this post was submitted on 11 Nov 2025
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[–] jjjalljs@ttrpg.network 4 points 8 hours ago (1 children)

One of the reasons I don't really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.

[–] festnt@sh.itjust.works 1 points 4 hours ago (1 children)

ok so with 2d20 you're less likely to get the same number twice than with 1d20+5 and 1d20+15?

[–] jjjalljs@ttrpg.network 2 points 2 hours ago

Imagine you roll 3d6. There's exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} ...etc]. You're more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18.

If you roll 1d20 many times and chart the results, it's a flat line. You're just as likely to get one number as any other.

Go play around with https://anydice.com/program/e6 if you like.

I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often.

Like imagine you're throwing darts at a dart board. You probably don't have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They're probably mostly clustered, with some outliers.

[–] otacon239@lemmy.world 17 points 1 day ago (3 children)

Is a nat 20 not treated as a critical success? At least that’s how my 5e DM handles those.

[–] snooggums@piefed.world 32 points 1 day ago (2 children)

DnD 5e does not have critical successes or failures on ability checks. Only attack rolls have critical successes and failures.

[–] becausechemistry@lemy.lol 8 points 22 hours ago (1 children)

Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters.

BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules.

What a mess.

[–] Siethron@lemmy.world 9 points 11 hours ago

Baldur's gate didn't really introduce them. It was a house rule so common it may as well been an optional rule.

[–] otacon239@lemmy.world 1 points 1 day ago

Well, I like the way my DM does it. I would say I’m surprised, but the logic behind the rules is way too far beyond my understanding and I regularly am thrown off by the exceptions.

[–] PunnyName@lemmy.world 7 points 1 day ago

Some DMs don't like critical success or failure on skill checks.

Those DMs are less fun.

[–] BartyDeCanter@lemmy.sdf.org 4 points 1 day ago (3 children)

Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.

[–] Ludicrous0251@piefed.zip 16 points 1 day ago (2 children)

How some crazies want ability checks to work:

Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet.

DM: Roll a persuasion check

Player: Let's see... Minus 4 because I'm still only level 2.... With a Nat-20 that's totals 16

DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.

[–] mesamunefire@piefed.social 15 points 1 day ago* (last edited 1 day ago)

Heh I would play it as the player is now PART of the hoard and is now the DRAGONS personal pet. The player was too persuasive lol.

And now the shenanigans is trying to get away from said dragon. And the rest of the group will now be dealing with a dragon that wants its shiny back in its hoard for the entire rest of the campaign.

Nat 20s can make for some GREAT monkey paw situations. Its really fun.

[–] grue@lemmy.world 8 points 1 day ago

How critical success ability checks should work:

DM: "Nat-20? The dragon is amused by your insane audacity and merely punts you out of his chamber instead of turning you into a smoking cinder on the spot. Roll for fall damage."

[–] itslilith@lemmy.blahaj.zone 3 points 1 day ago (1 children)

That's Pathfinder rules, this is 5e

formally there is no crit success in 5e

[–] BartyDeCanter@lemmy.sdf.org 3 points 20 hours ago (2 children)

I don’t see any indication that it is any specific system being referenced, so I chose the better one.

[–] festnt@sh.itjust.works 1 points 5 hours ago

insight doesn't exist in pf2e

[–] LeninsOvaries@lemmy.cafe 1 points 19 hours ago

Well you're wrong. Nat 20 or nat 19 actually means you get to take another main action on the same turn, which can potentially also crit.

[–] chuckleslord@lemmy.world 2 points 1 day ago

That's also homebrew inspired by pathfinder. There's no rule in 5e about crits for anything outside combat.

[–] dumples@midwest.social 11 points 1 day ago

We played wtih a College of Eloquence bard for some high level play and he just couldn't fail some checks. He liked to roll and then get his 30 minimum.

[–] Blubber28@lemmy.world 7 points 1 day ago

Funnily enough it was treated as such, and same with the "critical miss"

With us it kind of depends on the situation. If a critical success or fail would make sense or be very funny we treat it as such.