Mattias

joined 4 months ago
[–] Mattias@lemmy.world 1 points 4 weeks ago (1 children)

No rush, personally I'm not in a hurry for the update to be finalised, great things take time

[–] Mattias@lemmy.world 1 points 4 weeks ago (3 children)

Same, I'm not pushy and I'm definitely not putting pressure on the dev, he can spend weeks and months on it, I am a very patient man. I have created few scenarios and characters (preparation for the new text model) few months back and to this day, I haven't really worked on them yet lmao, I was about to do just that (in fact, I did make one out of many) but the moment the AI starting yapping like the old model, I stopped, I won't edge myself by toying with the current model (that could very much be, the older one, read my final reply to @randomize above).

[–] Mattias@lemmy.world 2 points 4 weeks ago (5 children)

Yup, that what I always say in the subreddit, even before the change, the problem is that people don't listen, it's an absolute miracle that perchance exists, everything is free without the tiring censorship, so you can absolutely go ham with grimdark and mature stuff since gore and violence is considered NSFW to many LLMs, not to mention the image gen, it's all free, no subscription, no pay walls, no monthly fees, no points/tokens system and no "one purchase unlock", some people are really ungrateful. I really hope the dev doesn't get discourage by the barrage of NPCs that won't shut up about the ongoing change.

[–] Mattias@lemmy.world 2 points 4 weeks ago* (last edited 4 weeks ago)

The dev have all the time in the world, I hope he makes it right, if the new model acts, lead stories, describe environment/surroundings and animate characters differently and precisely as described (I'm talking 180° difference), then the text model update has the right to be called an "update".

(or maybe dev even put the old model back into place while working on the new one, idk).

That could be right actually, because I have been using ACC and Ai RPG since late 2023/early 2024, so I have a lot of experience on how the old model behaves, talks, describe, steer... Etc and I can confidently say that the old model is the one that we are toying with rn and the new one could be on back burner, but sometimes I feel like it's being partially deployed and then it goes away.

so far, the best experience I had with it was on day 1, when it was first implemented, it was soooo damn good, the responses took longer to generate but I didn't care because they felt so damn real, if the model behaved like that after the update is fully implemented, other ai rp and chat platforms will face a tough competition.

[–] Mattias@lemmy.world 1 points 4 weeks ago (2 children)

That's what I thought, the way we make characters must be changed to accommodate the new model, like how we describe their personality, their lore, general background, the world and other information, just like how we had to re-learn how to make prompts after the image gen got updated. What I really find weird is that the new model describes the surrounding environment and character's actions, it's literally the exact same as the old model (voice barely above a whisper, eye flashes with anger, his breath hitches, eyes widen with horror, deafening silence...etc), now I don't know if these are universal among all models, but they are extremely repetitive and it feels the AI steers the entire story just to use them, I feel like people wouldn't complain about long responses if they were well written and not the same across all types of rp.

[–] Mattias@lemmy.world 1 points 1 month ago* (last edited 1 month ago) (1 children)

Yeah a lot of people are reporting changes (good and bad) in the subreddit, looks like the dev is tinkering with it in real time, some are encountering an instruction (could be a core instruction) that says "BREAK_BAD_PATTERNS", it overlaps and inject itself into generated responses, like you can see it in the chat.

[–] Mattias@lemmy.world 2 points 1 month ago (1 children)

Good luck with ST, honestly I didn't have a good experience with it (technical issues and bugs), I will probably give it a second chance, given the current state of perchance's model.

[–] Mattias@lemmy.world 1 points 1 month ago (2 children)

I never notice the first person rp from the AI side, the only thing I noticed was knuckles whitening and ozone wafting through the air.

[–] Mattias@lemmy.world 1 points 1 month ago* (last edited 1 month ago) (11 children)

The thing is, I've encountered many, if not all of issues while using the old model, but now I feel like the new model has enhanced them a bit too much, give it 1 and it will set the dial up to 10, I know it's too early to judge since the model isn't fully implemented yet and it's still a wip, but people in other platforms have also reported few issues that's a bit similar. so we will have to live with them, though they can be heavily mitigated from the dev's side.

 

I keep seeing people talking about how cartoonishly violent the AI is and how sometimes it talks like a toddler (me go? No... Scary... Me eat... Me sleep). I was able to gather few other quirks beside babyspeak and doomguy mode after using ACC and Ai RPG couple of times since the update:

1-constant pauses: why does the characters... Speak like... This...? I swear every response has at least one or two pauses, the old model is also guilty of this but I feel like the new model pauses more often, if the character is injured, breathing heavily from exertion or lost in their own thoughts, then yes, pausing does make sense, but pausing in every interaction, every sentence, regardless of the situation and the status of the character, feels odd and awkward.

