Would it be possible to add an information box that's separated from reminder note and character creation? It would behave like a hidden information box that injects general and important information into the world, lore and general information about the session without interfering with the character itself, here's few examples:
1- I want to add ancient china to a fantasy settings, of course, it will be a different nation with different name, but the clothes/dresses, culture, architecture and people would be the same, just like how the default fantasy settings is usually European (same people, architecture, dress, armor...etc). I tried my absolute best but the damn ai keep referencing the grand Chinese architecture in a fantasy settings where real nations don't exist, also it emphasizes it a bit too much, most of my sessions, the AI won't shut the fuck up about how everything and everyone is Chinese, so this information box you would include information like "quan li is a nation that is based on medieval China, with the same customs, dress, people, style of government, army, architecture, names and culture, avoid referencing China itself and use it as a source of inspiration", this information will be used for lore and storytelling (I used lore entires to make it work, but it feels like a script that the AI reads and don't abide by its rules and instructions, it doesn't change shit, I don't want to hear about how "ornate" and "grand" the Chinese shit in my fantasy settings ever again, shit was tiring, and yes, I read the ppt/word/excel/whatever about using lore entires, I know how to properly use them).
2- it can be used use it to set the tone, world type and adventure genre, you can write what type of adventure you are going through and the AI will hold onto it for the rest of the chat as a core component of the session, it would be seamless and ordinary implementation that feels natural, not something that the AI would pander about, I was semi successful in this but eventually the AI sharted, I made a comedic and cartoony session and the characters behaved as if they were in loony tunes, like something heavy falling on the them, they would get flattend, their eyes would bulge outward when they see something shiny, it was a hilarious session but it returned to the boring and cliché fantasy adventure about uncovering secrets and solving mysteries, it went from spongebob to scooby doo, (it wasn't even a fantasy session, it was the real world but with Tom and Jerry logic), it didn't adhere to the type of world that the session revolves around, also i didn't even went that far into the session for it to break down so quickly, it did just that for no reason, even after a thousand response regeneration, they all came out the same, so in this box you would write like "this session is comedic and should resemble cartoons, it should follow cartoon logic and pacing", just like my first point, the AI would never stop talking about how everything is cartoonish and how cartoony the logic is in this world, even the characters won't shut up about it, it was hilarious to see the AI trying super hard to talk about how everything is cartoony, but the reminder notes is preventing it from doing so, I remember seeing multiple responses that come out as "alright, no mentioning about how everything is cartoony", casually breaking the fourth wall and overriding the character.
3- giving the character traits/abilities/tangible things that they are not aware of, for example: a clueless guy who can turn into dragon when he's in great stress, he has absolutely no idea that he has that ability, yet the AI, again, won't shut up how tingly and dormant the dragon core is inside this guy, then the line between being unaware and fully knowing starts to blur, for example, sometimes he forgets that he's not supposed to know that he can turn into a dragon, so he turns into one and acts as if it's something he can do casually without being stressed out? Also suddenly he knows that he can do it, Also he keeps saying shit along the lines of "if we are ever in troubles, I would Use my... Secret ability to get us out of harm's way" also, just like point 2, it would break the fourth wall and say "oh right, I wasn't supposed to know that". In this box you would write something like "John was born with a dragon core that turns him into a dragon when he's in great stress and he's not aware of it...Blabla" and in the character creation section, you would lay out his character normally, like his personality, general lore, stuff that he obviously knows and aware of.. Etc.
Giving instructions in the character creation ? Done that, in the reminder note? Yup, lore entries? I sure did, Hell, I even tried to use general writing instructions out of desperation, so my question is, is it possible for this feature to be implemented? Or it's something impossible due to technical limitations or programming issues? or it will need a gazillion years worth of development to work properly? If this feature isn't possible at the moment, how to stop the AI or at least, mitigate this weird behaviors and add stuff that the AI won't babble about or know but are important for the story? I'm not 100% sure but if the new text model comes out, would it adhere to instructions too well to the point that this information box feature would be obsolete and unnecessary? Thanks in advance.