this post was submitted on 23 Nov 2025
213 points (98.2% liked)

Games

43512 readers
1148 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
 

What are some things that just get under your skin about games?

For me, it's games that do not allow controller rebinding. I have neuropathy and my fingers don't all work. If I can't rebind buttons so that I have necessary moves (for example: parry) be on buttons I can reliably press the entire game becomes unplayable.

And on console, where I can't refund a game after I downloaded it (fuck you Sony) then it really screws me over wasting what limited funds I have on games I just can't play.

(page 3) 50 comments
sorted by: hot top controversial new old
[–] yermaw@sh.itjust.works 16 points 1 day ago (1 children)

Indepth tutorials told by dialogue boxes. Run 5 steps.

[Hey player!]

[You know some boxes can be moved right?]

[Just walk up to the box]

camera pans 3 feet to the left to show the box in the centre of the screen

[Press X to grab it]

[And when youre done press X to let go]

[Im sure youll find many uses for this during your adventure]

[Why not try it on that box over there?]

<hmmmm. Seems like im going to need to move that box if I want to get anywhere>

When you get near the box a massive X symbol flashes madly and unmissably above your head, and theres lines on the floor showing where it needs to be pushed to, which is also the only way its programmed to move, literally impossible to do wrong, and you push it like 5 feet.

[Wow! You did it! Looks like you can get to the next area now!]

<I should probably remember that, it could be useful in the future>.

You're now free to play the game, all the way to the next room, where you'll spend way longer than necessary learning something a fucking 4 year old could figure out, and you dont even need figured out because its been a staple of games since before you were even born.

[–] vateso5074@lemmy.world 7 points 1 day ago* (last edited 1 day ago) (2 children)

This is my peeve, over-tutorializing.

I know there are folks out there who are profoundly bad at games, and that's who these things are made for. I'm reminded of that one gaming journalist who gave Cuphead a bad review because he couldn't figure out how to double jump and never got out of the tutorial.

But just make it a quick selection when starting a new game. "I'm new here, show me guides" and "I'm an expert, skip tutorial content". Or even just make the tutorials an optional object interaction in the game that you don't have to touch if you've already figured it out.

But the best games are the ones that teach players how to play organically. Level 1-1 in Super Mario Bros is the common example. Setting the camera controls in the older Halo games was also a work of genius. Newer games are a bit too dense to be able to cover everything quite as quickly and organically as Mario, but you can still offer some similar diegetic hints and just add a little "Help" button for anyone who can't figure it out on their own.

load more comments (2 replies)
[–] kelpie_returns@lemmy.world 28 points 2 days ago* (last edited 2 days ago)

Artificial difficulty. If I can only finish a game by grinding for hours on end or after endless tedious fetch quests, I am going to be very disappointed. Like there'd better be something else real strong in the title's favor or I'm likely to drop it altogether.

There was a time when making games more difficult by way of time investment made more sense from a design angle, but that time has long since passed. It's just lazy design in 9/10 cases these days.

[–] gcheliotis@lemmy.world 12 points 1 day ago (9 children)

Excessive reliance on audio recordings and written text for storytelling / world building. Oh look another game where I’m alone in this world and I have to listen to a ton of audio recordings or collect snippets of text throughout the entire game to learn anything about this world and what happened to it!

If anything, let it be audio, not text, I’m tired of reading through often very subpar writing, I just glaze over it. Better yet, have actual (skippable) voice actors read any text out loud. Ideally, weave all that info into the game’s main storyline or side quests, and have it communicated to the player via interesting NPCs. Also, use environmental storytelling more than info-dumps. Show, don’t tell.

Text/in-world notes/memos/books and found audio recordings have a place but don’t let that be the main way of learning about the world or my place in it.

I understand it’s also a budget issue, so I’ll cut indie games some slack.

load more comments (9 replies)
[–] Kolanaki@pawb.social 28 points 2 days ago (1 children)
  • No quit button or hiding it in the settings menus

  • No ability to rebind controls

  • Endless, unskippable intro videos

  • Taking control away to have a cutscene that is all dialogue and no action that could have just as easily been something you control as you walk and listen. Especially if it's not even an in-engine, real-time scripted thing but a pre-rendered video that doesn't even show your actual character as you have them dressed.