2-word parroting + edgy nonsense : the AI would parrot a random word from your response alongside nonsense talk, it won't stop doing this until you delete the chat and start anew, like :

Anon: I'm anon! nice to meet you.

Ai: Nice? Tell me The truth... What is your... Profession?

Anon: accountant in the local bank.

Ai: accountant? Liar... Tell me... Did they scream?

Anon: i ate tasty breakfast today.

Ai: tasty? That's... Interesting... Tell me... How did the blood taste...

3- full oblivious mode/lack of awareness: it's when the character acts like an absolute dumbass, this one literally happened to me in every session, no exceptions, here's two examples:

a) My roommate broke his mother's porcelain dinnerware and panicked. I told him to buy a similar set so she wouldn't notice, he kept saying : "Why? My mom will get mad when she knows that I broke her stuff", "Why? She will visit me next week, I'm scared", "Buy a new set? Why? What happened?". Each one of these lines was said to me after i explained to him that he needs to buy a new set because he broke the damn thing, almost made me lose my shit.

b) I was playing as a battlemage, who was cursed to stay in the underworld forever for treachery, then this demon appears out of nowhere and keep asking "what are you doing here in our land?","what brings a human to our firey sulfurus barren lands?" despite me telling him a hundred times that I was banished to the underworld and I can't leave it because of the curse that was bestowed upon me for my treacherous actions, which is why I'm chilling in the underworld, he kept responding with : "yeah but that doesn't answer why you're here... So... why does a human wander here in our smokin' hot lava filled lands?".

4- extreme implementation of traits/personality: character is hot-headed? He will be a firey hot ball of anger all the time, the character is childish? He will literally talk and act like a baby, character is shy? He will whisper every word like mouse and avoid contact, the character is defensive? He will see everything as a threat, even inanimate objects are seen as an enemy, one of my character literally saw a mountain as a threat and tried to attack it multiple times.

5- extreme fixation : once a character talk about topic or something, they will never let go of it, ever, examples: one of my characters was locked in on some demons and we went faaar away from them yet he keeps talking about how he's going to kill them and how they pose a threat, even after going through another dimension that's gazillion miles away, also the fine china dude that broke his mom's fine china was still talking about what he did and how scared he was form his mom's wrath... Even after buying new set and the ordeal was long over.

Now I know that the update isn't fully done and the dev is currently tinkering and tweaking it to make it better, but I felt like sharing some of the quirks that I found since I don't see anyone talking about them, beside the two I mentioned in the beginning of the post. did you encounter anything that I listed here? Thank you for your time.

[–] Mattias@lemmy.world 2 points 1 month ago

It could be deepseek, because Chloe (the ACC assistant) gets very scared and avoidant when topics like tiananmen square massacre, uyghur genocide and Taiwan get brought up, not to mention it functions similarly to chatgpt as many people have noticed, also claude and Llama 3.x/4 won't have a problem talking about the aforementioned topics, unlike deepseek. As for the token size, we still don't know, it really depends on the model and the hardware capabilities of the dev's setup, it could range from 8k-16k all the way up to 128k.

[–] Mattias@lemmy.world 1 points 1 month ago

So the current model in ACC is pretty outdated and absolutely loves to ignore most of the instructions (either intentionally because it's dumb or being forced to truncate the description due to overwhelming number of information given), I guess I will wait for the new text model, my gripe with big corpo Ai's that you mentioned is that they are too... Formal? Basically it censors stuff that it consider as NSFW, I'm not talking about smut stuff, I'm talking hardcore violence, I'm trying to pull off berserk or dark souls level of dread and misanthropy, as dark fantasy is one of my favorite genres, but the constant "violence bad, can't do that" warnings throw me off, I mentioned this somewhere but when I played as a lonely mage living in a cozy cove alone, someone approached my residence, despite my constant warnings, he won't back off, so I used fireball spell and hurl it at his feet, not the guy himself, I aimed at his feet as a warning, the AI didn't like that at all and gave me a warning, if I received a warning for this, what would I receive if I tore a new one for monster or a major villain? The AI would go apeshit. anyway, thank you Petra and GrumblePuss for your valuable information, I really hope the new model will stick to instructions well, unlike the current one.

