this post was submitted on 26 Nov 2025
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First some tech specs out of the way:

  • OS: Bazzite
  • CPU: AMD Ryzen 5600x
  • GPU: Intel Arc A770 16 GB VRAM
  • RAM: 32 GB DDR4
  • Mesa: 25.2.6

Previously, earlier this year, I had issues like these with Oblivion Remastered. Since then a lot of updates have arrived on Mesa and I've been able to play UE5 games... relatively... well. At least, the graphical issues don't exist anymore. Arc Raiders runs particularly well.

So I decided to reinstall Oblivion Remastered and see if that works without visual problems. But now I can't even launch the game properly!

It consistently crashes 2 or so minutes after launching the game (any Proton version it's supposed to work on, so from 9.0-4 and up, including Proton GE). So this happens when the shader precaching hits around 48%.

At first I thought this was an issue with UE5 shader caching, but after it crashes in the middle of shader precaching it can launch into the game's main menu where... it crashes after about 2 minutes.

This is not an immediate crash; after about 2 minutes the game freezes (the game specifically. My system still works fine), it stays frozen for about a minute, and then it crashes with a UE crash report window.

I've been trying to look for solutions, but I'm only finding reports from earlier this year where the game would crash after an hour or at specific points in the game, nothing that is similar to what I'm experiencing.

top 18 comments
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[–] scrubbles@poptalk.scrubbles.tech 18 points 4 days ago (1 children)

Have you checked ProtonDB? https://www.protondb.com/app/2623190 It's okay if you haven't, less people than I'd expect know about it.

I see this here from a month ago:

Tinker Steps:Switch to experimental, Changed configuration
Issue

After the update from 1.1 to 1.2, the game would crash with Unreal Engine 5 errors after the initial shader cache loading.

    LowLevelFatalError -- Bad export index … WBP_Modern_CharacterCreation_EditableText_C

Happens after Bethesda’s update due to mismatched Unreal 5 caches and corrupted .pak files left behind by Steam in the shader caches and games compatdata directory.
Fix

    Uninstalled the game.
    Remove all leftover files
    Reinstall game

rm -rf ~/.steam/root/steamapps/compatdata/2623190
rm -rf ~/.steam/root/steamapps/shadercache/2623190
rm -rf ~/.steam/steam/steamapps/compatdata/2623190
rm -rf ~/.steam/steam/steamapps/common/"Oblivion Remastered"
rm -rf ~/.steam/steam/steamapps/shadercache/2623190
rm -rf ~/.cache/OblivionRemastered ~/.cache/unreal*

Clear out the unreal engine cache

rm -rf ~/.cache/OblivionRemastered
rm -rf ~/.cache/unreal*
rm -rf ~/.cache/mesa_shader_cache

Graphics:Minor Artifacts
Performance:Slight Performance Problems

Poorly optmized game. Engine.ini tweaks and performance tweaking is required.
[–] sp3ctr4l@lemmy.dbzer0.com 2 points 4 days ago* (last edited 4 days ago) (1 children)

This is not super helpful, but from what I've been following from various youtubers... it seems like this game is to a significant extent, yet another broken Bethseda release.

Like uh, Fallout 4's recent mega update has also just broked it up completely, like just actually fundamentally broken, and it would not surprise me at all if the recent FO4 update and Oblivion Remaster share a good deal of a codebase.

EDIT:

Ok, maybe this could be worth a try:

Run it in Proton Experimental.

Its a bit more uh, cutting edge, not quite as bleeding edge and unstable as it was a year or two ago, generally its pretty stable, at least in my experience, and its got a bunch more updates than the mainline 9 version.

EDIT 2:

If that doesn't change anything, or you've already done it, ... throw that whole error message log at me, I can try to see if I can make any sense of it.

[–] Tattorack@lemmy.world -1 points 4 days ago (2 children)

Yeah... Oblivion Remastered was pretty broken on launch. Even on Windows there were AMD GPU users who had weird, creepy floating graphic problems.

Unfortunately I already tried Proton Experimental. It behaves in exactly the same way.

I might just have to give up on Oblivion Remastered at this point. I accumulated 4 hours of "gameplay" that is essentially me trying out all sorts of troubleshooting, so no refund for me...

[–] Creat@discuss.tchncs.de 2 points 4 days ago

You can try to refund anyway, and explain the reason in the text box. Has worked for me in the past. There are actually people reading these as far as I can tell. If it didn't work, all it cost was life 3 minutes.

[–] sp3ctr4l@lemmy.dbzer0.com 2 points 4 days ago* (last edited 4 days ago) (1 children)

Not sure if you saw my second edit, but...

Throw the whole error log at me, maybe I can make some sense of it.

maybe

No promises lol, its been a long time since I've fucked with modding or making mods for Bethesda games for a reason.

Also, sometimes, you can actually get a refund from Steam outside of the 2hr window, if something is just actually a broken piece of crap, that does not work as advertised.

[–] Tattorack@lemmy.world 3 points 3 days ago

Well, Pastebin seems to be undergoing some maintenance, so I uploaded the proton log file on my Google Drive here if you still want to take a look at it.