 42 points 3 months ago (1 children)

Summoning Salt has a great video about it, if you have 2 hours to kill.

[–] KingJalopy@lemm.ee 19 points 3 months ago* (last edited 3 months ago) (1 children)

I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can't even sleep without my gaming videos. I don't even play games and haven't in many years but I'm so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don't actually play.

[–] Mog_fanatic@lemmy.world 11 points 3 months ago (1 children)

Ah the ole summoning salt a roo. I feel like we've all been down a similar rabbit hole. I went down one with one of his many Mike Tysons punch out videos lol

[–] skulblaka@sh.itjust.works 11 points 3 months ago

I know more about Mario Kart 64 shortcuts now than at any time during when I was actually playing the game.

[–] Kraiden@kbin.earth 23 points 3 months ago

More recently, by avoid the crash states, "rebirth" has been achieved, which is where the level overflows and wraps all the way back to level 0.

So, true. The game is infinite unless you screw up and die

eta: timestamped link

[–] answersplease77@lemmy.world 20 points 3 months ago* (last edited 3 months ago)

No he glitched it on purpose. classic tetris game doesn't stop. it goes forever until you lose.

however after certain level there is specific glitch that stops the game and it's up to you can choose to not do it and play forever, or get multiple chances to delay it few more levels then do it to glitch and crash the game. That's as close as you can get to "beating" the game

[–] henfredemars 51 points 3 months ago (7 children)

Many great games are like this. Dwarf Fortress is my personal favorite, where losing is fun.

[–] Xenny@lemmy.world 29 points 3 months ago* (last edited 3 months ago) (2 children)

Project Zomboid goes "THIS IS HOW YOU DIED" Everytime I start a new game and well, it hasn't been wrong yet.

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[–] sp3tr4l@lemmy.zip 9 points 3 months ago (2 children)

Kenshi also doesn't really have a 'win' state.

Lots of other sandbox style games as well.

Can you 'win' Caves of Qud? Or just... not die lol?

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[–] lemmyng@lemmy.ca 5 points 3 months ago (2 children)

Finding new ways in which the environment (or your own actions) can kill you in Noita is very satisfying.

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[–] owl 43 points 3 months ago (1 children)

Weren't high score games a staple of arcades long before tetris?

[–] orbitz@lemmy.ca 16 points 3 months ago (1 children)

The whole reason to put ASS in the scoreboard, so yes.

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[–] Kolanaki@pawb.social 39 points 3 months ago* (last edited 3 months ago) (13 children)

It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.

[–] m0darn@lemmy.ca 19 points 3 months ago (1 children)

Isn't it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can't actually go up forever, eventually the system crashes.

[–] ZhprbE@lemm.ee 10 points 3 months ago

This description of capitalism perfectly reflects soviet communism as well, tho

[–] embed_me@programming.dev 6 points 3 months ago* (last edited 3 months ago) (1 children)

Truly, reaching singularity is the end goal

[–] Kolanaki@pawb.social 7 points 3 months ago

Tetris as a commentary on transhumanism.

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[–] RememberTheApollo_@lemmy.world 29 points 3 months ago* (last edited 3 months ago)

A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.

The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.

[–] renegadespork@lemmy.jelliefrontier.net 27 points 3 months ago (1 children)

I was with them until the last sentence, like what a weird takeaway.

[–] chickenf622@sh.itjust.works 17 points 3 months ago (1 children)

Right? A lot of games have no win condition it was just to see how far you could get. Already saw some good examples on the comments, but pacman is another one. There is the kill screen but that's just cause the game wasn't made to go that long.

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[–] LovableSidekick@lemmy.world 19 points 3 months ago* (last edited 3 months ago) (9 children)

That's a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?

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[–] kerrigan778@lemmy.world 19 points 3 months ago (2 children)

This is just inherent to the history of games stemming from arcades. If you "finished" the game you had to insert more coins again, basically every game was structured so that if you "won" you kept playing until you finally lost, setting a high score.

[–] Asetru@feddit.org 17 points 3 months ago (3 children)

While that's true in general, tetris wasn't designed for arcades.

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[–] 96VXb9ktTjFnRi@feddit.nl 18 points 3 months ago* (last edited 3 months ago) (11 children)

TIL Tetris is from USSR. Aswell as that the pieces in it are called tetrominos.

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[–] DoucheBagMcSwag@lemmy.dbzer0.com 17 points 3 months ago* (last edited 3 months ago) (1 children)

I am the man that arranges the blocks

That decend upon me from up. Above.

They come down and I spin them around

Till they fit in the ground like hand. In. Glove.

[–] Tum@lemmy.world 6 points 3 months ago (1 children)

I am the man that arranged the blocks

That are made by the men. in. Kazakhstan.

they come two weeks late.

and they dont tesselate.

so much for the leaders five. year. plan.

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[–] Pistcow@lemm.ee 15 points 3 months ago

Basically any rogue like game.

[–] lolola@lemmy.blahaj.zone 14 points 3 months ago (3 children)

Tetris 99. It's like racing side by side with 98 other Sisyphuses to see who can get their boulder up the hill most efficiently.

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[–] nthavoc@lemmy.today 14 points 3 months ago (1 children)

But you get really good at packing stuff so the skill translates to real life.

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[–] ZombiFrancis@sh.itjust.works 12 points 3 months ago

A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn't even keep score originally.

[–] MIDItheKID@lemmy.world 11 points 3 months ago (1 children)

Everybody talking about Scooty "beating" the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren't disappearing, the camera is scrolling up. It was the Cold War. It makes sense.

I have no official documentation of this.

[–] YiddishMcSquidish@lemmy.today 5 points 3 months ago

No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it's mainly geometric symbols and scribblings about higher dimensions. My mom says it's schizo, but she just doesn't see the patterns!

[–] lordnikon@lemmy.world 10 points 3 months ago* (last edited 3 months ago)

I think that is basically life you try your best to not lose it all and you take the hits of joy no matter what. Sometimes it's a just one line but sometimes it's a whole tetris. Sometimes a misstep can cost you a delay in getting a new line, sometimes it can cost you the whole game.

[–] josefo@leminal.space 9 points 3 months ago (1 children)
[–] Piemanding@sh.itjust.works 19 points 3 months ago

Rogue came out in 1980, while Tetris came out 4 years later in 1984. Some nice bit of trivia there.

[–] hmmm@sh.itjust.works 7 points 3 months ago* (last edited 3 months ago) (2 children)
[–] Agent641@lemmy.world 7 points 3 months ago (1 children)
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[–] JSocial@lemmy.dbzer0.com 7 points 3 months ago (1 children)
[–] Gullible@sh.itjust.works 8 points 3 months ago

I had always believed that Tetris was open sourced and freely licensed. Never knew a dude owns it

[–] mythic_tartan@lemm.ee 6 points 3 months ago (1 children)

False. I’ve won, you just need to be good enough to become a Tetris Master. Keep practicing! ;)

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[–] FIbynight@lemm.ee 6 points 3 months ago

TIL i’m in my “back in my day” phase of life because it seems video game origins have gone from common knowledge to lore.

[–] JerkyChew@lemmy.one 5 points 3 months ago

This guy obviously never played B mode on the Game Boy. My space ship was best space ship.

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