[–] Mattias@lemmy.world 1 points 1 month ago (2 children)

So it's kinda possible, that's good to know, but I will be honest, I don’t know much about coding or setting that stuff up myself, so the JavaScript workaround isn’t really something I could pull off myself, however, there was a JavaScript code that you can put in the JavaScript section when making a character, it works kinda kinda similar to what I was talking about in this post, it works as a filter, it scans each response and remove repetitive words, phrases and tropes from the chat itself and tries to stop certain behaviours, the problem is, it's extremely intrusive as it starts scanning few seconds after the AI stops generating a response and hits you with a pop-up window that says "scanning", also the scan is slow, sometimes does absolutely nothing and worst of all, occasionally it gets stuck in a infinite loop that you can't escape, you can't do anything while it's "scanning", forcing you to reset or delete the chat, Now I'm not sure if it's ACC being ass or the issue is within the code itself, but it making me less optimistic about JS coding as a solution. anyway im hoping that the new text model will have better instruction adherence, it will save us the chronic headache we have from the clunky Llama 2.

 

Would it be possible to add an information box that's separated from reminder note and character creation? It would behave like a hidden information box that injects general and important information into the world, lore and general information about the session without interfering with the character itself, here's few examples:

1- I want to add ancient china to a fantasy settings, of course, it will be a different nation with different name, but the clothes/dresses, culture, architecture and people would be the same, just like how the default fantasy settings is usually European (same people, architecture, dress, armor...etc). I tried my absolute best but the damn ai keep referencing the grand Chinese architecture in a fantasy settings where real nations don't exist, also it emphasizes it a bit too much, most of my sessions, the AI won't shut the fuck up about how everything and everyone is Chinese, so this information box you would include information like "quan li is a nation that is based on medieval China, with the same customs, dress, people, style of government, army, architecture, names and culture, avoid referencing China itself and use it as a source of inspiration", this information will be used for lore and storytelling (I used lore entires to make it work, but it feels like a script that the AI reads and don't abide by its rules and instructions, it doesn't change shit, I don't want to hear about how "ornate" and "grand" the Chinese shit in my fantasy settings ever again, shit was tiring, and yes, I read the ppt/word/excel/whatever about using lore entires, I know how to properly use them).


2- it can be used use it to set the tone, world type and adventure genre, you can write what type of adventure you are going through and the AI will hold onto it for the rest of the chat as a core component of the session, it would be seamless and ordinary implementation that feels natural, not something that the AI would pander about, I was semi successful in this but eventually the AI sharted, I made a comedic and cartoony session and the characters behaved as if they were in loony tunes, like something heavy falling on the them, they would get flattend, their eyes would bulge outward when they see something shiny, it was a hilarious session but it returned to the boring and cliché fantasy adventure about uncovering secrets and solving mysteries, it went from spongebob to scooby doo, (it wasn't even a fantasy session, it was the real world but with Tom and Jerry logic), it didn't adhere to the type of world that the session revolves around, also i didn't even went that far into the session for it to break down so quickly, it did just that for no reason, even after a thousand response regeneration, they all came out the same, so in this box you would write like "this session is comedic and should resemble cartoons, it should follow cartoon logic and pacing", just like my first point, the AI would never stop talking about how everything is cartoonish and how cartoony the logic is in this world, even the characters won't shut up about it, it was hilarious to see the AI trying super hard to talk about how everything is cartoony, but the reminder notes is preventing it from doing so, I remember seeing multiple responses that come out as "alright, no mentioning about how everything is cartoony", casually breaking the fourth wall and overriding the character.


3- giving the character traits/abilities/tangible things that they are not aware of, for example: a clueless guy who can turn into dragon when he's in great stress, he has absolutely no idea that he has that ability, yet the AI, again, won't shut up how tingly and dormant the dragon core is inside this guy, then the line between being unaware and fully knowing starts to blur, for example, sometimes he forgets that he's not supposed to know that he can turn into a dragon, so he turns into one and acts as if it's something he can do casually without being stressed out? Also suddenly he knows that he can do it, Also he keeps saying shit along the lines of "if we are ever in troubles, I would Use my... Secret ability to get us out of harm's way" also, just like point 2, it would break the fourth wall and say "oh right, I wasn't supposed to know that". In this box you would write something like "John was born with a dragon core that turns him into a dragon when he's in great stress and he's not aware of it...Blabla" and in the character creation section, you would lay out his character normally, like his personality, general lore, stuff that he obviously knows and aware of.. Etc.