  • FOMO and most MTX in general.

  • No ping/latency stats for everyone on the server

[–] Broadfern@lemmy.world 12 points 2 days ago (4 children)

Unskippable cutscenes absolutely need to die. Even on the first playthrough - give me the info I need in a notes section or something, but do not waste my limited time on this coil with slow “exposition.”

I usually quit those when they get too grating and move on, but it’s frustrating nonetheless.

load more comments (4 replies)
[–] aaaa@piefed.world 8 points 1 day ago

Challenges that require replaying a level several times to achieve them can be very rewarding

Unless the level also comes with unskippable cut scenes or long conversations on horseback

[–] bjoern_tantau@swg-empire.de 5 points 1 day ago (1 children)

OP, you would love the Steam Deck, or in a few months the Steam Machine. Or any other PC with Steam for that matter. With Steam Input you can rebind the controls of even the most stubborn game.

[–] Doc_Crankenstein@slrpnk.net 4 points 1 day ago (2 children)

Unfortunately, I have a PC but can't use it cause of circumstances which don't allow me space to set it up.

I do prefer PC over console for this very reason. PC is just better with customization and accessibility thanks to the option for modding and stuff.

load more comments (2 replies)
[–] altkey@lemmy.dbzer0.com 10 points 1 day ago (1 children)

Heal-over-time systems in CoD-like shooters lack feedback and are unreliable in terms of measuring difficulty of a task and feeling like you did something special. Everything becomes boringly average.

[–] ampersandrew@lemmy.world 11 points 1 day ago (1 children)

Hunting around a level for health packs before it wasn't great either.

load more comments (1 replies)
[–] trslim@pawb.social 7 points 1 day ago

When a game rereleases with an enhanced version or remake and it ruins the atmosphere. Been playing SMT Strange Journey Redux, and the new artstyle feels so generic and bland compared to the OG Strange Journey. The original had this kind of dark and oppressive atmosphere that Redux is sort of missing. Its really minor, since Redux does add a ton of stuff, so its probably still the better way to play, but that original tone just isnt the same.

[–] Widdershins@lemmy.world 14 points 2 days ago (4 children)

I want to GIT GUD but I'm not the kind of person who can dodge and parry while managing a stamina bar. ER and DS games look awesome but I really can't do much sightseeing in them. I tried Demon's Souls, Dark Souls 3, and Elden Ring and in all of them I hit a wall against the first miniboss who I should be learning to parry on. I've always leaned toward dodging taking priority before parrying and a stamina bar limits that.

I recently played through Ghost of Tsushima and parried a thousand cuts. The game doesn't have stamina though. I understand stamina as a game mechanic but find all it adds is tedium. There's what I believe to be some good games hiding behind a stamina bar. I can enjoy the games until the stamina bar runs out and then I'll be thinking about enjoying a different game.

load more comments (4 replies)
[–] Lojcs@piefed.social 8 points 1 day ago (6 children)

I'm souring on difficulty options lately. How am I supposed to know the ideal difficulty of a game without having played it before? You're the developer, you designed it and if you're confident in your game balance you should pick the default difficulty. Better yet, get rid of discrete difficulties and add customizable assist mode instead.

load more comments (6 replies)
[–] Delta_V@lemmy.world 6 points 1 day ago

Bad console ports on PC where mouse control code was recycled from gamepad control code. For example, in Just Cause 2, the maximum turn rate is capped and so is the minimum cursor acceleration, with the end result being when you move the mouse your character moves like you've mushed a gamepad control stick instead of the fast, smooth, PC cursor style movement of the reticle that every other PC FPS manages to pull off.

[–] callouscomic@lemmy.zip 4 points 1 day ago

Abuse of quick time events. Some overrated games are horrible about it. I think it should never be used.

[–] Davel23@fedia.io 12 points 2 days ago (2 children)

Overly-long, unskippable credits.

load more comments (2 replies)
load more comments
view more: ‹ prev next ›