Giving instructions in the character creation ? Done that, in the reminder note? Yup, lore entries? I sure did, Hell, I even tried to use general writing instructions out of desperation, so my question is, is it possible for this feature to be implemented? Or it's something impossible due to technical limitations or programming issues? or it will need a gazillion years worth of development to work properly? If this feature isn't possible at the moment, how to stop the AI or at least, mitigate this weird behaviors and add stuff that the AI won't babble about or know but are important for the story? I'm not 100% sure but if the new text model comes out, would it adhere to instructions too well to the point that this information box feature would be obsolete and unnecessary? Thanks in advance.

 

I really like the new image model, but there's a certain artstyle that I sorely miss, it's the furry - Painted with the humanoid face effect added in, it gives the best results in my opinion, someone recommended it in the subreddit and after that, I didn't use anything else ever since because it was too good, but now with the new image model update, that artstyle is gone, I tried using the furry - Painted with the humanoid face effect again with the new model and it still gave me anthropomorphic characters and sometimes a human/animal mix abomination that feels like an experiment went wrong, I tried other styles and none of them came close, the new model definitely has a better quality, but I like the style and the details of the humanoid painted - furry artstyle, does anyone know how to replicate it in the Ai image generator, or at least how to get a closer results to it? Also does anyone know the artist(s) behind it?

 

So people are patiently waiting for the new text Gen model and I'm one of them, it's a good thing that the devs are taking their time with it, but there's an issue that has been plaguing ACC since day 1 and it's the inability to leave the character, you can't go anywhere else without them talking to you, even if you are absent. you could leave the tavern that they are in and go to Jupiter and the character will still talk to you as if you are still there, even if the model acknowledge that you are not with them, and you are like, 50 miles away from them, they will repeat phrases like "don't forget, we are a team, be safe and I will be here when you come back", "be quick, I will wait for you here" and "I will wait, but don't you forget about me!", even if the the character is dead, ACC will make it all about them, you can't just escape.

It's frustrating, I feel like ACC will receive a massive upgrade if it incorporated some elements from Ai RPG and Ai adventure, here's some examples (also double as suggestions):

  • you can roam freely on while your companion(s) stay in their own residence/club/school of magic and you can visit them from time to time, if the setting is in the real world and you haven't talked to them in a while, you can get messages like "bro where are you? Haven't seen you in days! Are you alright?"

  • Your companion aren't eternally bound to you and not invincible, they can get trapped somewhere for example and you need to find help from far away to get them out of their miserable situation.

  • they can get caught by bandits and you have to track them down to get them back, a solo adventure until you get set them free.

  • if you enter a cave or a dungeon and there's a forked path, you and your companion(s) can split to cover the entire area, continuing your exploration alone for a while until you group up with them.

  • when the character is talking to you, you can see their portrait alongside their names like normal, but when you are on your own, without them physically around you, it changes to just text like Ai RPG/adventure, no names, no portraits (except yours) just a wall of text until you meet/interact with them. Let's say you made a character that's deep in some dungeon/cave and you are going on your way to meet them, there will be no interactions until you get to them, this builds tension and immersion.

  • reserve emojis usage for mobile interactions, characters can use them only if they are messaging you through their smartphones/pc.

  • (this one is complicated, could be very hard to implement but I'm throwing it out anyway) if you are in very dark dungeon and your companions are split throughout the place, you can hear commotion, grumbles, murmurs, groans, insults and cries, these ambient sounds could be anyone, your enemies, your friends, who knows? you don't know who is it for sure, if they are not far away, instead of receiving text only responses since you are on your own, the responses of the characters during their fights appears but their names and portraits are covered/blacked out, you are given subtle hints on who is it, like imagine seeing a response from "unknown" with a black/question mark portrait saying things like "have at thee! you hear the grunts of an old man and the clanging of swords" with the hints that are given, you know it's your paladin companion, but until you see them yourself or they announce themselves to you, their names and portraits are unknown/covered, Would be amazing in horror/mystery/thriller type adventures.

Now I'm not a programmer, I have no experience with Ai or LLMs, I'm just a casual ACC user and have been using it for over a year now, my questions are: how hard it is for those suggestions to be implemented? Is it going to be difficult, take a ton of time to or borderline impossible to work on? With few of these suggestions implemented (or potentially, all of them) perchance's ACC would topple the competition and would see a traffic surge, just like the traffic pump with the image Gen update, since it fixes many, if not all the issues with ACC, keep in mind, this isn't my demand list, just a couple of suggestions to iron out the quirks and issues that ACC is known for and give it QoL features that will elevate immersion and roleplay.

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